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openmw-tes3mp/components/openmw-mp/Packets/Worldstate/PacketClientScriptSettings.hpp
David Cernat 3acfbad55d [General] Implement ClientScriptSettings packet, part 1
For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
2019-09-09 10:28:35 +03:00

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#ifndef OPENMW_PACKETCLIENTSCRIPTSETTINGS_HPP
#define OPENMW_PACKETCLIENTSCRIPTSETTINGS_HPP
#include <components/openmw-mp/Packets/Worldstate/WorldstatePacket.hpp>
namespace mwmp
{
class PacketClientScriptSettings : public WorldstatePacket
{
public:
PacketClientScriptSettings(RakNet::RakPeerInterface *peer);
virtual void Packet(RakNet::BitStream *bs, bool send);
};
}
#endif //OPENMW_PACKETCLIENTSCRIPTSETTINGS_HPP