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openmw-tes3mp/apps/openmw/mwphysics
2018-10-22 15:48:23 +04:00
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actor.cpp Allow creatures to use the autogenerated collision box (feature #2787) 2018-10-22 15:48:23 +04:00
actor.hpp Revert "Merge pull request #1701 from akortunov/standfix" 2018-05-26 11:35:48 +00:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
convert.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
physicssystem.cpp Try to use collisions from basic actor model if an animated one has no collisions (feature #4682) 2018-10-16 22:28:19 +04:00
physicssystem.hpp Revert "Merge pull request #1701 from akortunov/standfix" 2018-05-26 11:35:48 +00:00
trace.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
trace.h Use tracer hit height to skip stepping up in movement solver. 2016-12-24 23:07:44 +01:00