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openmw-tes3mp/apps/openmw/mwrender
Marc Zinnschlag d08869a25d Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
Conflicts:
	apps/openmw/mwrender/localmap.cpp
2014-05-15 08:13:15 +02:00
..
.gitignore
activatoranimation.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
animation.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
camera.cpp Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
camera.hpp
cell.hpp
characterpreview.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
characterpreview.hpp Fix several leaks 2014-05-01 16:55:15 +02:00
creatureanimation.cpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
creatureanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
debugging.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
debugging.hpp
effectmanager.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
effectmanager.hpp
globalmap.cpp Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
globalmap.hpp Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
localmap.cpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00
localmap.hpp Fixes #275: force updating exterior cell maps even if already in cache 2014-05-11 18:01:47 +02:00
npcanimation.cpp Fixes #1293: Allow interpolation type 0 in case of 0 keys 2014-04-26 11:36:27 +02:00
npcanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
objects.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
objects.hpp
occlusionquery.cpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00
occlusionquery.hpp
refraction.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Also update local map when paused, to make it update properly when teleporting via GUI/console 2014-05-11 18:01:47 +02:00
renderingmanager.hpp Savegame: store fog of war (Closes #1177) 2014-05-11 02:07:58 +02:00
ripplesimulation.cpp Fix several leaks 2014-05-01 16:55:15 +02:00
ripplesimulation.hpp
shadows.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
shadows.hpp
sky.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
sky.hpp
terrainstorage.cpp Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
terrainstorage.hpp Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
videoplayer.cpp Remove some unneeded includes 2014-04-28 07:49:08 +02:00
videoplayer.hpp Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
water.cpp Refactored settings window 2014-03-22 19:02:14 +01:00
water.hpp
weaponanimation.cpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
weaponanimation.hpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00