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openmw-tes3mp/components/openmw-mp/Packets/Object/PacketObjectRestock.cpp
David Cernat 975797c09b [General] Implement ObjectRestock packet
Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen.

The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK.
2020-01-23 12:50:34 +02:00

10 lines
267 B
C++

#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketObjectRestock.hpp"
using namespace mwmp;
PacketObjectRestock::PacketObjectRestock(RakNet::RakPeerInterface *peer) : ObjectPacket(peer)
{
packetID = ID_OBJECT_RESTOCK;
hasCellData = true;
}