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openmw-tes3mp/mscripts/gameobjects/gameobject.mn
nkorslund 6a7401e133 Added the rest of the game objects (objects found in cells) as Monster
scripts. No functionality yet, just data storage.


git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@73 ea6a568a-9f4f-0410-981a-c910a81bb256
2008-11-18 11:55:05 +00:00

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/*
OpenMW - The completely unofficial reimplementation of Morrowind
Copyright (C) 2008 Nicolay Korslund
Email: < korslund@gmail.com >
WWW: http://openmw.snaptoad.com/
This file (gameobject.mn) is part of the OpenMW package.
OpenMW is distributed as free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License
version 3, as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
version 3 along with this program. If not, see
http://www.gnu.org/licenses/ .
*/
// An object that exists inside a cell. All cell objects must have a
// position in space.
class GameObject : Object;
// Is this object placed in a cell? isPlaced is true if the object is
// displayed inside a cell with a mesh and given 3D coordinates, and
// false otherwise (eg. if it is part of the player's inventory or in
// a container.)
// TODO: This will change to an actual cell reference later on, and be
// null if the object is not placed.
bool isPlaced;
// Position and rotation in space (only valid if isPlaced is true.)
float x, y, z;
float r1, r2, r3;
float scale = 1.0;
char[] name, id;
// Various variables that are currently unused. Most of the strings
// will be replaced by object references at some point.
// Owner of an object / activator
char[] owner;
// A global variable? Don't know what it's used for.
char[] global;
// Reference to a soul trapped creature?
char[] soulID;
// Faction owner? Rank?
char[] cnam;
int indx;
// Magic value / health / uses of an item?
float xchg;
// ?? See comment below
int intv, nam9;
// ??
int fltv;
int unam;
// TODO: Scripts