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44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#ifndef MANGLE_SOUND_OPENAL_OUT_H
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#define MANGLE_SOUND_OPENAL_OUT_H
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#include "../output.hpp"
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#include <list>
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namespace Mangle {
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namespace Sound {
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class OpenAL_Sound;
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class OpenAL_Factory : public SoundFactory
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{
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void *device;
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void *context;
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bool didSetup;
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// List of streaming sounds that need to be updated every frame.
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typedef std::list<OpenAL_Sound*> StreamList;
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StreamList streaming;
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friend class OpenAL_Sound;
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void notifyStreaming(OpenAL_Sound*);
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void notifyDelete(OpenAL_Sound*);
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public:
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/// Initialize object. Pass true (default) if you want the
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/// constructor to set up the current ALCdevice and ALCcontext for
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/// you.
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OpenAL_Factory(bool doSetup = true);
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~OpenAL_Factory();
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SoundPtr load(const std::string &file) { assert(0); return SoundPtr(); }
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SoundPtr load(Stream::StreamPtr input) { assert(0); return SoundPtr(); }
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SoundPtr loadRaw(SampleSourcePtr input);
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void update();
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void setListenerPos(float x, float y, float z,
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float fx, float fy, float fz,
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float ux, float uy, float uz);
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};
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}} // namespaces
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#endif
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