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openmw-tes3mp/components/openmw-mp/Packets/Player/PacketPlayerAttack.cpp
Koncord 556bf18535 [General] Minor improvements for player packets
Add compression, remove useless loop iterations
2017-06-03 02:23:34 +08:00

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864 B
C++

//
// Created by koncord on 13.01.16.
//
#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketPlayerAttack.hpp"
using namespace mwmp;
PacketPlayerAttack::PacketPlayerAttack(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_ATTACK;
}
void PacketPlayerAttack::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
RW(player->attack.target.refId, send, 1);
RW(player->attack.target.refNumIndex, send);
RW(player->attack.target.mpNum, send);
RW(player->attack.target.guid, send);
RW(player->attack.spellId, send, 1);
RW(player->attack.type, send);
RW(player->attack.success, send);
RW(player->attack.damage, send, 0); // never compress damage
RW(player->attack.pressed, send);
RW(player->attack.knockdown, send);
RW(player->attack.block, send);
}