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openmw-tes3mp/apps/openmw-mp/Script/Functions/Positions.cpp
2017-01-26 15:48:47 +02:00

192 lines
4.5 KiB
C++

#include "Positions.hpp"
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Player.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <components/openmw-mp/Log.hpp>
#include <iostream>
using namespace std;
void PositionFunctions::GetPos(unsigned short pid, float *x, float *y, float *z) noexcept
{
*x = 0.00;
*y = 0.00;
*z = 0.00;
Player *player;
GET_PLAYER(pid, player,);
*x = player->position.pos[0];
*y = player->position.pos[1];
*z = player->position.pos[2];
}
double PositionFunctions::GetPosX(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->position.pos[0];
}
double PositionFunctions::GetPosY(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->position.pos[1];
}
double PositionFunctions::GetPosZ(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->position.pos[2];
}
void PositionFunctions::GetAngle(unsigned short pid, float *x, float *y, float *z) noexcept
{
*x = 0.00;
*y = 0.00;
*z = 0.00;
Player *player;
GET_PLAYER(pid, player, );
*x = player->position.rot[0];
*y = player->position.rot[1];
*z = player->position.rot[2];
}
double PositionFunctions::GetAngleX(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->position.rot[0];
}
double PositionFunctions::GetAngleY(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->position.rot[1];
}
double PositionFunctions::GetAngleZ(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->position.rot[2];
}
void PositionFunctions::SetPos(unsigned short pid, double x, double y, double z) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->position.pos[0] = x;
player->position.pos[1] = y;
player->position.pos[2] = z;
}
void PositionFunctions::SetAngle(unsigned short pid, double x, double y, double z) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->position.rot[0] = x;
player->position.rot[1] = y;
player->position.rot[2] = z;
}
const char* PositionFunctions::GetCell(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->cell.mName.c_str();
}
void PositionFunctions::SetCell(unsigned short pid, const char *name) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Script is moving %s from %s to %s",
player->npc.mName.c_str(),
player->cell.getDescription().c_str(),
name);
// If the player is currently in an exterior, turn on the interior flag
// from the cell so the player doesn't get teleported to their exterior
// grid position (which we haven't changed)
if (player->cell.isExterior()) {
player->cell.mData.mFlags |= ESM::Cell::Interior;
}
player->cell.mName = name;
}
void PositionFunctions::SetExterior(unsigned short pid, int x, int y) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Script is moving %s from %s to %i,%i",
player->npc.mName.c_str(),
player->cell.getDescription().c_str(),
x,
y);
// If the player is currently in an interior, turn off the interior flag
// from the cell
if (!player->cell.isExterior()) {
player->cell.mData.mFlags &= ~ESM::Cell::Interior;
}
player->cell.mData.mX = x;
player->cell.mData.mY = y;
}
int PositionFunctions::GetExteriorX(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player,0);
return player->cell.mData.mX;
}
int PositionFunctions::GetExteriorY(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player,0);
return player->cell.mData.mY;
}
bool PositionFunctions::IsInExterior(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, false);
return player->cell.isExterior();
}
void PositionFunctions::SendPos(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_POS)->Send(player, false);
}
void PositionFunctions::SendCell(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::Networking::get().getPlayerController()->GetPacket(ID_PLAYER_CELL_CHANGE)->Send(player, false);
}