mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-15 21:49:56 +00:00
5fad8ea459
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@47 ea6a568a-9f4f-0410-981a-c910a81bb256
54 lines
1.6 KiB
D
54 lines
1.6 KiB
D
/*
|
|
OpenMW - The completely unofficial reimplementation of Morrowind
|
|
Copyright (C) 2008 Nicolay Korslund
|
|
Email: < korslund@gmail.com >
|
|
WWW: http://openmw.snaptoad.com/
|
|
|
|
This file (bindings.d) is part of the OpenMW package.
|
|
|
|
OpenMW is distributed as free software: you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License
|
|
version 3, as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful, but
|
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
version 3 along with this program. If not, see
|
|
http://www.gnu.org/licenses/ .
|
|
|
|
*/
|
|
|
|
module bullet.bindings;
|
|
|
|
/*
|
|
* This module is the interface between D and the C++ code that
|
|
* handles Bullet.
|
|
*/
|
|
|
|
extern(C):
|
|
|
|
// Initialize the dynamic world. Returns non-zero if an error occurs.
|
|
int cpp_initBullet();
|
|
|
|
// Warp the player to a specific location.
|
|
void cpp_movePlayer(float x, float y, float z);
|
|
|
|
// Request that the player moves in this direction
|
|
void cpp_setPlayerDir(float x, float y, float z);
|
|
|
|
// Get the current player position, after physics and collision have
|
|
// been applied.
|
|
void cpp_getPlayerPos(float *x, float *y, float *z);
|
|
|
|
// Insert a debug collision object
|
|
void cpp_insertBox(float x, float y, float z);
|
|
|
|
// Move the physics simulation 'delta' seconds forward in time
|
|
void cpp_timeStep(float delta);
|
|
|
|
// Deallocate objects
|
|
void cpp_cleanupBullet();
|
|
|