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openmw-tes3mp/apps/openmw
Jeffrey Haines 6733a1541e Fixes to Crime System
Victimless crimes were removed because victims may not exist in the
case of stealing items.

Is class now uses case insensitive comparison.

Fixed issue with confiscation of stolen items.
2014-04-19 19:03:31 -04:00
..
mwbase Crime is now checked every frame call 2014-04-03 00:50:09 -04:00
mwclass Fixes to Crime System 2014-04-19 19:03:31 -04:00
mwdialogue moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
mwgui Feature #1233 Bribe gold in inventory - Corrected 1000 drake bribe 2014-03-29 07:47:41 -04:00
mwinput Fixes #1181: Enable controls when loading a savegame 2014-03-09 03:34:49 +01:00
mwmechanics Fixes to Crime System 2014-04-19 19:03:31 -04:00
mwrender Fixes #1206: effect texture override was not accounted for 2014-03-15 20:28:48 +01:00
mwscript Fixes to Crime System 2014-04-19 19:03:31 -04:00
mwsound Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
mwstate Only update the icon if player is NOT unarmed, to avoid bad dereference. 2014-03-26 21:53:35 -05:00
mwworld Save state is handled correctly now. 2014-04-14 18:11:04 -04:00
CMakeLists.txt Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Merge branch 'preview' of https://github.com/zinnschlag/openmw into Editor-Dialog 2014-03-19 10:23:15 +01:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Merge branch 'master' into script 2014-02-13 15:02:02 +01:00