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activespells.cpp
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activespells.hpp
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actor.cpp
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actor.hpp
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actors.cpp
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Use player reference instead of pointer
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2018-06-12 22:05:00 +04:00 |
actors.hpp
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Move previous items to player
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2018-06-10 16:21:19 +04:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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aibreathe.hpp
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aicombat.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aicombat.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aicombataction.cpp
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aicombataction.hpp
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aiescort.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aiescort.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aiface.cpp
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aiface.hpp
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aifollow.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aifollow.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aipackage.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aipackage.hpp
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Merged pull request #1477
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2018-06-09 10:52:35 +02:00 |
aipursue.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aipursue.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aisequence.cpp
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Do not stack return packages
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2018-06-08 21:53:47 +04:00 |
aisequence.hpp
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Add the parameter to AiSequence::stack() to control ability to cancel other AI packages
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2018-06-08 21:53:47 +04:00 |
aistate.hpp
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aitravel.cpp
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AiTravel: store mHidden flag in savegame
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2018-06-08 21:53:47 +04:00 |
aitravel.hpp
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Add mHidden field to AiTravel
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2018-06-08 21:53:47 +04:00 |
aiwander.cpp
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Remove unnecessary hack
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2018-06-08 21:53:47 +04:00 |
aiwander.hpp
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AiWander: resume moving to destination after combat
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2018-06-08 21:53:47 +04:00 |
alchemy.cpp
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alchemy.hpp
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Do not reset mUpperBodyState for weapon->weapon switch (regression #4446)
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2018-06-09 15:34:08 +04:00 |
character.hpp
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Add unequip animation during stance switching (bug #4327)
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2018-06-07 16:20:17 +04:00 |
combat.cpp
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combat.hpp
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coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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creaturestats.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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AI: return back after pursuit
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2018-06-08 21:53:47 +04:00 |
mechanicsmanagerimp.hpp
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movement.hpp
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npcstats.cpp
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npcstats.hpp
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objects.cpp
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objects.hpp
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obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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pathfinding.hpp
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pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
spellcasting.hpp
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spellpriority.cpp
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spellpriority.hpp
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spells.cpp
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
summoning.hpp
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trading.cpp
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trading.hpp
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weaponpriority.cpp
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weaponpriority.hpp
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