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activespells.cpp
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Remove effects from all active spells with the same ID
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2018-08-29 13:52:03 +03:00 |
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activespells.hpp
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Dispel only effects from spells (bug #3995)
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2017-08-15 09:35:29 +04:00 |
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actor.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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actor.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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actors.cpp
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Support for temporary stunted magicka effects
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2019-02-23 09:17:06 +04:00 |
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actors.hpp
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Update jail state once instead of for every single hour
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2019-02-23 09:17:06 +04:00 |
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actorutil.cpp
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actorutil.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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aiactivate.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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aiactivate.hpp
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aiavoiddoor.cpp
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Init missing variables
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2019-02-17 14:29:39 +04:00 |
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aiavoiddoor.hpp
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aibreathe.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
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aibreathe.hpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
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aicast.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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aicast.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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aicombat.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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aicombat.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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aicombataction.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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aicombataction.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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aiescort.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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aiescort.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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aiface.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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aiface.hpp
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aifollow.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
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aifollow.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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aipackage.cpp
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Make path point tolerance depending on actor half extents
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2019-03-08 22:33:33 +03:00 |
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aipackage.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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aipursue.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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aipursue.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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aisequence.cpp
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Move makeOsgVec3f() to settingsutils.hpp
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2019-02-28 20:03:42 +00:00 |
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aisequence.hpp
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Move code to seperate functions for reusability
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2018-08-16 00:26:02 +01:00 |
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aistate.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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aitravel.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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aitravel.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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aiwander.cpp
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Stop walking for water and flying creatures after single stuck
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2019-03-21 23:15:47 +03:00 |
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aiwander.hpp
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Move idle dialogue playback from AiWander (bug #4594)
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2019-01-26 16:36:48 +03:00 |
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alchemy.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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alchemy.hpp
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Mass potion creation (feature #4642)
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2018-09-20 15:45:14 +04:00 |
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autocalcspell.cpp
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Remove some redundant code
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2019-01-05 01:25:52 +03:00 |
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autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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character.cpp
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Only set attack type randomly if "best attack" is on (bug #4942)
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2019-03-31 22:20:26 +03:00 |
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character.hpp
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Revert poor animation decisions
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2019-01-22 23:21:33 +03:00 |
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combat.cpp
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Add option to restore the previous ammo behavior
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2019-02-22 17:18:23 +03:00 |
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combat.hpp
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Merge pull request #2068 from Capostrophic/normalweapons
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2019-02-23 08:38:30 +01:00 |
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coordinateconverter.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
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coordinateconverter.hpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
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creaturestats.cpp
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Make GetPCJumping return true only when jumping (bug #4641)
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2018-09-16 11:58:01 +04:00 |
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creaturestats.hpp
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Make GetPCJumping return true only when jumping (bug #4641)
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2018-09-16 11:58:01 +04:00 |
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difficultyscaling.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
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difficultyscaling.hpp
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disease.hpp
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Replace Boost format and replace_all where possible
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2019-02-24 03:20:20 +03:00 |
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drawstate.hpp
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enchanting.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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enchanting.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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levelledlist.hpp
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
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magiceffects.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Merge pull request #2145 from akortunov/rest
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2019-03-27 13:14:22 +01:00 |
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mechanicsmanagerimp.hpp
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Update jail state once instead of for every single hour
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2019-02-23 09:17:06 +04:00 |
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movement.hpp
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npcstats.cpp
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Replace Boost format and replace_all where possible
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2019-02-24 03:20:20 +03:00 |
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npcstats.hpp
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Implement sBookSkillMessage GMST
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2018-04-02 21:12:38 +03:00 |
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objects.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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objects.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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obstacle.cpp
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Take in account actor half extents for obstacle check
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2019-03-21 23:15:47 +03:00 |
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obstacle.hpp
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Remove unused argument
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2019-03-21 23:15:47 +03:00 |
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pathfinding.cpp
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Build path only by navmesh for wandering near spawn
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2019-03-21 23:15:47 +03:00 |
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pathfinding.hpp
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Build path only by navmesh for wandering near spawn
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2019-03-21 23:15:47 +03:00 |
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pathgrid.cpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
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pathgrid.hpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
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pickpocket.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
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pickpocket.hpp
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repair.cpp
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Replace Boost format and replace_all where possible
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2019-02-24 03:20:20 +03:00 |
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repair.hpp
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security.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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security.hpp
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spellcasting.cpp
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Replace Boost format and replace_all where possible
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2019-02-24 03:20:20 +03:00 |
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spellcasting.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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spellpriority.cpp
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Combat AI: decrease priority multiplier for enchantments (bug #3830)
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2019-03-09 22:05:24 +04:00 |
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spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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spells.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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spells.hpp
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Make RemoveSpellEffects affect permanent spells (bug #3920)
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2018-08-29 13:52:03 +03:00 |
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stat.cpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
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stat.hpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
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steering.cpp
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steering.hpp
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summoning.cpp
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
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summoning.hpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
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trading.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
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trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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weaponpriority.cpp
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Combat AI: normalize hit chance in the weapon priority calculation
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2019-03-09 22:24:50 +04:00 |
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weaponpriority.hpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |