1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 04:49:54 +00:00
openmw-tes3mp/apps/openmw/mwrender/navmesh.hpp
elsid ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00

43 lines
909 B
C++

#ifndef OPENMW_MWRENDER_NAVMESH_H
#define OPENMW_MWRENDER_NAVMESH_H
#include <components/detournavigator/navigator.hpp>
#include <osg/ref_ptr>
namespace osg
{
class Group;
class Geometry;
}
namespace MWRender
{
class NavMesh
{
public:
NavMesh(const osg::ref_ptr<osg::Group>& root, bool enabled);
~NavMesh();
bool toggle();
void update(const dtNavMesh& navMesh, const std::size_t number, const std::size_t generation,
const std::size_t revision, const DetourNavigator::Settings& settings);
void reset();
void enable();
void disable();
private:
osg::ref_ptr<osg::Group> mRootNode;
bool mEnabled;
std::size_t mId = std::numeric_limits<std::size_t>::max();
std::size_t mGeneration;
std::size_t mRevision;
osg::ref_ptr<osg::Group> mGroup;
};
}
#endif