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openmw-tes3mp/apps/openmw
Chris Robinson 5fbfce6d1e Don't show WerewolfRobe objects in the inventory
Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does.
2013-08-08 16:05:26 -07:00
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mwbase Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf 2013-08-08 00:09:29 -07:00
mwclass Return the appropriate name for werewolf NPCs 2013-08-08 04:40:31 -07:00
mwdialogue Dialog function 72 is not player-specific 2013-08-08 06:02:16 -07:00
mwgui Don't show WerewolfRobe objects in the inventory 2013-08-08 16:05:26 -07:00
mwinput Handle the pick/probe in the character controller 2013-08-06 19:48:59 -07:00
mwmechanics Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf 2013-08-08 00:09:29 -07:00
mwrender Remove an unneeded forceUpdate method 2013-08-08 15:37:08 -07:00
mwscript Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf 2013-08-08 00:09:29 -07:00
mwsound Merge remote-tracking branch 'scrawl/cppcheck' 2013-07-31 20:00:35 +02:00
mwworld Add/remove a WerewolfRobe when werewolf form is toggled 2013-08-08 04:40:31 -07:00
CMakeLists.txt Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-07-06 16:08:29 +02:00
config.hpp.cmake
doc.hpp
engine.cpp cleanup 2013-08-07 15:40:57 -04:00
engine.hpp Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
main.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00