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openmw-tes3mp/components/terrain
scrawl 5eff286c71 Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago
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buffercache.cpp Refactor BufferCache to allow caching buffers of different sizes 8 years ago
buffercache.hpp Refactor BufferCache to allow caching buffers of different sizes 8 years ago
chunkmanager.cpp Change the renderOrder of composite maps to ensure they are updated before water reflections or other cameras that may be using it. 8 years ago
chunkmanager.hpp Add CompositeMapRenderer 8 years ago
compositemaprenderer.cpp Add CompositeMapRenderer 8 years ago
compositemaprenderer.hpp Add CompositeMapRenderer 8 years ago
defs.hpp Add terrain parallax mapping 9 years ago
material.cpp Add CompositeMapRenderer 8 years ago
material.hpp Add CompositeMapRenderer 8 years ago
storage.hpp Factor out terrain chunk loading/caching into a new resource manager 8 years ago
terraindrawable.cpp terrain: use a custom drawable for multi-pass render instead of osgFX::Effect 8 years ago
terraindrawable.hpp terrain: use a custom drawable for multi-pass render instead of osgFX::Effect 8 years ago
terraingrid.cpp Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago
terraingrid.hpp Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago
texturemanager.cpp Make reportStats const 8 years ago
texturemanager.hpp Make reportStats const 8 years ago
world.cpp Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago
world.hpp Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago