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975797c09b
Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen. The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK.
10 lines
267 B
C++
10 lines
267 B
C++
#include <components/openmw-mp/NetworkMessages.hpp>
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#include "PacketObjectRestock.hpp"
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using namespace mwmp;
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PacketObjectRestock::PacketObjectRestock(RakNet::RakPeerInterface *peer) : ObjectPacket(peer)
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{
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packetID = ID_OBJECT_RESTOCK;
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hasCellData = true;
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}
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