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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-15 13:49:56 +00:00
548 lines
24 KiB
C++
548 lines
24 KiB
C++
#include "shadermanager.hpp"
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#include <fstream>
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#include <algorithm>
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#include <sstream>
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#include <regex>
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#include <osg/Program>
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#include <boost/filesystem/path.hpp>
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#include <boost/filesystem/fstream.hpp>
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/stringops.hpp>
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namespace Shader
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{
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ShaderManager::ShaderManager()
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: mLightingMethod(SceneUtil::LightingMethod::FFP)
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{
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}
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void ShaderManager::setShaderPath(const std::string &path)
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{
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mPath = path;
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}
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void ShaderManager::setLightingMethod(SceneUtil::LightingMethod method)
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{
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mLightingMethod = method;
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}
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bool addLineDirectivesAfterConditionalBlocks(std::string& source)
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{
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for (size_t position = 0; position < source.length(); )
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{
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size_t foundPos = source.find("#endif", position);
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foundPos = std::min(foundPos, source.find("#elif", position));
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foundPos = std::min(foundPos, source.find("#else", position));
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if (foundPos == std::string::npos)
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break;
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foundPos = source.find_first_of("\n\r", foundPos);
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foundPos = source.find_first_not_of("\n\r", foundPos);
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if (foundPos == std::string::npos)
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break;
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size_t lineDirectivePosition = source.rfind("#line", foundPos);
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int lineNumber;
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if (lineDirectivePosition != std::string::npos)
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{
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size_t lineNumberStart = lineDirectivePosition + std::string("#line ").length();
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size_t lineNumberEnd = source.find_first_not_of("0123456789", lineNumberStart);
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std::string lineNumberString = source.substr(lineNumberStart, lineNumberEnd - lineNumberStart);
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lineNumber = std::stoi(lineNumberString) - 1;
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}
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else
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{
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lineDirectivePosition = 0;
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lineNumber = 1;
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}
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lineNumber += std::count(source.begin() + lineDirectivePosition, source.begin() + foundPos, '\n');
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source.replace(foundPos, 0, "#line " + std::to_string(lineNumber) + "\n");
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position = foundPos;
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}
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return true;
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}
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// Recursively replaces include statements with the actual source of the included files.
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// Adjusts #line statements accordingly and detects cyclic includes.
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// includingFiles is the set of files that include this file directly or indirectly, and is intentionally not a reference to allow automatic cleanup.
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static bool parseIncludes(boost::filesystem::path shaderPath, std::string& source, const std::string& fileName, int& fileNumber, std::set<boost::filesystem::path> includingFiles)
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{
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// An include is cyclic if it is being included by itself
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if (includingFiles.insert(shaderPath/fileName).second == false)
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{
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Log(Debug::Error) << "Shader " << fileName << " error: Detected cyclic #includes";
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return false;
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}
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Misc::StringUtils::replaceAll(source, "\r\n", "\n");
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size_t foundPos = 0;
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while ((foundPos = source.find("#include")) != std::string::npos)
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{
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size_t start = source.find('"', foundPos);
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if (start == std::string::npos || start == source.size() - 1)
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{
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Log(Debug::Error) << "Shader " << fileName << " error: Invalid #include";
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return false;
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}
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size_t end = source.find('"', start + 1);
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if (end == std::string::npos)
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{
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Log(Debug::Error) << "Shader " << fileName << " error: Invalid #include";
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return false;
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}
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std::string includeFilename = source.substr(start + 1, end - (start + 1));
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boost::filesystem::path includePath = shaderPath / includeFilename;
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// Determine the line number that will be used for the #line directive following the included source
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size_t lineDirectivePosition = source.rfind("#line", foundPos);
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int lineNumber;
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if (lineDirectivePosition != std::string::npos)
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{
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size_t lineNumberStart = lineDirectivePosition + std::string("#line ").length();
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size_t lineNumberEnd = source.find_first_not_of("0123456789", lineNumberStart);
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std::string lineNumberString = source.substr(lineNumberStart, lineNumberEnd - lineNumberStart);
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lineNumber = std::stoi(lineNumberString) - 1;
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}
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else
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{
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lineDirectivePosition = 0;
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lineNumber = 0;
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}
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lineNumber += std::count(source.begin() + lineDirectivePosition, source.begin() + foundPos, '\n');
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// Include the file recursively
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boost::filesystem::ifstream includeFstream;
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includeFstream.open(includePath);
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if (includeFstream.fail())
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{
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Log(Debug::Error) << "Shader " << fileName << " error: Failed to open include " << includePath.string();
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return false;
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}
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int includedFileNumber = fileNumber++;
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std::stringstream buffer;
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buffer << includeFstream.rdbuf();
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std::string stringRepresentation = buffer.str();
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if (!addLineDirectivesAfterConditionalBlocks(stringRepresentation)
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|| !parseIncludes(shaderPath, stringRepresentation, includeFilename, fileNumber, includingFiles))
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{
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Log(Debug::Error) << "In file included from " << fileName << "." << lineNumber;
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return false;
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}
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std::stringstream toInsert;
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toInsert << "#line 0 " << includedFileNumber << "\n" << stringRepresentation << "\n#line " << lineNumber << " 0\n";
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source.replace(foundPos, (end - foundPos + 1), toInsert.str());
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}
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return true;
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}
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struct DeclarationMeta
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{
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std::string interpolationType;
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std::string interfaceKeyword;
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std::string type;
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std::string identifier;
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std::string mangledIdentifier;
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};
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// Mangle identifiers of the interface declarations of this shader source, updating all identifiers, and returning a list of the declarations for use in generating
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// a geometry shader.
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// IN/OUT source: The source to mangle
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// IN interfaceKeywordPattern: A regular expression matching all interface keywords to look for (e.g. "out|varying" when mangling output variables). Must not contain subexpressions.
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// IN mangleString: Identifiers are mangled by prepending this string. Must be a valid identifier prefix.
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// OUT declarations: All mangled declarations are added to this vector. Includes interpolation, interface, and type information as well as both the mangled and unmangled identifier.
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static void mangleInterface(std::string& source, const std::string& interfaceKeywordPattern, const std::string& mangleString, std::vector<DeclarationMeta>& declarations)
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{
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std::string commentPattern = "//.*";
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std::regex commentRegex(commentPattern);
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std::string commentlessSource = std::regex_replace(source, commentRegex, "");
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std::string identifierPattern = "[a-zA-Z_][0-9a-zA-Z_]*";
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std::string declarationPattern = "(centroid|flat)?\\s*\\b(" + interfaceKeywordPattern + ")\\s+(" + identifierPattern + ")\\s+(" + identifierPattern + ")\\s*;";
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std::regex declarationRegex(declarationPattern);
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std::vector<std::smatch> matches(std::sregex_iterator(commentlessSource.begin(), commentlessSource.end(), declarationRegex), std::sregex_iterator());
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std::string replacementPattern;
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for (auto& match : matches)
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{
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declarations.emplace_back(DeclarationMeta{ match[1].str(), match[2].str(), match[3].str(), match[4].str(), mangleString + match[4].str() });
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if (!replacementPattern.empty())
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replacementPattern += "|";
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replacementPattern = replacementPattern + "(" + declarations.back().identifier + "\\b)";
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}
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if (!replacementPattern.empty())
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{
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std::regex replacementRegex(replacementPattern);
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source = std::regex_replace(source, replacementRegex, mangleString + "$&");
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}
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}
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static std::string generateGeometryShader(const std::string& geometryTemplate, const std::vector<DeclarationMeta>& declarations)
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{
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if (geometryTemplate.empty())
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return "";
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static std::map<std::string, std::string> overriddenForwardStatements =
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{
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{"linearDepth", "linearDepth = gl_Position.z;"},
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{"euclideanDepth", "euclideanDepth = length(viewPos.xyz);"},
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{"passViewPos", "passViewPos = viewPos.xyz;"},
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{
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"screenCoordsPassthrough",
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" mat4 scalemat = mat4(0.25, 0.0, 0.0, 0.0,\n"
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" 0.0, -0.5, 0.0, 0.0,\n"
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" 0.0, 0.0, 0.5, 0.0,\n"
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" 0.25, 0.5, 0.5, 1.0);\n"
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" vec4 texcoordProj = ((scalemat) * (gl_Position));\n"
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" screenCoordsPassthrough = texcoordProj.xyw;\n"
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" if(viewport == 1)\n"
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" screenCoordsPassthrough.x += 0.5 * screenCoordsPassthrough.z;\n"
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}
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};
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std::stringstream ssInputDeclarations;
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std::stringstream ssOutputDeclarations;
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std::stringstream ssForwardStatements;
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std::stringstream ssExtraStatements;
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std::set<std::string> identifiers;
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for (auto& declaration : declarations)
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{
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if (!declaration.interpolationType.empty())
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{
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ssInputDeclarations << declaration.interpolationType << " ";
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ssOutputDeclarations << declaration.interpolationType << " ";
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}
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ssInputDeclarations << "in " << declaration.type << " " << declaration.mangledIdentifier << "[3];\n";
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ssOutputDeclarations << "out " << declaration.type << " " << declaration.identifier << ";\n";
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if (overriddenForwardStatements.count(declaration.identifier) > 0)
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ssForwardStatements << overriddenForwardStatements[declaration.identifier] << ";\n";
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else
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ssForwardStatements << " " << declaration.identifier << " = " << declaration.mangledIdentifier << "[vertex];\n";
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identifiers.insert(declaration.identifier);
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}
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// passViewPos output is required
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if (identifiers.find("passViewPos") == identifiers.end())
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{
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Log(Debug::Error) << "Vertex shader is missing 'vec3 passViewPos' on its interface. Geometry shader will NOT work.";
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return "";
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}
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std::string geometryShader = geometryTemplate;
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geometryShader = std::regex_replace(geometryShader, std::regex("@INPUTS"), ssInputDeclarations.str());
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geometryShader = std::regex_replace(geometryShader, std::regex("@OUTPUTS"), ssOutputDeclarations.str());
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geometryShader = std::regex_replace(geometryShader, std::regex("@FORWARDING"), ssForwardStatements.str());
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return geometryShader;
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}
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bool parseFors(std::string& source, const std::string& templateName)
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{
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const char escapeCharacter = '$';
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size_t foundPos = 0;
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while ((foundPos = source.find(escapeCharacter)) != std::string::npos)
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{
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size_t endPos = source.find_first_of(" \n\r()[].;,", foundPos);
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if (endPos == std::string::npos)
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
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return false;
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}
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std::string command = source.substr(foundPos + 1, endPos - (foundPos + 1));
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if (command != "foreach")
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Unknown shader directive: $" << command;
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return false;
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}
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size_t iterNameStart = endPos + 1;
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size_t iterNameEnd = source.find_first_of(" \n\r()[].;,", iterNameStart);
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if (iterNameEnd == std::string::npos)
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
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return false;
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}
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std::string iteratorName = "$" + source.substr(iterNameStart, iterNameEnd - iterNameStart);
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size_t listStart = iterNameEnd + 1;
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size_t listEnd = source.find_first_of("\n\r", listStart);
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if (listEnd == std::string::npos)
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
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return false;
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}
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std::string list = source.substr(listStart, listEnd - listStart);
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std::vector<std::string> listElements;
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if (list != "")
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Misc::StringUtils::split(list, listElements, ",");
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size_t contentStart = source.find_first_not_of("\n\r", listEnd);
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size_t contentEnd = source.find("$endforeach", contentStart);
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if (contentEnd == std::string::npos)
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
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return false;
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}
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std::string content = source.substr(contentStart, contentEnd - contentStart);
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size_t overallEnd = contentEnd + std::string("$endforeach").length();
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size_t lineDirectivePosition = source.rfind("#line", overallEnd);
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int lineNumber;
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if (lineDirectivePosition != std::string::npos)
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{
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size_t lineNumberStart = lineDirectivePosition + std::string("#line ").length();
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size_t lineNumberEnd = source.find_first_not_of("0123456789", lineNumberStart);
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std::string lineNumberString = source.substr(lineNumberStart, lineNumberEnd - lineNumberStart);
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lineNumber = std::stoi(lineNumberString);
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}
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else
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{
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lineDirectivePosition = 0;
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lineNumber = 2;
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}
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lineNumber += std::count(source.begin() + lineDirectivePosition, source.begin() + overallEnd, '\n');
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std::string replacement = "";
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for (std::vector<std::string>::const_iterator element = listElements.cbegin(); element != listElements.cend(); element++)
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{
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std::string contentInstance = content;
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size_t foundIterator;
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while ((foundIterator = contentInstance.find(iteratorName)) != std::string::npos)
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contentInstance.replace(foundIterator, iteratorName.length(), *element);
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replacement += contentInstance;
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}
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replacement += "\n#line " + std::to_string(lineNumber);
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source.replace(foundPos, overallEnd - foundPos, replacement);
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}
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return true;
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}
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bool parseDefines(std::string& source, const ShaderManager::DefineMap& defines,
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const ShaderManager::DefineMap& globalDefines, const std::string& templateName)
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{
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const char escapeCharacter = '@';
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size_t foundPos = 0;
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std::vector<std::string> forIterators;
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while ((foundPos = source.find(escapeCharacter)) != std::string::npos)
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{
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size_t endPos = source.find_first_of(" \n\r()[].;,", foundPos);
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if (endPos == std::string::npos)
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
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return false;
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}
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std::string define = source.substr(foundPos + 1, endPos - (foundPos + 1));
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ShaderManager::DefineMap::const_iterator defineFound = defines.find(define);
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ShaderManager::DefineMap::const_iterator globalDefineFound = globalDefines.find(define);
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if (define == "foreach")
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{
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source.replace(foundPos, 1, "$");
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size_t iterNameStart = endPos + 1;
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size_t iterNameEnd = source.find_first_of(" \n\r()[].;,", iterNameStart);
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if (iterNameEnd == std::string::npos)
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
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return false;
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}
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forIterators.push_back(source.substr(iterNameStart, iterNameEnd - iterNameStart));
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}
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else if (define == "endforeach")
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{
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source.replace(foundPos, 1, "$");
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if (forIterators.empty())
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{
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Log(Debug::Error) << "Shader " << templateName << " error: endforeach without foreach";
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return false;
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}
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else
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forIterators.pop_back();
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}
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else if (std::find(forIterators.begin(), forIterators.end(), define) != forIterators.end())
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{
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source.replace(foundPos, 1, "$");
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}
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else if (defineFound != defines.end())
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{
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source.replace(foundPos, endPos - foundPos, defineFound->second);
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}
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else if (globalDefineFound != globalDefines.end())
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{
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source.replace(foundPos, endPos - foundPos, globalDefineFound->second);
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}
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else
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Undefined " << define;
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return false;
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}
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}
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return true;
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}
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osg::ref_ptr<osg::Shader> ShaderManager::getShader(const std::string& templateName, const ShaderManager::DefineMap& defines, osg::Shader::Type shaderType)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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ShaderMap::iterator shaderIt = mShaders.find(std::make_pair(templateName, defines));
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if (shaderIt == mShaders.end())
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{
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std::string shaderSource = getTemplateSource(templateName);
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if (!parseDefines(shaderSource, defines, mGlobalDefines, templateName) || !parseFors(shaderSource, templateName))
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{
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// Add to the cache anyway to avoid logging the same error over and over.
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mShaders.insert(std::make_pair(std::make_pair(templateName, defines), nullptr));
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return nullptr;
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}
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osg::ref_ptr<osg::Shader> shader(new osg::Shader(shaderType));
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// Assign a unique name to allow the SharedStateManager to compare shaders efficiently
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static unsigned int counter = 0;
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shader->setName(std::to_string(counter++));
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if (mGeometryShadersEnabled && defines.count("geometryShader") && defines.find("geometryShader")->second == "1" && shaderType == osg::Shader::VERTEX)
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{
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std::vector<DeclarationMeta> declarations;
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mangleInterface(shaderSource, "out|varying", "vertex_", declarations);
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std::string geometryTemplate = getTemplateSource("stereo_geometry.glsl");
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std::string geometryShaderSource = generateGeometryShader(geometryTemplate, declarations);
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if (!geometryShaderSource.empty())
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{
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osg::ref_ptr<osg::Shader> geometryShader(new osg::Shader(osg::Shader::GEOMETRY));
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geometryShader->setShaderSource(geometryShaderSource);
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geometryShader->setName(shader->getName() + ".geom");
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mGeometryShaders[shader] = geometryShader;
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}
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else
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{
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Log(Debug::Error) << "Failed to generate geometry shader for " << templateName;
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}
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}
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shader->setShaderSource(shaderSource);
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shaderIt = mShaders.insert(std::make_pair(std::make_pair(templateName, defines), shader)).first;
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}
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return shaderIt->second;
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}
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osg::ref_ptr<osg::Program> ShaderManager::getProgram(osg::ref_ptr<osg::Shader> vertexShader, osg::ref_ptr<osg::Shader> fragmentShader)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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ProgramMap::iterator found = mPrograms.find(std::make_pair(vertexShader, fragmentShader));
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if (found == mPrograms.end())
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{
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osg::ref_ptr<osg::Program> program(new osg::Program);
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program->addShader(vertexShader);
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program->addShader(fragmentShader);
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program->addBindAttribLocation("aOffset", 6);
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program->addBindAttribLocation("aRotation", 7);
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auto git = mGeometryShaders.find(vertexShader);
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if (git != mGeometryShaders.end())
|
|
{
|
|
program->addShader(git->second);
|
|
}
|
|
|
|
if (mLightingMethod == SceneUtil::LightingMethod::SingleUBO)
|
|
program->addBindUniformBlock("LightBufferBinding", static_cast<int>(UBOBinding::LightBuffer));
|
|
found = mPrograms.insert(std::make_pair(std::make_pair(vertexShader, fragmentShader), program)).first;
|
|
}
|
|
return found->second;
|
|
}
|
|
|
|
ShaderManager::DefineMap ShaderManager::getGlobalDefines()
|
|
{
|
|
return DefineMap(mGlobalDefines);
|
|
}
|
|
|
|
void ShaderManager::setStereoGeometryShaderEnabled(bool enabled)
|
|
{
|
|
mGeometryShadersEnabled = enabled;
|
|
}
|
|
|
|
bool ShaderManager::stereoGeometryShaderEnabled() const
|
|
{
|
|
return mGeometryShadersEnabled;
|
|
}
|
|
|
|
void ShaderManager::setGlobalDefines(DefineMap& globalDefines)
|
|
{
|
|
mGlobalDefines = globalDefines;
|
|
for (auto shaderMapElement : mShaders)
|
|
{
|
|
std::string templateId = shaderMapElement.first.first;
|
|
ShaderManager::DefineMap defines = shaderMapElement.first.second;
|
|
osg::ref_ptr<osg::Shader> shader = shaderMapElement.second;
|
|
if (shader == nullptr)
|
|
// I'm not sure how to handle a shader that was already broken as there's no way to get a potential replacement to the nodes that need it.
|
|
continue;
|
|
std::string shaderSource = mShaderTemplates[templateId];
|
|
if (!parseDefines(shaderSource, defines, mGlobalDefines, templateId) || !parseFors(shaderSource, templateId))
|
|
// We just broke the shader and there's no way to force existing objects back to fixed-function mode as we would when creating the shader.
|
|
// If we put a nullptr in the shader map, we just lose the ability to put a working one in later.
|
|
continue;
|
|
shader->setShaderSource(shaderSource);
|
|
}
|
|
}
|
|
|
|
void ShaderManager::releaseGLObjects(osg::State* state)
|
|
{
|
|
std::lock_guard<std::mutex> lock(mMutex);
|
|
for (auto shader : mShaders)
|
|
{
|
|
if (shader.second != nullptr)
|
|
shader.second->releaseGLObjects(state);
|
|
}
|
|
for (auto program : mPrograms)
|
|
program.second->releaseGLObjects(state);
|
|
}
|
|
|
|
std::string ShaderManager::getTemplateSource(const std::string& templateName)
|
|
{
|
|
// read the template if we haven't already
|
|
TemplateMap::iterator templateIt = mShaderTemplates.find(templateName);
|
|
if (templateIt == mShaderTemplates.end())
|
|
{
|
|
boost::filesystem::path path = (boost::filesystem::path(mPath) / templateName);
|
|
boost::filesystem::ifstream stream;
|
|
stream.open(path);
|
|
if (stream.fail())
|
|
{
|
|
Log(Debug::Error) << "Failed to open " << path.string();
|
|
return std::string();
|
|
}
|
|
std::stringstream buffer;
|
|
buffer << stream.rdbuf();
|
|
|
|
// parse includes
|
|
int fileNumber = 1;
|
|
std::string source = buffer.str();
|
|
if (!addLineDirectivesAfterConditionalBlocks(source)
|
|
|| !parseIncludes(boost::filesystem::path(mPath), source, templateName, fileNumber, {}))
|
|
return std::string();
|
|
|
|
templateIt = mShaderTemplates.insert(std::make_pair(templateName, source)).first;
|
|
}
|
|
return templateIt->second;
|
|
}
|
|
|
|
}
|