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openmw-tes3mp/apps/openmw/mwsound/openal_output.hpp
2012-03-17 06:51:44 -07:00

45 lines
1.2 KiB
C++

#ifndef GAME_SOUND_OPENAL_OUTPUT_H
#define GAME_SOUND_OPENAL_OUTPUT_H
#include <string>
#include "alc.h"
#include "al.h"
#include "sound_output.hpp"
namespace MWSound
{
class SoundManager;
class Sound_Decoder;
class Sound;
class OpenAL_Output : public Sound_Output
{
ALCdevice *Device;
ALCcontext *Context;
virtual bool Initialize(const std::string &devname="");
virtual void Deinitialize();
virtual Sound *PlaySound(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder,
float volume, float pitch, bool loop);
virtual Sound *PlaySound3D(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder,
MWWorld::Ptr ptr, float volume, float pitch,
float min, float max, bool loop);
virtual Sound *StreamSound(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder);
virtual void UpdateListener(float pos[3], float atdir[3], float updir[3]);
OpenAL_Output(SoundManager &mgr);
virtual ~OpenAL_Output();
friend class SoundManager;
};
#ifndef DEFAULT_OUTPUT
#define DEFAULT_OUTPUT OpenAL_Output
#endif
};
#endif