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Add a setting to change this distance. To prevent situations when there is not enough navmesh generated and actors can't find path correctly. |
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.. | ||
gettilespositions.cpp | ||
navigator.cpp | ||
navmeshtilescache.cpp | ||
operators.hpp | ||
recastmeshbuilder.cpp | ||
recastmeshobject.cpp | ||
settingsutils.cpp | ||
tilecachedrecastmeshmanager.cpp |