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https://github.com/TES3MP/openmw-tes3mp.git
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192 lines
4.5 KiB
C++
192 lines
4.5 KiB
C++
#include "Positions.hpp"
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Player.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include <iostream>
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using namespace std;
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void PositionFunctions::GetPos(unsigned short pid, float *x, float *y, float *z) noexcept
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{
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*x = 0.00;
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*y = 0.00;
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*z = 0.00;
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Player *player;
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GET_PLAYER(pid, player,);
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*x = player->position.pos[0];
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*y = player->position.pos[1];
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*z = player->position.pos[2];
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}
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double PositionFunctions::GetPosX(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->position.pos[0];
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}
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double PositionFunctions::GetPosY(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->position.pos[1];
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}
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double PositionFunctions::GetPosZ(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->position.pos[2];
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}
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void PositionFunctions::GetAngle(unsigned short pid, float *x, float *y, float *z) noexcept
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{
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*x = 0.00;
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*y = 0.00;
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*z = 0.00;
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Player *player;
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GET_PLAYER(pid, player, );
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*x = player->position.rot[0];
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*y = player->position.rot[1];
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*z = player->position.rot[2];
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}
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double PositionFunctions::GetAngleX(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->position.rot[0];
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}
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double PositionFunctions::GetAngleY(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->position.rot[1];
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}
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double PositionFunctions::GetAngleZ(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->position.rot[2];
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}
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void PositionFunctions::SetPos(unsigned short pid, double x, double y, double z) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,);
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player->position.pos[0] = x;
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player->position.pos[1] = y;
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player->position.pos[2] = z;
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}
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void PositionFunctions::SetAngle(unsigned short pid, double x, double y, double z) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->position.rot[0] = x;
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player->position.rot[1] = y;
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player->position.rot[2] = z;
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}
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const char* PositionFunctions::GetCell(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->cell.mName.c_str();
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}
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void PositionFunctions::SetCell(unsigned short pid, const char *name) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,);
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Script is moving %s from %s to %s",
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player->npc.mName.c_str(),
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player->cell.getDescription().c_str(),
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name);
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// If the player is currently in an exterior, turn on the interior flag
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// from the cell so the player doesn't get teleported to their exterior
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// grid position (which we haven't changed)
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if (player->cell.isExterior()) {
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player->cell.mData.mFlags |= ESM::Cell::Interior;
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}
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player->cell.mName = name;
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}
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void PositionFunctions::SetExterior(unsigned short pid, int x, int y) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,);
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Script is moving %s from %s to %i,%i",
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player->npc.mName.c_str(),
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player->cell.getDescription().c_str(),
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x,
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y);
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// If the player is currently in an interior, turn off the interior flag
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// from the cell
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if (!player->cell.isExterior()) {
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player->cell.mData.mFlags &= ~ESM::Cell::Interior;
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}
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player->cell.mData.mX = x;
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player->cell.mData.mY = y;
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}
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int PositionFunctions::GetExteriorX(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,0);
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return player->cell.mData.mX;
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}
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int PositionFunctions::GetExteriorY(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,0);
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return player->cell.mData.mY;
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}
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bool PositionFunctions::IsInExterior(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, false);
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return player->cell.isExterior();
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}
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void PositionFunctions::SendPos(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_POS)->Send(player, false);
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}
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void PositionFunctions::SendCell(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::Networking::get().getPlayerController()->GetPacket(ID_PLAYER_CELL_CHANGE)->Send(player, false);
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}
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