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openmw-tes3mp/components/detournavigator
psi29a bb393cb91c Merge branch 'fix_new_game_guard_3' into 'master'
Fix new game guard 3 (#6126)

Closes #6126

See merge request OpenMW/openmw!976

(cherry picked from commit 89ca56632c6bc37f07e430e7f5cd23d855610b19)

a3942a1e Remove redundant check for y coordinate in inRange function
cc08a45c Move include where it is needed
7e1630a7 Remove redundant getPolyHeight wrapper
793c30ab Check dtNavMeshQuery::getPolyHeight status
a54c4bc2 Check dtNavMeshQuery::findStraightPath status
94e460ba Use proper check for distance
5624fe19 Consider path not found when there is navmesh query error
4 years ago
..
areatype.hpp Use actor speed to define area cost for pathfinding 5 years ago
asyncnavmeshupdater.cpp Add missing synchronization for present tiles modification 4 years ago
asyncnavmeshupdater.hpp Apply min distance only for not present tiles 4 years ago
bounds.hpp Split makeNavMeshTileData 6 years ago
cachedrecastmeshmanager.cpp Report navmesh change for not posted tiles 4 years ago
cachedrecastmeshmanager.hpp Report navmesh change for not posted tiles 4 years ago
debug.cpp Unify streams usage to support non-ASCII paths (bug #5239) 5 years ago
debug.hpp Use status codes to handle navigator errors instead of exceptions 5 years ago
dtstatus.hpp Remove macroses to check recastnavigation functions result 6 years ago
exceptions.hpp Update NavMesh one by one tile in order from nearest to player 6 years ago
findrandompointaroundcircle.cpp Remove some superfluous includes in components/detournavigator 4 years ago
findrandompointaroundcircle.hpp purge boost/optional.hpp headers 4 years ago
findsmoothpath.cpp Merge branch 'fix_new_game_guard_3' into 'master' 4 years ago
findsmoothpath.hpp Merge branch 'fix_new_game_guard_3' into 'master' 4 years ago
flags.hpp Add pathgrid to navmesh as off mesh connection 5 years ago
gettilespositions.hpp Move makeOsgVec3f() to settingsutils.hpp 6 years ago
makenavmesh.cpp Merge branch 'optimize_off_mesh_connections' into 'master' 4 years ago
makenavmesh.hpp Remove some superfluous includes in components/detournavigator 4 years ago
navigator.cpp Use navmesh raycast to find reachable position around target 4 years ago
navigator.hpp Trigger navmesh update on moved player only when player tile has been changed 4 years ago
navigatorimpl.cpp Merge branch 'optimize_off_mesh_connections' into 'master' 4 years ago
navigatorimpl.hpp Trigger navmesh update on moved player only when player tile has been changed 4 years ago
navigatorstub.hpp Trigger navmesh update on moved player only when player tile has been changed 4 years ago
navmeshcacheitem.hpp Do not replace equivalent navmesh tiles 4 years ago
navmeshdata.hpp Cache navmesh tiles 6 years ago
navmeshmanager.cpp Report navmesh change for not posted tiles 4 years ago
navmeshmanager.hpp Merge branch 'fix_navmesh_wait' into 'master' 4 years ago
navmeshtilescache.cpp Consider first set element as first acquired 4 years ago
navmeshtilescache.hpp Use single map for navmesh cache 4 years ago
navmeshtileview.cpp Do not replace equivalent navmesh tiles 4 years ago
navmeshtileview.hpp Do not replace equivalent navmesh tiles 4 years ago
objectid.hpp Get rid of warning: dynamic exception specifications are deprecated 4 years ago
offmeshconnection.hpp Sort water and off mesh connections for recast mesh 4 years ago
offmeshconnectionsmanager.cpp Merge branch 'optimize_off_mesh_connections' into 'master' 4 years ago
offmeshconnectionsmanager.hpp Merge branch 'optimize_off_mesh_connections' into 'master' 4 years ago
oscillatingrecastmeshobject.cpp Limit oscillating recast mesh object AABB by tile bounds 4 years ago
oscillatingrecastmeshobject.hpp Limit oscillating recast mesh object AABB by tile bounds 4 years ago
raycast.cpp Remove some superfluous includes in components/detournavigator 4 years ago
raycast.hpp Use navmesh raycast to find reachable position around target 4 years ago
recastallocutils.hpp use c++11 std::align from <memory> (#2026) 6 years ago
recastglobalallocator.hpp Add missing include and use std malloc and free 4 years ago
recastmesh.cpp Remove redundant ChunkyTriMesh 4 years ago
recastmesh.hpp Remove some superfluous includes in components/detournavigator 4 years ago
recastmeshbuilder.cpp Remove redundant ChunkyTriMesh 4 years ago
recastmeshbuilder.hpp Optimize recast mesh size by vertex deduplication 5 years ago
recastmeshmanager.cpp Replace unordered_map by map for storing objects 4 years ago
recastmeshmanager.hpp Replace unordered_map by map for storing objects 4 years ago
recastmeshobject.cpp Remove unnecessary relation between updateCompoundObject and RecastMeshObject 4 years ago
recastmeshobject.hpp Remove unnecessary relation between updateCompoundObject and RecastMeshObject 4 years ago
recastmeshtiles.hpp Replace include by RecastMesh forward declaration 4 years ago
recasttempallocator.hpp use c++11 std::align from <memory> (#2026) 6 years ago
settings.cpp Wait until navmesh is generated within given distance around player 4 years ago
settings.hpp Wait until navmesh is generated within given distance around player 4 years ago
settingsutils.hpp Merge branch 'fix_malexa_escape' into 'master' 4 years ago
sharednavmesh.hpp Cache navmesh tiles 6 years ago
status.hpp Use status codes to handle navigator errors instead of exceptions 5 years ago
tilebounds.hpp Use recastnavigation to find path 6 years ago
tilecachedrecastmeshmanager.cpp Store object tiles position as sorted vector instead of set 4 years ago
tilecachedrecastmeshmanager.hpp Store object tiles position as sorted vector instead of set 4 years ago
tileposition.hpp Use recastnavigation to find path 6 years ago
version.hpp Detect and ignore updates for oscillating objects 4 years ago
waitconditiontype.hpp Apply min distance only for not present tiles 4 years ago