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openmw-tes3mp/apps/openmw-mp/Script/Functions/Factions.cpp

67 lines
1.9 KiB
C++

#include "Factions.hpp"
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <components/misc/stringops.hpp>
using namespace mwmp;
unsigned int FactionFunctions::GetFactionChangesSize(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->factionChanges.count;
}
void FactionFunctions::AddFaction(unsigned short pid, const char* factionId, unsigned int rank, bool isExpelled) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::Faction faction;
faction.factionId = factionId;
faction.rank = rank;
faction.isExpelled = isExpelled;
player->factionChangesBuffer.factions.push_back(faction);
}
const char *FactionFunctions::GetFactionId(unsigned short pid, unsigned int i) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
if (i >= player->factionChanges.count)
return "invalid";
return player->factionChanges.factions.at(i).factionId.c_str();
}
int FactionFunctions::GetFactionRank(unsigned short pid, unsigned int i) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->factionChanges.factions.at(i).rank;
}
bool FactionFunctions::GetFactionExpelledState(unsigned short pid, unsigned int i) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->factionChanges.factions.at(i).isExpelled;
}
void FactionFunctions::SendFactionChanges(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
std::swap(player->factionChanges, player->factionChangesBuffer);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_FACTION)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_FACTION)->Send(false);
player->factionChanges = std::move(player->factionChangesBuffer);
player->factionChangesBuffer.factions.clear();
}