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openmw-tes3mp/apps/openmw/mwscript/interpretercontext.cpp

783 lines
25 KiB
C++

#include "interpretercontext.hpp"
#include <cmath>
#include <stdexcept>
#include <sstream>
#include <components/interpreter/types.hpp>
#include <components/compiler/locals.hpp>
#include <components/esm/cellid.hpp>
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include <components/openmw-mp/Log.hpp>
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
#include "../mwmp/LocalPlayer.hpp"
#include "../mwmp/ObjectList.hpp"
/*
End of tes3mp addition
*/
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "locals.hpp"
#include "globalscripts.hpp"
namespace MWScript
{
MWWorld::Ptr InterpreterContext::getReferenceImp (
const std::string& id, bool activeOnly, bool doThrow)
{
if (!id.empty())
{
return MWBase::Environment::get().getWorld()->getPtr (id, activeOnly);
}
else
{
if (mReference.isEmpty() && !mTargetId.empty())
mReference =
MWBase::Environment::get().getWorld()->searchPtr (mTargetId, false);
if (mReference.isEmpty() && doThrow)
throw std::runtime_error ("no implicit reference");
return mReference;
}
}
/*
Start of tes3mp addition
Used for setting and checking the type of this InterpreterContext
*/
unsigned short InterpreterContext::getContextType() const
{
return mContextType;
}
void InterpreterContext::setContextType(unsigned short contextType)
{
mContextType = contextType;
}
/*
End of tes3mp addition
*/
const MWWorld::Ptr InterpreterContext::getReferenceImp (
const std::string& id, bool activeOnly, bool doThrow) const
{
if (!id.empty())
{
return MWBase::Environment::get().getWorld()->getPtr (id, activeOnly);
}
else
{
if (mReference.isEmpty() && !mTargetId.empty())
mReference =
MWBase::Environment::get().getWorld()->searchPtr (mTargetId, false);
if (mReference.isEmpty() && doThrow)
throw std::runtime_error ("no implicit reference");
return mReference;
}
}
const Locals& InterpreterContext::getMemberLocals (std::string& id, bool global)
const
{
if (global)
{
return MWBase::Environment::get().getScriptManager()->getGlobalScripts().
getLocals (id);
}
else
{
const MWWorld::Ptr ptr = getReferenceImp (id, false);
id = ptr.getClass().getScript (ptr);
ptr.getRefData().setLocals (
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (id));
return ptr.getRefData().getLocals();
}
}
Locals& InterpreterContext::getMemberLocals (std::string& id, bool global)
{
if (global)
{
return MWBase::Environment::get().getScriptManager()->getGlobalScripts().
getLocals (id);
}
else
{
const MWWorld::Ptr ptr = getReferenceImp (id, false);
id = ptr.getClass().getScript (ptr);
ptr.getRefData().setLocals (
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (id));
return ptr.getRefData().getLocals();
}
}
int InterpreterContext::findLocalVariableIndex (const std::string& scriptId,
const std::string& name, char type) const
{
int index = MWBase::Environment::get().getScriptManager()->getLocals (scriptId).
searchIndex (type, name);
if (index!=-1)
return index;
std::ostringstream stream;
stream << "Failed to access ";
switch (type)
{
case 's': stream << "short"; break;
case 'l': stream << "long"; break;
case 'f': stream << "float"; break;
}
stream << " member variable " << name << " in script " << scriptId;
throw std::runtime_error (stream.str().c_str());
}
InterpreterContext::InterpreterContext (
MWScript::Locals *locals, const MWWorld::Ptr& reference, const std::string& targetId)
: mLocals (locals), mReference (reference), mTargetId (targetId)
{
// If we run on a reference (local script, dialogue script or console with object
// selected), store the ID of that reference store it so it can be inherited by
// targeted scripts started from this one.
if (targetId.empty() && !reference.isEmpty())
mTargetId = reference.getCellRef().getRefId();
/*
Start of tes3mp addition
Boolean used to check whether value change packets should be sent for the
script being processed by the InterpreterContext
*/
sendPackets = false;
/*
End of tes3mp addition
*/
}
int InterpreterContext::getLocalShort (int index) const
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
return mLocals->mShorts.at (index);
}
int InterpreterContext::getLocalLong (int index) const
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
return mLocals->mLongs.at (index);
}
float InterpreterContext::getLocalFloat (int index) const
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
return mLocals->mFloats.at (index);
}
void InterpreterContext::setLocalShort (int index, int value)
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
mLocals->mShorts.at (index) = value;
/*
Start of tes3mp addition
Send an ID_SCRIPT_LOCAL_SHORT packet every time a local short changes its value
in a script approved for packet sending
*/
if (sendPackets)
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->addScriptLocalShort(mReference, index, value);
objectList->sendScriptLocalShort();
}
/*
End of tes3mp addition
*/
}
void InterpreterContext::setLocalLong (int index, int value)
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
mLocals->mLongs.at (index) = value;
}
void InterpreterContext::setLocalFloat (int index, float value)
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
mLocals->mFloats.at (index) = value;
/*
Start of tes3mp addition
Send an ID_SCRIPT_LOCAL_FLOAT packet every time a local float changes its value
to one without decimals (to avoid packet spam for timers) in a script approved
for packet sending
*/
if (sendPackets && value == (int) value)
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->addScriptLocalFloat(mReference, index, value);
objectList->sendScriptLocalFloat();
}
/*
End of tes3mp addition
*/
}
void InterpreterContext::messageBox (const std::string& message,
const std::vector<std::string>& buttons)
{
if (buttons.empty())
MWBase::Environment::get().getWindowManager()->messageBox (message);
else
MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, buttons);
}
void InterpreterContext::report (const std::string& message)
{
}
bool InterpreterContext::menuMode()
{
/*
Start of tes3mp change (major)
Being in a menu should not pause scripts in multiplayer, so always return false
*/
//return MWBase::Environment::get().getWindowManager()->isGuiMode();
return false;
/*
End of tes3mp change (major)
*/
}
int InterpreterContext::getGlobalShort (const std::string& name) const
{
return MWBase::Environment::get().getWorld()->getGlobalInt (name);
}
int InterpreterContext::getGlobalLong (const std::string& name) const
{
// a global long is internally a float.
return MWBase::Environment::get().getWorld()->getGlobalInt (name);
}
float InterpreterContext::getGlobalFloat (const std::string& name) const
{
return MWBase::Environment::get().getWorld()->getGlobalFloat (name);
}
void InterpreterContext::setGlobalShort (const std::string& name, int value)
{
/*
Start of tes3mp addition
Send an ID_SCRIPT_GLOBAL_SHORT packet every time a global short changes its value
in a script approved for packet sending
*/
if (sendPackets)
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->addScriptGlobalShort(name, value);
objectList->sendScriptGlobalShort();
}
/*
End of tes3mp addition
*/
MWBase::Environment::get().getWorld()->setGlobalInt (name, value);
}
void InterpreterContext::setGlobalLong (const std::string& name, int value)
{
MWBase::Environment::get().getWorld()->setGlobalInt (name, value);
}
void InterpreterContext::setGlobalFloat (const std::string& name, float value)
{
MWBase::Environment::get().getWorld()->setGlobalFloat (name, value);
}
std::vector<std::string> InterpreterContext::getGlobals() const
{
std::vector<std::string> ids;
const MWWorld::Store<ESM::Global>& globals =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Global>();
for (MWWorld::Store<ESM::Global>::iterator iter = globals.begin(); iter!=globals.end();
++iter)
{
ids.push_back (iter->mId);
}
return ids;
}
char InterpreterContext::getGlobalType (const std::string& name) const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
return world->getGlobalVariableType(name);
}
std::string InterpreterContext::getActionBinding(const std::string& action) const
{
MWBase::InputManager* input = MWBase::Environment::get().getInputManager();
std::vector<int> actions = input->getActionKeySorting ();
for (std::vector<int>::const_iterator it = actions.begin(); it != actions.end(); ++it)
{
std::string desc = input->getActionDescription (*it);
if(desc == "")
continue;
if(desc == action)
{
if(input->joystickLastUsed())
return input->getActionControllerBindingName(*it);
else
return input->getActionKeyBindingName (*it);
}
}
return "None";
}
std::string InterpreterContext::getNPCName() const
{
ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
return npc.mName;
}
std::string InterpreterContext::getNPCRace() const
{
ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npc.mRace);
return race->mName;
}
std::string InterpreterContext::getNPCClass() const
{
ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
const ESM::Class* class_ = MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(npc.mClass);
return class_->mName;
}
std::string InterpreterContext::getNPCFaction() const
{
ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
const ESM::Faction* faction = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npc.mFaction);
return faction->mName;
}
std::string InterpreterContext::getNPCRank() const
{
const MWWorld::Ptr& ptr = getReferenceImp();
std::string faction = ptr.getClass().getPrimaryFaction(ptr);
if (faction.empty())
throw std::runtime_error("getNPCRank(): NPC is not in a faction");
int rank = ptr.getClass().getPrimaryFactionRank(ptr);
if (rank < 0 || rank > 9)
throw std::runtime_error("getNPCRank(): invalid rank");
MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::ESMStore &store = world->getStore();
const ESM::Faction *fact = store.get<ESM::Faction>().find(faction);
return fact->mRanks[rank];
}
std::string InterpreterContext::getPCName() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player = *world->getPlayerPtr().get<ESM::NPC>()->mBase;
return player.mName;
}
std::string InterpreterContext::getPCRace() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
std::string race = world->getPlayerPtr().get<ESM::NPC>()->mBase->mRace;
return world->getStore().get<ESM::Race>().find(race)->mName;
}
std::string InterpreterContext::getPCClass() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
std::string class_ = world->getPlayerPtr().get<ESM::NPC>()->mBase->mClass;
return world->getStore().get<ESM::Class>().find(class_)->mName;
}
std::string InterpreterContext::getPCRank() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
std::string factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
if (factionId.empty())
throw std::runtime_error("getPCRank(): NPC is not in a faction");
const std::map<std::string, int>& ranks = player.getClass().getNpcStats (player).getFactionRanks();
std::map<std::string, int>::const_iterator it = ranks.find(Misc::StringUtils::lowerCase(factionId));
int rank = -1;
if (it != ranks.end())
rank = it->second;
// If you are not in the faction, PcRank returns the first rank, for whatever reason.
// This is used by the dialogue when joining the Thieves Guild in Balmora.
if (rank == -1)
rank = 0;
const MWWorld::ESMStore &store = world->getStore();
const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
if(rank < 0 || rank > 9) // there are only 10 ranks
return "";
return faction->mRanks[rank];
}
std::string InterpreterContext::getPCNextRank() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
std::string factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
if (factionId.empty())
throw std::runtime_error("getPCNextRank(): NPC is not in a faction");
const std::map<std::string, int>& ranks = player.getClass().getNpcStats (player).getFactionRanks();
std::map<std::string, int>::const_iterator it = ranks.find(Misc::StringUtils::lowerCase(factionId));
int rank = -1;
if (it != ranks.end())
rank = it->second;
++rank; // Next rank
// if we are already at max rank, there is no next rank
if (rank > 9)
rank = 9;
const MWWorld::ESMStore &store = world->getStore();
const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
if(rank < 0)
return "";
return faction->mRanks[rank];
}
int InterpreterContext::getPCBounty() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
return player.getClass().getNpcStats (player).getBounty();
}
std::string InterpreterContext::getCurrentCellName() const
{
return MWBase::Environment::get().getWorld()->getCellName();
}
bool InterpreterContext::isScriptRunning (const std::string& name) const
{
return MWBase::Environment::get().getScriptManager()->getGlobalScripts().isRunning (name);
}
void InterpreterContext::startScript (const std::string& name, const std::string& targetId)
{
MWBase::Environment::get().getScriptManager()->getGlobalScripts().addScript (name, targetId);
}
void InterpreterContext::stopScript (const std::string& name)
{
MWBase::Environment::get().getScriptManager()->getGlobalScripts().removeScript (name);
}
float InterpreterContext::getDistance (const std::string& name, const std::string& id) const
{
// NOTE: id may be empty, indicating an implicit reference
MWWorld::Ptr ref2;
if (id.empty())
ref2 = getReferenceImp();
else
ref2 = MWBase::Environment::get().getWorld()->getPtr(id, false);
if (ref2.getContainerStore()) // is the object contained?
{
MWWorld::Ptr container = MWBase::Environment::get().getWorld()->findContainer(ref2);
if (!container.isEmpty())
ref2 = container;
else
throw std::runtime_error("failed to find container ptr");
}
const MWWorld::Ptr ref = MWBase::Environment::get().getWorld()->getPtr(name, false);
// If the objects are in different worldspaces, return a large value (just like vanilla)
if (!ref.isInCell() || !ref2.isInCell() || ref.getCell()->getCell()->getCellId().mWorldspace != ref2.getCell()->getCell()->getCellId().mWorldspace)
return std::numeric_limits<float>::max();
double diff[3];
const float* const pos1 = ref.getRefData().getPosition().pos;
const float* const pos2 = ref2.getRefData().getPosition().pos;
for (int i=0; i<3; ++i)
diff[i] = pos1[i] - pos2[i];
return static_cast<float>(std::sqrt(diff[0] * diff[0] + diff[1] * diff[1] + diff[2] * diff[2]));
}
void InterpreterContext::executeActivation(MWWorld::Ptr ptr, MWWorld::Ptr actor)
{
std::shared_ptr<MWWorld::Action> action = (ptr.getClass().activate(ptr, actor));
action->execute (actor);
if (action->getTarget() != MWWorld::Ptr() && action->getTarget() != ptr)
{
updatePtr(ptr, action->getTarget());
}
}
float InterpreterContext::getSecondsPassed() const
{
return MWBase::Environment::get().getFrameDuration();
}
bool InterpreterContext::isDisabled (const std::string& id) const
{
const MWWorld::Ptr ref = getReferenceImp (id, false);
return !ref.getRefData().isEnabled();
}
void InterpreterContext::enable (const std::string& id)
{
MWWorld::Ptr ref = getReferenceImp (id, false);
/*
Start of tes3mp addition
Send an ID_OBJECT_STATE packet whenever an object is enabled, as long as
the player has finished character generation and the object wasn't already
enabled previously
*/
if (mwmp::Main::get().getLocalPlayer()->hasFinishedCharGen())
{
if (ref.isInCell() && !ref.getRefData().isEnabled())
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->addObjectState(ref, true);
objectList->sendObjectState();
}
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp change (major)
Disable unilateral state enabling on this client and expect the server's reply to our
packet to do it instead
*/
//MWBase::Environment::get().getWorld()->enable (ref);
/*
End of tes3mp change (major)
*/
}
void InterpreterContext::disable (const std::string& id)
{
MWWorld::Ptr ref = getReferenceImp (id, false);
/*
Start of tes3mp addition
Send an ID_OBJECT_STATE packet whenever an object is disabled, as long as
the player has finished character generation and the object wasn't already
disabled previously
*/
if (mwmp::Main::get().getLocalPlayer()->hasFinishedCharGen())
{
if (ref.isInCell() && ref.getRefData().isEnabled())
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->addObjectState(ref, false);
objectList->sendObjectState();
}
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp change (major)
Disable unilateral state disabling on this client and expect the server's reply to our
packet to do it instead
*/
//MWBase::Environment::get().getWorld()->disable (ref);
/*
End of tes3mp change (major)
*/
}
int InterpreterContext::getMemberShort (const std::string& id, const std::string& name,
bool global) const
{
std::string scriptId (id);
const Locals& locals = getMemberLocals (scriptId, global);
return locals.mShorts[findLocalVariableIndex (scriptId, name, 's')];
}
int InterpreterContext::getMemberLong (const std::string& id, const std::string& name,
bool global) const
{
std::string scriptId (id);
const Locals& locals = getMemberLocals (scriptId, global);
return locals.mLongs[findLocalVariableIndex (scriptId, name, 'l')];
}
float InterpreterContext::getMemberFloat (const std::string& id, const std::string& name,
bool global) const
{
std::string scriptId (id);
const Locals& locals = getMemberLocals (scriptId, global);
return locals.mFloats[findLocalVariableIndex (scriptId, name, 'f')];
}
void InterpreterContext::setMemberShort (const std::string& id, const std::string& name,
int value, bool global)
{
std::string scriptId (id);
Locals& locals = getMemberLocals (scriptId, global);
/*
Start of tes3mp change (minor)
Declare an integer so it can be reused below for multiplayer script sync purposes
*/
int index = findLocalVariableIndex(scriptId, name, 's');
locals.mShorts[index] = value;
/*
End of tes3mp change (minor)
*/
/*
Start of tes3mp addition
Send an ID_SCRIPT_MEMBER_SHORT packet every time a member short changes its value
in a script approved for packet sending
*/
if (sendPackets && !global)
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->addScriptMemberShort(id, index, value);
objectList->sendScriptMemberShort();
}
/*
End of tes3mp addition
*/
}
void InterpreterContext::setMemberLong (const std::string& id, const std::string& name, int value, bool global)
{
std::string scriptId (id);
Locals& locals = getMemberLocals (scriptId, global);
locals.mLongs[findLocalVariableIndex (scriptId, name, 'l')] = value;
}
void InterpreterContext::setMemberFloat (const std::string& id, const std::string& name, float value, bool global)
{
std::string scriptId (id);
Locals& locals = getMemberLocals (scriptId, global);
locals.mFloats[findLocalVariableIndex (scriptId, name, 'f')] = value;
}
MWWorld::Ptr InterpreterContext::getReference(bool required)
{
return getReferenceImp ("", true, required);
}
std::string InterpreterContext::getTargetId() const
{
return mTargetId;
}
void InterpreterContext::updatePtr(const MWWorld::Ptr& base, const MWWorld::Ptr& updated)
{
if (!mReference.isEmpty() && base == mReference)
{
mReference = updated;
if (mLocals == &base.getRefData().getLocals())
mLocals = &mReference.getRefData().getLocals();
}
}
}