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openmw-tes3mp/apps/openmw/mwclass/npc.hpp

161 lines
6.9 KiB
C++

#ifndef GAME_MWCLASS_NPC_H
#define GAME_MWCLASS_NPC_H
#include "../mwworld/class.hpp"
namespace ESM
{
class GameSetting;
}
namespace MWClass
{
class Npc : public MWWorld::Class
{
void ensureCustomData (const MWWorld::Ptr& ptr) const;
virtual MWWorld::Ptr
copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
static const ESM::GameSetting *fMinWalkSpeed;
static const ESM::GameSetting *fMaxWalkSpeed;
static const ESM::GameSetting *fEncumberedMoveEffect;
static const ESM::GameSetting *fSneakSpeedMultiplier;
static const ESM::GameSetting *fAthleticsRunBonus;
static const ESM::GameSetting *fBaseRunMultiplier;
static const ESM::GameSetting *fMinFlySpeed;
static const ESM::GameSetting *fMaxFlySpeed;
static const ESM::GameSetting *fSwimRunBase;
static const ESM::GameSetting *fSwimRunAthleticsMult;
static const ESM::GameSetting *fJumpEncumbranceBase;
static const ESM::GameSetting *fJumpEncumbranceMultiplier;
static const ESM::GameSetting *fJumpAcrobaticsBase;
static const ESM::GameSetting *fJumpAcroMultiplier;
static const ESM::GameSetting *fJumpRunMultiplier;
static const ESM::GameSetting *fWereWolfRunMult;
public:
virtual std::string getId (const MWWorld::Ptr& ptr) const;
///< Return ID of \a ptr
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void adjustPosition(const MWWorld::Ptr& ptr) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.
virtual MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const;
///< Return creature stats
virtual MWMechanics::NpcStats& getNpcStats (const MWWorld::Ptr& ptr) const;
///< Return NPC stats
virtual MWWorld::ContainerStore& getContainerStore (const MWWorld::Ptr& ptr) const;
///< Return container store
virtual bool hasToolTip (const MWWorld::Ptr& ptr) const;
///< @return true if this object has a tooltip when focused (default implementation: false)
virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::Ptr& ptr) const;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
virtual MWWorld::InventoryStore& getInventoryStore (const MWWorld::Ptr& ptr) const;
///< Return inventory store
virtual void hit(const MWWorld::Ptr& ptr, int type) const;
virtual void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const;
virtual void setActorHealth(const MWWorld::Ptr& ptr, float health, const MWWorld::Ptr& attacker) const;
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const;
///< Generate action for activation
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
///< Return name of the script attached to ptr
virtual void setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const;
///< Force or unforce a stance.
virtual void setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const;
///< Set or unset a stance.
virtual bool getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce = false)
const;
///< Check if a stance is active or not.
virtual float getSpeed (const MWWorld::Ptr& ptr) const;
///< Return movement speed.
virtual float getJump(const MWWorld::Ptr &ptr) const;
///< Return jump velocity (not accounting for movement)
virtual float getFallDamage(const MWWorld::Ptr &ptr, float fallHeight) const;
///< Return amount of health points lost when falling
virtual MWMechanics::Movement& getMovementSettings (const MWWorld::Ptr& ptr) const;
///< Return desired movement.
virtual Ogre::Vector3 getMovementVector (const MWWorld::Ptr& ptr) const;
///< Return desired movement vector (determined based on movement settings,
/// stance and stats).
virtual Ogre::Vector3 getRotationVector (const MWWorld::Ptr& ptr) const;
///< Return desired rotations, as euler angles.
virtual float getCapacity (const MWWorld::Ptr& ptr) const;
///< Return total weight that fits into the object. Throws an exception, if the object can't
/// hold other objects.
virtual float getEncumbrance (const MWWorld::Ptr& ptr) const;
///< Returns total weight of objects inside this object (including modifications from magic
/// effects). Throws an exception, if the object can't hold other objects.
virtual float getArmorRating (const MWWorld::Ptr& ptr) const;
///< @return combined armor rating of this actor
virtual bool apply (const MWWorld::Ptr& ptr, const std::string& id,
const MWWorld::Ptr& actor) const;
///< Apply \a id on \a ptr.
/// \param actor Actor that is resposible for the ID being applied to \a ptr.
/// \return Any effect?
virtual void adjustScale (const MWWorld::Ptr &ptr, float &scale) const;
virtual void skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType) const;
///< Inform actor \a ptr that a skill use has succeeded.
virtual void adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const;
virtual bool isEssential (const MWWorld::Ptr& ptr) const;
///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable)
virtual int getServices (const MWWorld::Ptr& actor) const;
virtual bool isPersistent (const MWWorld::Ptr& ptr) const;
virtual std::string getSoundIdFromSndGen(const MWWorld::Ptr &ptr, const std::string &name) const;
static void registerSelf();
virtual std::string getModel(const MWWorld::Ptr &ptr) const;
virtual bool isActor() const {
return true;
}
virtual bool isNpc() const {
return true;
}
};
}
#endif