mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 16:49:55 +00:00
590 lines
22 KiB
C++
590 lines
22 KiB
C++
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#include "worldspacewidget.hpp"
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#include <algorithm>
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#include <OgreSceneNode.h>
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#include <OgreSceneManager.h>
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#include <OgreEntity.h>
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#include <OgreManualObject.h> // FIXME: for debugging
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#include <OgreMaterialManager.h> // FIXME: for debugging
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#include <OgreHardwarePixelBuffer.h> // FIXME: for debugging
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#include <QMouseEvent>
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#include <QtGui/qevent.h>
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#include "../../model/world/universalid.hpp"
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#include "../../model/world/idtable.hpp"
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#include "../../model/settings/usersettings.hpp"
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#include "../widget/scenetoolmode.hpp"
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#include "../widget/scenetooltoggle.hpp"
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#include "../widget/scenetoolrun.hpp"
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#include "../world/physicssystem.hpp"
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#include "elements.hpp"
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namespace
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{
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// FIXME: this section should be removed once the debugging is completed
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void showHitPoint(Ogre::SceneManager *sceneMgr, std::string name, Ogre::Vector3 point)
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{
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if(sceneMgr->hasManualObject("manual" + name))
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sceneMgr->destroyManualObject("manual" + name);
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Ogre::ManualObject* manual = sceneMgr->createManualObject("manual" + name);
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manual->begin("BaseWhite", Ogre::RenderOperation::OT_LINE_LIST);
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manual-> position(point.x, point.y, point.z-100);
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manual-> position(point.x, point.y, point.z+100);
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manual-> position(point.x, point.y-100, point.z);
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manual-> position(point.x, point.y+100, point.z);
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manual-> position(point.x-100, point.y, point.z);
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manual-> position(point.x+100, point.y, point.z);
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manual->end();
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sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(manual);
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}
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void removeHitPoint(Ogre::SceneManager *sceneMgr, std::string name)
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{
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if(sceneMgr->hasManualObject("manual" + name))
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sceneMgr->destroyManualObject("manual" + name);
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}
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void initDebug()
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{
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// material for visual cue on selected objects
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Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().getByName("DynamicTrans");
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if(texture.isNull())
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{
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texture = Ogre::TextureManager::getSingleton().createManual(
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"DynamicTrans", // name
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D, // type
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8, 8, // width & height
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0, // number of mipmaps
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Ogre::PF_BYTE_BGRA, // pixel format
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Ogre::TU_DEFAULT); // usage; should be TU_DYNAMIC_WRITE_ONLY_DISCARDABLE for
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// textures updated very often (e.g. each frame)
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Ogre::HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer();
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pixelBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
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const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
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uint8_t* pDest = static_cast<uint8_t*>(pixelBox.data);
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// Fill in some pixel data. This will give a semi-transparent colour,
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// but this is of course dependent on the chosen pixel format.
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for (size_t j = 0; j < 8; j++)
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{
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for(size_t i = 0; i < 8; i++)
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{
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*pDest++ = 255; // B
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*pDest++ = 255; // G
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*pDest++ = 127; // R
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*pDest++ = 63; // A
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}
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pDest += pixelBox.getRowSkip() * Ogre::PixelUtil::getNumElemBytes(pixelBox.format);
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}
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pixelBuffer->unlock();
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}
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Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(
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"TransMaterial");
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if(material.isNull())
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{
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Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create(
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"TransMaterial",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true );
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Ogre::Pass *pass = material->getTechnique( 0 )->getPass( 0 );
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pass->setLightingEnabled( false );
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pass->setDepthWriteEnabled( false );
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pass->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA );
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Ogre::TextureUnitState *tex = pass->createTextureUnitState("CustomState", 0);
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tex->setTextureName("DynamicTrans");
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tex->setTextureFiltering( Ogre::TFO_ANISOTROPIC );
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material->load();
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}
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}
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}
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CSVRender::WorldspaceWidget::WorldspaceWidget (CSMDoc::Document& document, QWidget* parent)
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: SceneWidget (parent), mDocument(document), mSceneElements(0), mRun(0)
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{
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setAcceptDrops(true);
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QAbstractItemModel *referenceables =
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document.getData().getTableModel (CSMWorld::UniversalId::Type_Referenceables);
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connect (referenceables, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)),
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this, SLOT (referenceableDataChanged (const QModelIndex&, const QModelIndex&)));
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connect (referenceables, SIGNAL (rowsAboutToBeRemoved (const QModelIndex&, int, int)),
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this, SLOT (referenceableAboutToBeRemoved (const QModelIndex&, int, int)));
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connect (referenceables, SIGNAL (rowsInserted (const QModelIndex&, int, int)),
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this, SLOT (referenceableAdded (const QModelIndex&, int, int)));
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QAbstractItemModel *references =
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document.getData().getTableModel (CSMWorld::UniversalId::Type_References);
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connect (references, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)),
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this, SLOT (referenceDataChanged (const QModelIndex&, const QModelIndex&)));
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connect (references, SIGNAL (rowsAboutToBeRemoved (const QModelIndex&, int, int)),
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this, SLOT (referenceAboutToBeRemoved (const QModelIndex&, int, int)));
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connect (references, SIGNAL (rowsInserted (const QModelIndex&, int, int)),
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this, SLOT (referenceAdded (const QModelIndex&, int, int)));
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QAbstractItemModel *debugProfiles =
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document.getData().getTableModel (CSMWorld::UniversalId::Type_DebugProfiles);
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connect (debugProfiles, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)),
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this, SLOT (debugProfileDataChanged (const QModelIndex&, const QModelIndex&)));
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connect (debugProfiles, SIGNAL (rowsAboutToBeRemoved (const QModelIndex&, int, int)),
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this, SLOT (debugProfileAboutToBeRemoved (const QModelIndex&, int, int)));
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initDebug();
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}
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CSVRender::WorldspaceWidget::~WorldspaceWidget ()
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{
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// For debugging only
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std::map<std::string, std::vector<std::string> >::iterator iter = mSelectedEntities.begin();
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for(;iter != mSelectedEntities.end(); ++iter)
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{
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removeHitPoint(getSceneManager(), iter->first);
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if(getSceneManager()->hasSceneNode(iter->first))
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{
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Ogre::SceneNode *scene = getSceneManager()->getSceneNode(iter->first);
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if(scene)
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{
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scene->removeAndDestroyAllChildren();
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getSceneManager()->destroySceneNode(iter->first);
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}
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}
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}
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}
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void CSVRender::WorldspaceWidget::selectNavigationMode (const std::string& mode)
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{
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if (mode=="1st")
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setNavigation (&m1st);
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else if (mode=="free")
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setNavigation (&mFree);
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else if (mode=="orbit")
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setNavigation (&mOrbit);
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}
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void CSVRender::WorldspaceWidget::useViewHint (const std::string& hint) {}
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void CSVRender::WorldspaceWidget::selectDefaultNavigationMode()
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{
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setNavigation (&m1st);
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}
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CSVWidget::SceneToolMode *CSVRender::WorldspaceWidget::makeNavigationSelector (
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CSVWidget::SceneToolbar *parent)
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{
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CSVWidget::SceneToolMode *tool = new CSVWidget::SceneToolMode (parent, "Camera Mode");
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/// \todo replace icons
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/// \todo consider user-defined button-mapping
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tool->addButton (":scenetoolbar/1st-person", "1st",
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"First Person"
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"<ul><li>Mouse-Look while holding the left button</li>"
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"<li>WASD movement keys</li>"
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"<li>Mouse wheel moves the camera forawrd/backward</li>"
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"<li>Stafing (also vertically) by holding the left mouse button and control</li>"
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"<li>Camera is held upright</li>"
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"<li>Hold shift to speed up movement</li>"
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"</ul>");
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tool->addButton (":scenetoolbar/free-camera", "free",
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"Free Camera"
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"<ul><li>Mouse-Look while holding the left button</li>"
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"<li>Stafing (also vertically) via WASD or by holding the left mouse button and control</li>"
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"<li>Mouse wheel moves the camera forawrd/backward</li>"
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"<li>Roll camera with Q and E keys</li>"
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"<li>Hold shift to speed up movement</li>"
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"</ul>");
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tool->addButton (":scenetoolbar/orbiting-camera", "orbit",
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"Orbiting Camera"
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"<ul><li>Always facing the centre point</li>"
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"<li>Rotate around the centre point via WASD or by moving the mouse while holding the left button</li>"
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"<li>Mouse wheel moves camera away or towards centre point but can not pass through it</li>"
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"<li>Roll camera with Q and E keys</li>"
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"<li>Stafing (also vertically) by holding the left mouse button and control (includes relocation of the centre point)</li>"
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"<li>Hold shift to speed up movement</li>"
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"</ul>");
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connect (tool, SIGNAL (modeChanged (const std::string&)),
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this, SLOT (selectNavigationMode (const std::string&)));
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return tool;
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}
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CSVWidget::SceneToolToggle *CSVRender::WorldspaceWidget::makeSceneVisibilitySelector (CSVWidget::SceneToolbar *parent)
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{
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mSceneElements= new CSVWidget::SceneToolToggle (parent,
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"Scene Element Visibility", ":door.png");
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addVisibilitySelectorButtons (mSceneElements);
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mSceneElements->setSelection (0xffffffff);
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connect (mSceneElements, SIGNAL (selectionChanged()),
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this, SLOT (elementSelectionChanged()));
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return mSceneElements;
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}
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CSVWidget::SceneToolRun *CSVRender::WorldspaceWidget::makeRunTool (
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CSVWidget::SceneToolbar *parent)
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{
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CSMWorld::IdTable& debugProfiles = dynamic_cast<CSMWorld::IdTable&> (
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*mDocument.getData().getTableModel (CSMWorld::UniversalId::Type_DebugProfiles));
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std::vector<std::string> profiles;
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int idColumn = debugProfiles.findColumnIndex (CSMWorld::Columns::ColumnId_Id);
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int stateColumn = debugProfiles.findColumnIndex (CSMWorld::Columns::ColumnId_Modification);
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int defaultColumn = debugProfiles.findColumnIndex (
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CSMWorld::Columns::ColumnId_DefaultProfile);
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int size = debugProfiles.rowCount();
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for (int i=0; i<size; ++i)
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{
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int state = debugProfiles.data (debugProfiles.index (i, stateColumn)).toInt();
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bool default_ = debugProfiles.data (debugProfiles.index (i, defaultColumn)).toInt();
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if (state!=CSMWorld::RecordBase::State_Deleted && default_)
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profiles.push_back (
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debugProfiles.data (debugProfiles.index (i, idColumn)).
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toString().toUtf8().constData());
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}
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std::sort (profiles.begin(), profiles.end());
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mRun = new CSVWidget::SceneToolRun (parent, "Run OpenMW from the current camera position",
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":door.png", ":faction.png", profiles);
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connect (mRun, SIGNAL (runRequest (const std::string&)),
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this, SLOT (runRequest (const std::string&)));
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return mRun;
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}
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CSVRender::WorldspaceWidget::DropType CSVRender::WorldspaceWidget::getDropType (
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const std::vector< CSMWorld::UniversalId >& data)
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{
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DropType output = Type_Other;
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for (std::vector<CSMWorld::UniversalId>::const_iterator iter (data.begin());
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iter!=data.end(); ++iter)
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{
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DropType type = Type_Other;
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if (iter->getType()==CSMWorld::UniversalId::Type_Cell ||
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iter->getType()==CSMWorld::UniversalId::Type_Cell_Missing)
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{
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type = iter->getId().substr (0, 1)=="#" ? Type_CellsExterior : Type_CellsInterior;
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}
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else if (iter->getType()==CSMWorld::UniversalId::Type_DebugProfile)
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type = Type_DebugProfile;
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if (iter==data.begin())
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output = type;
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else if (output!=type) // mixed types -> ignore
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return Type_Other;
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}
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return output;
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}
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CSVRender::WorldspaceWidget::dropRequirments
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CSVRender::WorldspaceWidget::getDropRequirements (DropType type) const
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{
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if (type==Type_DebugProfile)
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return canHandle;
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return ignored;
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}
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bool CSVRender::WorldspaceWidget::handleDrop (const std::vector<CSMWorld::UniversalId>& data,
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DropType type)
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{
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if (type==Type_DebugProfile)
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{
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if (mRun)
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{
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for (std::vector<CSMWorld::UniversalId>::const_iterator iter (data.begin());
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iter!=data.end(); ++iter)
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mRun->addProfile (iter->getId());
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}
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return true;
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}
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return false;
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}
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unsigned int CSVRender::WorldspaceWidget::getElementMask() const
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{
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return mSceneElements->getSelection();
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}
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void CSVRender::WorldspaceWidget::addVisibilitySelectorButtons (
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CSVWidget::SceneToolToggle *tool)
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{
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tool->addButton (":activator.png", Element_Reference, ":activator.png", "References");
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tool->addButton (":armor.png", Element_Terrain, ":armor.png", "Terrain");
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tool->addButton (":armor.png", Element_Water, ":armor.png", "Water");
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tool->addButton (":armor.png", Element_Pathgrid, ":armor.png", "Pathgrid");
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}
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CSMDoc::Document& CSVRender::WorldspaceWidget::getDocument()
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{
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return mDocument;
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}
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void CSVRender::WorldspaceWidget::dragEnterEvent (QDragEnterEvent* event)
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{
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event->accept();
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}
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void CSVRender::WorldspaceWidget::dragMoveEvent(QDragMoveEvent *event)
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{
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event->accept();
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}
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void CSVRender::WorldspaceWidget::dropEvent (QDropEvent* event)
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{
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const CSMWorld::TableMimeData* mime = dynamic_cast<const CSMWorld::TableMimeData*> (event->mimeData());
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if (!mime) // May happen when non-records (e.g. plain text) are dragged and dropped
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return;
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if (mime->fromDocument (mDocument))
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{
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emit dataDropped(mime->getData());
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} //not handling drops from different documents at the moment
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}
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void CSVRender::WorldspaceWidget::runRequest (const std::string& profile)
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{
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mDocument.startRunning (profile, getStartupInstruction());
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}
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void CSVRender::WorldspaceWidget::debugProfileDataChanged (const QModelIndex& topLeft,
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const QModelIndex& bottomRight)
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{
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if (!mRun)
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return;
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CSMWorld::IdTable& debugProfiles = dynamic_cast<CSMWorld::IdTable&> (
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*mDocument.getData().getTableModel (CSMWorld::UniversalId::Type_DebugProfiles));
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int idColumn = debugProfiles.findColumnIndex (CSMWorld::Columns::ColumnId_Id);
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int stateColumn = debugProfiles.findColumnIndex (CSMWorld::Columns::ColumnId_Modification);
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for (int i=topLeft.row(); i<=bottomRight.row(); ++i)
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{
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int state = debugProfiles.data (debugProfiles.index (i, stateColumn)).toInt();
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// As of version 0.33 this case can not happen because debug profiles exist only in
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// project or session scope, which means they will never be in deleted state. But we
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// are adding the code for the sake of completeness and to avoid surprises if debug
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// profile ever get extended to content scope.
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if (state==CSMWorld::RecordBase::State_Deleted)
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mRun->removeProfile (debugProfiles.data (
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debugProfiles.index (i, idColumn)).toString().toUtf8().constData());
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}
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}
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void CSVRender::WorldspaceWidget::debugProfileAboutToBeRemoved (const QModelIndex& parent,
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int start, int end)
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{
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if (parent.isValid())
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return;
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if (!mRun)
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return;
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CSMWorld::IdTable& debugProfiles = dynamic_cast<CSMWorld::IdTable&> (
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*mDocument.getData().getTableModel (CSMWorld::UniversalId::Type_DebugProfiles));
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int idColumn = debugProfiles.findColumnIndex (CSMWorld::Columns::ColumnId_Id);
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for (int i=start; i<=end; ++i)
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{
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mRun->removeProfile (debugProfiles.data (
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debugProfiles.index (i, idColumn)).toString().toUtf8().constData());
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}
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}
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void CSVRender::WorldspaceWidget::elementSelectionChanged()
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{
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setVisibilityMask (getElementMask());
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flagAsModified();
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updateOverlay();
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}
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void CSVRender::WorldspaceWidget::updateOverlay()
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{
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}
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void CSVRender::WorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
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{
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if(event->button() == Qt::RightButton)
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{
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// mouse picking
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// FIXME: need to virtualise mouse buttons
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if(!getCamera()->getViewport())
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return;
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debugMousePicking((float) event->x() / getCamera()->getViewport()->getActualWidth(),
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(float) event->y() / getCamera()->getViewport()->getActualHeight());
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}
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SceneWidget::mouseReleaseEvent(event);
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}
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void CSVRender::WorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event)
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{
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if(event->button() == Qt::RightButton)
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{
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CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
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if(userSettings.setting ("debug/mouse-picking", QString("false")) == "true" ? true : false)
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{
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// FIXME: OEngine::PhysicEngine creates only one child scene node for the
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// debug drawer. Hence only the first subview that creates the debug drawer
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// can view the debug lines. Will need to keep a map in OEngine if multiple
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// subviews are to be supported.
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CSVWorld::PhysicsSystem::instance()->setSceneManager(getSceneManager());
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CSVWorld::PhysicsSystem::instance()->toggleDebugRendering();
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flagAsModified();
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}
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}
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//SceneWidget::mouseDoubleClickEvent(event);
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}
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void CSVRender::WorldspaceWidget::debugMousePicking(float mouseX, float mouseY)
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{
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CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
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bool debug = userSettings.setting ("debug/mouse-picking", QString("false")) == "true" ? true : false;
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std::pair<std::string, Ogre::Vector3> result = CSVWorld::PhysicsSystem::instance()->castRay(
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mouseX, mouseY, NULL, NULL, getCamera());
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if(debug && result.first != "")
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{
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// FIXME: is there a better way to distinguish terrain from objects?
|
|
QString name = QString(result.first.c_str());
|
|
if(name.contains(QRegExp("^HeightField")))
|
|
{
|
|
// terrain
|
|
std::cout << "terrain: " << result.first << std::endl;
|
|
std::cout << " hit pos "+ QString::number(result.second.x).toStdString()
|
|
+ ", " + QString::number(result.second.y).toStdString()
|
|
+ ", " + QString::number(result.second.z).toStdString()
|
|
<< std::endl;
|
|
}
|
|
else
|
|
{
|
|
std::string sceneNode =
|
|
CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(result.first);
|
|
|
|
uint32_t visibilityMask = getCamera()->getViewport()->getVisibilityMask();
|
|
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
|
|
|
|
if(!ignoreObjects && getSceneManager()->hasSceneNode(sceneNode))
|
|
{
|
|
if(userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false)
|
|
updateSelectionHighlight(sceneNode, result.second);
|
|
}
|
|
|
|
std::cout << "ReferenceId: " << result.first << std::endl;
|
|
const CSMWorld::CellRef& cellref = mDocument.getData().getReferences().getRecord (result.first).get();
|
|
//std::cout << "CellRef.mId: " << cellref.mId << std::endl; // Same as ReferenceId
|
|
std::cout << " CellRef.mCell: " << cellref.mCell << std::endl;
|
|
|
|
const CSMWorld::RefCollection& references = mDocument.getData().getReferences();
|
|
int index = references.searchId(result.first);
|
|
if (index != -1)
|
|
{
|
|
int columnIndex =
|
|
references.findColumnIndex(CSMWorld::Columns::ColumnId_ReferenceableId);
|
|
|
|
std::cout << " index: " + QString::number(index).toStdString()
|
|
+", column index: " + QString::number(columnIndex).toStdString() << std::endl;
|
|
}
|
|
flagAsModified();
|
|
}
|
|
}
|
|
}
|
|
|
|
// FIXME: for debugging only
|
|
void CSVRender::WorldspaceWidget::updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position)
|
|
{
|
|
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
|
|
bool debugCursor = userSettings.setting(
|
|
"debug/mouse-position", QString("false")) == "true" ? true : false;
|
|
|
|
//TODO: Try http://www.ogre3d.org/tikiwiki/Create+outline+around+a+character
|
|
Ogre::SceneNode *scene = getSceneManager()->getSceneNode(sceneNode);
|
|
std::map<std::string, std::vector<std::string> >::iterator iter =
|
|
mSelectedEntities.find(sceneNode);
|
|
if(iter != mSelectedEntities.end()) // currently selected
|
|
{
|
|
std::vector<std::string> clonedEntities = mSelectedEntities[sceneNode];
|
|
while(!clonedEntities.empty())
|
|
{
|
|
if(getSceneManager()->hasEntity(clonedEntities.back()))
|
|
{
|
|
scene->detachObject(clonedEntities.back());
|
|
getSceneManager()->destroyEntity(clonedEntities.back());
|
|
}
|
|
clonedEntities.pop_back();
|
|
}
|
|
mSelectedEntities.erase(iter);
|
|
|
|
if(debugCursor)
|
|
removeHitPoint(getSceneManager(), sceneNode);
|
|
}
|
|
else
|
|
{
|
|
std::vector<std::string> clonedEntities;
|
|
Ogre::SceneNode::ObjectIterator iter = scene->getAttachedObjectIterator();
|
|
iter.begin();
|
|
while(iter.hasMoreElements())
|
|
{
|
|
Ogre::MovableObject * element = iter.getNext();
|
|
if(!element)
|
|
break;
|
|
|
|
if(element->getMovableType() != "Entity")
|
|
continue;
|
|
|
|
Ogre::Entity * entity = dynamic_cast<Ogre::Entity *>(element);
|
|
if(getSceneManager()->hasEntity(entity->getName()+"cover"))
|
|
{
|
|
// FIXME: this shouldn't really happen... but does :(
|
|
scene->detachObject(entity->getName()+"cover");
|
|
getSceneManager()->destroyEntity(entity->getName()+"cover");
|
|
}
|
|
Ogre::Entity * clone = entity->clone(entity->getName()+"cover");
|
|
|
|
Ogre::MaterialPtr mat =
|
|
Ogre::MaterialManager::getSingleton().getByName("TransMaterial");
|
|
if(!mat.isNull())
|
|
{
|
|
clone->setMaterial(mat);
|
|
scene->attachObject(clone);
|
|
clonedEntities.push_back(entity->getName()+"cover");
|
|
}
|
|
}
|
|
mSelectedEntities[sceneNode] = clonedEntities;
|
|
|
|
if(debugCursor)
|
|
showHitPoint(getSceneManager(), sceneNode, position);
|
|
}
|
|
}
|