mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 00:49:54 +00:00
131 lines
3.5 KiB
C++
131 lines
3.5 KiB
C++
#include <components/openmw-mp/Log.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwmechanics/mechanicsmanagerimp.hpp"
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#include "../mwmechanics/movement.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwrender/animation.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/worldimp.hpp"
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#include "DedicatedActor.hpp"
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using namespace mwmp;
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using namespace std;
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DedicatedActor::DedicatedActor()
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{
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drawState = 0;
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movementFlags = 0;
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animation.groupname = "";
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sound = "";
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creatureStats = new ESM::CreatureStats();
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creatureStats->blank();
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creatureStats->mDynamic[0].mBase = -1;
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}
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DedicatedActor::~DedicatedActor()
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{
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}
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void DedicatedActor::update(float dt)
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{
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move(dt);
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setAnimFlags();
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playAnimation();
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playSound();
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setStatsDynamic();
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}
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void DedicatedActor::move(float dt)
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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world->moveObject(ptr, position.pos[0], position.pos[1], position.pos[2]);
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MWMechanics::Movement *move = &ptr.getClass().getMovementSettings(ptr);
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move->mPosition[0] = direction.pos[0];
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move->mPosition[1] = direction.pos[1];
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move->mPosition[2] = direction.pos[2];
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world->rotateObject(ptr, position.rot[0], position.rot[1], position.rot[2]);
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}
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void DedicatedActor::setAnimFlags()
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{
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using namespace MWMechanics;
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if (drawState == 0)
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ptr.getClass().getNpcStats(ptr).setDrawState(DrawState_Nothing);
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else if (drawState == 1)
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ptr.getClass().getNpcStats(ptr).setDrawState(DrawState_Weapon);
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else if (drawState == 2)
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ptr.getClass().getNpcStats(ptr).setDrawState(DrawState_Spell);
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MWMechanics::NpcStats *ptrNpcStats = &ptr.getClass().getNpcStats(ptr);
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ptrNpcStats->setMovementFlag(CreatureStats::Flag_Run, (movementFlags & CreatureStats::Flag_Run) != 0);
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ptrNpcStats->setMovementFlag(CreatureStats::Flag_Sneak, (movementFlags & CreatureStats::Flag_Sneak) != 0);
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ptrNpcStats->setMovementFlag(CreatureStats::Flag_ForceJump, (movementFlags & CreatureStats::Flag_ForceJump) != 0);
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ptrNpcStats->setMovementFlag(CreatureStats::Flag_ForceMoveJump, (movementFlags & CreatureStats::Flag_ForceMoveJump) != 0);
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}
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void DedicatedActor::playAnimation()
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{
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if (!animation.groupname.empty())
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{
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MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(ptr,
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animation.groupname, animation.mode, animation.count, animation.persist);
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animation.groupname.clear();
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}
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}
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void DedicatedActor::playSound()
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{
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if (!sound.empty())
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{
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MWBase::Environment::get().getSoundManager()->say(ptr, sound);
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MWBase::WindowManager *winMgr = MWBase::Environment::get().getWindowManager();
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if (winMgr->getSubtitlesEnabled())
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winMgr->messageBox(response);
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sound.clear();
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}
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}
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void DedicatedActor::setStatsDynamic()
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{
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// Only set dynamic stats if they have valid values
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if (creatureStats->mDynamic[0].mBase == -1) return;
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MWMechanics::NpcStats *ptrNpcStats = &ptr.getClass().getNpcStats(ptr);
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MWMechanics::DynamicStat<float> value;
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for (int i = 0; i < 3; ++i)
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{
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value.readState(creatureStats->mDynamic[i]);
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ptrNpcStats->setDynamic(i, value);
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}
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}
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MWWorld::Ptr DedicatedActor::getPtr()
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{
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return ptr;
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}
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void DedicatedActor::setPtr(const MWWorld::Ptr& newPtr)
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{
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ptr = newPtr;
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refId = ptr.getCellRef().getRefId();
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refNumIndex = ptr.getCellRef().getRefNum().mIndex;
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mpNum = ptr.getCellRef().getMpNum();
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}
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