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openmw-tes3mp/apps/opencs/view/render/worldspacewidget.cpp

590 lines
22 KiB
C++

#include "worldspacewidget.hpp"
#include <algorithm>
#include <OgreSceneNode.h>
#include <OgreSceneManager.h>
#include <OgreEntity.h>
#include <OgreManualObject.h> // FIXME: for debugging
#include <OgreMaterialManager.h> // FIXME: for debugging
#include <OgreHardwarePixelBuffer.h> // FIXME: for debugging
#include <QMouseEvent>
#include <QtGui/qevent.h>
#include "../../model/world/universalid.hpp"
#include "../../model/world/idtable.hpp"
#include "../../model/settings/usersettings.hpp"
#include "../widget/scenetoolmode.hpp"
#include "../widget/scenetooltoggle.hpp"
#include "../widget/scenetoolrun.hpp"
#include "../world/physicssystem.hpp"
#include "elements.hpp"
namespace
{
// FIXME: this section should be removed once the debugging is completed
void showHitPoint(Ogre::SceneManager *sceneMgr, std::string name, Ogre::Vector3 point)
{
if(sceneMgr->hasManualObject("manual" + name))
sceneMgr->destroyManualObject("manual" + name);
Ogre::ManualObject* manual = sceneMgr->createManualObject("manual" + name);
manual->begin("BaseWhite", Ogre::RenderOperation::OT_LINE_LIST);
manual-> position(point.x, point.y, point.z-100);
manual-> position(point.x, point.y, point.z+100);
manual-> position(point.x, point.y-100, point.z);
manual-> position(point.x, point.y+100, point.z);
manual-> position(point.x-100, point.y, point.z);
manual-> position(point.x+100, point.y, point.z);
manual->end();
sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(manual);
}
void removeHitPoint(Ogre::SceneManager *sceneMgr, std::string name)
{
if(sceneMgr->hasManualObject("manual" + name))
sceneMgr->destroyManualObject("manual" + name);
}
void initDebug()
{
// material for visual cue on selected objects
Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().getByName("DynamicTrans");
if(texture.isNull())
{
texture = Ogre::TextureManager::getSingleton().createManual(
"DynamicTrans", // name
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D, // type
8, 8, // width & height
0, // number of mipmaps
Ogre::PF_BYTE_BGRA, // pixel format
Ogre::TU_DEFAULT); // usage; should be TU_DYNAMIC_WRITE_ONLY_DISCARDABLE for
// textures updated very often (e.g. each frame)
Ogre::HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer();
pixelBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
uint8_t* pDest = static_cast<uint8_t*>(pixelBox.data);
// Fill in some pixel data. This will give a semi-transparent colour,
// but this is of course dependent on the chosen pixel format.
for (size_t j = 0; j < 8; j++)
{
for(size_t i = 0; i < 8; i++)
{
*pDest++ = 255; // B
*pDest++ = 255; // G
*pDest++ = 127; // R
*pDest++ = 63; // A
}
pDest += pixelBox.getRowSkip() * Ogre::PixelUtil::getNumElemBytes(pixelBox.format);
}
pixelBuffer->unlock();
}
Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(
"TransMaterial");
if(material.isNull())
{
Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create(
"TransMaterial",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true );
Ogre::Pass *pass = material->getTechnique( 0 )->getPass( 0 );
pass->setLightingEnabled( false );
pass->setDepthWriteEnabled( false );
pass->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA );
Ogre::TextureUnitState *tex = pass->createTextureUnitState("CustomState", 0);
tex->setTextureName("DynamicTrans");
tex->setTextureFiltering( Ogre::TFO_ANISOTROPIC );
material->load();
}
}
}
CSVRender::WorldspaceWidget::WorldspaceWidget (CSMDoc::Document& document, QWidget* parent)
: SceneWidget (parent), mDocument(document), mSceneElements(0), mRun(0)
{
setAcceptDrops(true);
QAbstractItemModel *referenceables =
document.getData().getTableModel (CSMWorld::UniversalId::Type_Referenceables);
connect (referenceables, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)),
this, SLOT (referenceableDataChanged (const QModelIndex&, const QModelIndex&)));
connect (referenceables, SIGNAL (rowsAboutToBeRemoved (const QModelIndex&, int, int)),
this, SLOT (referenceableAboutToBeRemoved (const QModelIndex&, int, int)));
connect (referenceables, SIGNAL (rowsInserted (const QModelIndex&, int, int)),
this, SLOT (referenceableAdded (const QModelIndex&, int, int)));
QAbstractItemModel *references =
document.getData().getTableModel (CSMWorld::UniversalId::Type_References);
connect (references, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)),
this, SLOT (referenceDataChanged (const QModelIndex&, const QModelIndex&)));
connect (references, SIGNAL (rowsAboutToBeRemoved (const QModelIndex&, int, int)),
this, SLOT (referenceAboutToBeRemoved (const QModelIndex&, int, int)));
connect (references, SIGNAL (rowsInserted (const QModelIndex&, int, int)),
this, SLOT (referenceAdded (const QModelIndex&, int, int)));
QAbstractItemModel *debugProfiles =
document.getData().getTableModel (CSMWorld::UniversalId::Type_DebugProfiles);
connect (debugProfiles, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)),
this, SLOT (debugProfileDataChanged (const QModelIndex&, const QModelIndex&)));
connect (debugProfiles, SIGNAL (rowsAboutToBeRemoved (const QModelIndex&, int, int)),
this, SLOT (debugProfileAboutToBeRemoved (const QModelIndex&, int, int)));
initDebug();
}
CSVRender::WorldspaceWidget::~WorldspaceWidget ()
{
// For debugging only
std::map<std::string, std::vector<std::string> >::iterator iter = mSelectedEntities.begin();
for(;iter != mSelectedEntities.end(); ++iter)
{
removeHitPoint(getSceneManager(), iter->first);
if(getSceneManager()->hasSceneNode(iter->first))
{
Ogre::SceneNode *scene = getSceneManager()->getSceneNode(iter->first);
if(scene)
{
scene->removeAndDestroyAllChildren();
getSceneManager()->destroySceneNode(iter->first);
}
}
}
}
void CSVRender::WorldspaceWidget::selectNavigationMode (const std::string& mode)
{
if (mode=="1st")
setNavigation (&m1st);
else if (mode=="free")
setNavigation (&mFree);
else if (mode=="orbit")
setNavigation (&mOrbit);
}
void CSVRender::WorldspaceWidget::useViewHint (const std::string& hint) {}
void CSVRender::WorldspaceWidget::selectDefaultNavigationMode()
{
setNavigation (&m1st);
}
CSVWidget::SceneToolMode *CSVRender::WorldspaceWidget::makeNavigationSelector (
CSVWidget::SceneToolbar *parent)
{
CSVWidget::SceneToolMode *tool = new CSVWidget::SceneToolMode (parent, "Camera Mode");
/// \todo replace icons
/// \todo consider user-defined button-mapping
tool->addButton (":scenetoolbar/1st-person", "1st",
"First Person"
"<ul><li>Mouse-Look while holding the left button</li>"
"<li>WASD movement keys</li>"
"<li>Mouse wheel moves the camera forawrd/backward</li>"
"<li>Stafing (also vertically) by holding the left mouse button and control</li>"
"<li>Camera is held upright</li>"
"<li>Hold shift to speed up movement</li>"
"</ul>");
tool->addButton (":scenetoolbar/free-camera", "free",
"Free Camera"
"<ul><li>Mouse-Look while holding the left button</li>"
"<li>Stafing (also vertically) via WASD or by holding the left mouse button and control</li>"
"<li>Mouse wheel moves the camera forawrd/backward</li>"
"<li>Roll camera with Q and E keys</li>"
"<li>Hold shift to speed up movement</li>"
"</ul>");
tool->addButton (":scenetoolbar/orbiting-camera", "orbit",
"Orbiting Camera"
"<ul><li>Always facing the centre point</li>"
"<li>Rotate around the centre point via WASD or by moving the mouse while holding the left button</li>"
"<li>Mouse wheel moves camera away or towards centre point but can not pass through it</li>"
"<li>Roll camera with Q and E keys</li>"
"<li>Stafing (also vertically) by holding the left mouse button and control (includes relocation of the centre point)</li>"
"<li>Hold shift to speed up movement</li>"
"</ul>");
connect (tool, SIGNAL (modeChanged (const std::string&)),
this, SLOT (selectNavigationMode (const std::string&)));
return tool;
}
CSVWidget::SceneToolToggle *CSVRender::WorldspaceWidget::makeSceneVisibilitySelector (CSVWidget::SceneToolbar *parent)
{
mSceneElements= new CSVWidget::SceneToolToggle (parent,
"Scene Element Visibility", ":door.png");
addVisibilitySelectorButtons (mSceneElements);
mSceneElements->setSelection (0xffffffff);
connect (mSceneElements, SIGNAL (selectionChanged()),
this, SLOT (elementSelectionChanged()));
return mSceneElements;
}
CSVWidget::SceneToolRun *CSVRender::WorldspaceWidget::makeRunTool (
CSVWidget::SceneToolbar *parent)
{
CSMWorld::IdTable& debugProfiles = dynamic_cast<CSMWorld::IdTable&> (
*mDocument.getData().getTableModel (CSMWorld::UniversalId::Type_DebugProfiles));
std::vector<std::string> profiles;
int idColumn = debugProfiles.findColumnIndex (CSMWorld::Columns::ColumnId_Id);
int stateColumn = debugProfiles.findColumnIndex (CSMWorld::Columns::ColumnId_Modification);
int defaultColumn = debugProfiles.findColumnIndex (
CSMWorld::Columns::ColumnId_DefaultProfile);
int size = debugProfiles.rowCount();
for (int i=0; i<size; ++i)
{
int state = debugProfiles.data (debugProfiles.index (i, stateColumn)).toInt();
bool default_ = debugProfiles.data (debugProfiles.index (i, defaultColumn)).toInt();
if (state!=CSMWorld::RecordBase::State_Deleted && default_)
profiles.push_back (
debugProfiles.data (debugProfiles.index (i, idColumn)).
toString().toUtf8().constData());
}
std::sort (profiles.begin(), profiles.end());
mRun = new CSVWidget::SceneToolRun (parent, "Run OpenMW from the current camera position",
":door.png", ":faction.png", profiles);
connect (mRun, SIGNAL (runRequest (const std::string&)),
this, SLOT (runRequest (const std::string&)));
return mRun;
}
CSVRender::WorldspaceWidget::DropType CSVRender::WorldspaceWidget::getDropType (
const std::vector< CSMWorld::UniversalId >& data)
{
DropType output = Type_Other;
for (std::vector<CSMWorld::UniversalId>::const_iterator iter (data.begin());
iter!=data.end(); ++iter)
{
DropType type = Type_Other;
if (iter->getType()==CSMWorld::UniversalId::Type_Cell ||
iter->getType()==CSMWorld::UniversalId::Type_Cell_Missing)
{
type = iter->getId().substr (0, 1)=="#" ? Type_CellsExterior : Type_CellsInterior;
}
else if (iter->getType()==CSMWorld::UniversalId::Type_DebugProfile)
type = Type_DebugProfile;
if (iter==data.begin())
output = type;
else if (output!=type) // mixed types -> ignore
return Type_Other;
}
return output;
}
CSVRender::WorldspaceWidget::dropRequirments
CSVRender::WorldspaceWidget::getDropRequirements (DropType type) const
{
if (type==Type_DebugProfile)
return canHandle;
return ignored;
}
bool CSVRender::WorldspaceWidget::handleDrop (const std::vector<CSMWorld::UniversalId>& data,
DropType type)
{
if (type==Type_DebugProfile)
{
if (mRun)
{
for (std::vector<CSMWorld::UniversalId>::const_iterator iter (data.begin());
iter!=data.end(); ++iter)
mRun->addProfile (iter->getId());
}
return true;
}
return false;
}
unsigned int CSVRender::WorldspaceWidget::getElementMask() const
{
return mSceneElements->getSelection();
}
void CSVRender::WorldspaceWidget::addVisibilitySelectorButtons (
CSVWidget::SceneToolToggle *tool)
{
tool->addButton (":activator.png", Element_Reference, ":activator.png", "References");
tool->addButton (":armor.png", Element_Terrain, ":armor.png", "Terrain");
tool->addButton (":armor.png", Element_Water, ":armor.png", "Water");
tool->addButton (":armor.png", Element_Pathgrid, ":armor.png", "Pathgrid");
}
CSMDoc::Document& CSVRender::WorldspaceWidget::getDocument()
{
return mDocument;
}
void CSVRender::WorldspaceWidget::dragEnterEvent (QDragEnterEvent* event)
{
event->accept();
}
void CSVRender::WorldspaceWidget::dragMoveEvent(QDragMoveEvent *event)
{
event->accept();
}
void CSVRender::WorldspaceWidget::dropEvent (QDropEvent* event)
{
const CSMWorld::TableMimeData* mime = dynamic_cast<const CSMWorld::TableMimeData*> (event->mimeData());
if (!mime) // May happen when non-records (e.g. plain text) are dragged and dropped
return;
if (mime->fromDocument (mDocument))
{
emit dataDropped(mime->getData());
} //not handling drops from different documents at the moment
}
void CSVRender::WorldspaceWidget::runRequest (const std::string& profile)
{
mDocument.startRunning (profile, getStartupInstruction());
}
void CSVRender::WorldspaceWidget::debugProfileDataChanged (const QModelIndex& topLeft,
const QModelIndex& bottomRight)
{
if (!mRun)
return;
CSMWorld::IdTable& debugProfiles = dynamic_cast<CSMWorld::IdTable&> (
*mDocument.getData().getTableModel (CSMWorld::UniversalId::Type_DebugProfiles));
int idColumn = debugProfiles.findColumnIndex (CSMWorld::Columns::ColumnId_Id);
int stateColumn = debugProfiles.findColumnIndex (CSMWorld::Columns::ColumnId_Modification);
for (int i=topLeft.row(); i<=bottomRight.row(); ++i)
{
int state = debugProfiles.data (debugProfiles.index (i, stateColumn)).toInt();
// As of version 0.33 this case can not happen because debug profiles exist only in
// project or session scope, which means they will never be in deleted state. But we
// are adding the code for the sake of completeness and to avoid surprises if debug
// profile ever get extended to content scope.
if (state==CSMWorld::RecordBase::State_Deleted)
mRun->removeProfile (debugProfiles.data (
debugProfiles.index (i, idColumn)).toString().toUtf8().constData());
}
}
void CSVRender::WorldspaceWidget::debugProfileAboutToBeRemoved (const QModelIndex& parent,
int start, int end)
{
if (parent.isValid())
return;
if (!mRun)
return;
CSMWorld::IdTable& debugProfiles = dynamic_cast<CSMWorld::IdTable&> (
*mDocument.getData().getTableModel (CSMWorld::UniversalId::Type_DebugProfiles));
int idColumn = debugProfiles.findColumnIndex (CSMWorld::Columns::ColumnId_Id);
for (int i=start; i<=end; ++i)
{
mRun->removeProfile (debugProfiles.data (
debugProfiles.index (i, idColumn)).toString().toUtf8().constData());
}
}
void CSVRender::WorldspaceWidget::elementSelectionChanged()
{
setVisibilityMask (getElementMask());
flagAsModified();
updateOverlay();
}
void CSVRender::WorldspaceWidget::updateOverlay()
{
}
void CSVRender::WorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
{
if(event->button() == Qt::RightButton)
{
// mouse picking
// FIXME: need to virtualise mouse buttons
if(!getCamera()->getViewport())
return;
debugMousePicking((float) event->x() / getCamera()->getViewport()->getActualWidth(),
(float) event->y() / getCamera()->getViewport()->getActualHeight());
}
SceneWidget::mouseReleaseEvent(event);
}
void CSVRender::WorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event)
{
if(event->button() == Qt::RightButton)
{
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
if(userSettings.setting ("debug/mouse-picking", QString("false")) == "true" ? true : false)
{
// FIXME: OEngine::PhysicEngine creates only one child scene node for the
// debug drawer. Hence only the first subview that creates the debug drawer
// can view the debug lines. Will need to keep a map in OEngine if multiple
// subviews are to be supported.
CSVWorld::PhysicsSystem::instance()->setSceneManager(getSceneManager());
CSVWorld::PhysicsSystem::instance()->toggleDebugRendering();
flagAsModified();
}
}
//SceneWidget::mouseDoubleClickEvent(event);
}
void CSVRender::WorldspaceWidget::debugMousePicking(float mouseX, float mouseY)
{
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
bool debug = userSettings.setting ("debug/mouse-picking", QString("false")) == "true" ? true : false;
std::pair<std::string, Ogre::Vector3> result = CSVWorld::PhysicsSystem::instance()->castRay(
mouseX, mouseY, NULL, NULL, getCamera());
if(debug && result.first != "")
{
// FIXME: is there a better way to distinguish terrain from objects?
QString name = QString(result.first.c_str());
if(name.contains(QRegExp("^HeightField")))
{
// terrain
std::cout << "terrain: " << result.first << std::endl;
std::cout << " hit pos "+ QString::number(result.second.x).toStdString()
+ ", " + QString::number(result.second.y).toStdString()
+ ", " + QString::number(result.second.z).toStdString()
<< std::endl;
}
else
{
std::string sceneNode =
CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(result.first);
uint32_t visibilityMask = getCamera()->getViewport()->getVisibilityMask();
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
if(!ignoreObjects && getSceneManager()->hasSceneNode(sceneNode))
{
if(userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false)
updateSelectionHighlight(sceneNode, result.second);
}
std::cout << "ReferenceId: " << result.first << std::endl;
const CSMWorld::CellRef& cellref = mDocument.getData().getReferences().getRecord (result.first).get();
//std::cout << "CellRef.mId: " << cellref.mId << std::endl; // Same as ReferenceId
std::cout << " CellRef.mCell: " << cellref.mCell << std::endl;
const CSMWorld::RefCollection& references = mDocument.getData().getReferences();
int index = references.searchId(result.first);
if (index != -1)
{
int columnIndex =
references.findColumnIndex(CSMWorld::Columns::ColumnId_ReferenceableId);
std::cout << " index: " + QString::number(index).toStdString()
+", column index: " + QString::number(columnIndex).toStdString() << std::endl;
}
flagAsModified();
}
}
}
// FIXME: for debugging only
void CSVRender::WorldspaceWidget::updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position)
{
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
bool debugCursor = userSettings.setting(
"debug/mouse-position", QString("false")) == "true" ? true : false;
//TODO: Try http://www.ogre3d.org/tikiwiki/Create+outline+around+a+character
Ogre::SceneNode *scene = getSceneManager()->getSceneNode(sceneNode);
std::map<std::string, std::vector<std::string> >::iterator iter =
mSelectedEntities.find(sceneNode);
if(iter != mSelectedEntities.end()) // currently selected
{
std::vector<std::string> clonedEntities = mSelectedEntities[sceneNode];
while(!clonedEntities.empty())
{
if(getSceneManager()->hasEntity(clonedEntities.back()))
{
scene->detachObject(clonedEntities.back());
getSceneManager()->destroyEntity(clonedEntities.back());
}
clonedEntities.pop_back();
}
mSelectedEntities.erase(iter);
if(debugCursor)
removeHitPoint(getSceneManager(), sceneNode);
}
else
{
std::vector<std::string> clonedEntities;
Ogre::SceneNode::ObjectIterator iter = scene->getAttachedObjectIterator();
iter.begin();
while(iter.hasMoreElements())
{
Ogre::MovableObject * element = iter.getNext();
if(!element)
break;
if(element->getMovableType() != "Entity")
continue;
Ogre::Entity * entity = dynamic_cast<Ogre::Entity *>(element);
if(getSceneManager()->hasEntity(entity->getName()+"cover"))
{
// FIXME: this shouldn't really happen... but does :(
scene->detachObject(entity->getName()+"cover");
getSceneManager()->destroyEntity(entity->getName()+"cover");
}
Ogre::Entity * clone = entity->clone(entity->getName()+"cover");
Ogre::MaterialPtr mat =
Ogre::MaterialManager::getSingleton().getByName("TransMaterial");
if(!mat.isNull())
{
clone->setMaterial(mat);
scene->attachObject(clone);
clonedEntities.push_back(entity->getName()+"cover");
}
}
mSelectedEntities[sceneNode] = clonedEntities;
if(debugCursor)
showHitPoint(getSceneManager(), sceneNode, position);
}
}