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openmw-tes3mp/apps/openmw/mwrender
2018-04-09 20:23:43 +00:00
..
.gitignore
actoranimation.cpp
actoranimation.hpp
animation.cpp Don't update off-screen animations 2018-01-11 01:49:35 +00:00
animation.hpp Don't update off-screen animations 2018-01-11 01:49:35 +00:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955) 2017-07-22 00:38:27 +02:00
characterpreview.hpp Fix character preview item selection 2017-07-22 00:06:43 +02:00
creatureanimation.cpp Fix error message that referred to the wrong file (Bug #4159) 2017-11-10 22:51:32 +00:00
creatureanimation.hpp
effectmanager.cpp
effectmanager.hpp
globalmap.cpp
globalmap.hpp
landmanager.cpp
landmanager.hpp
localmap.cpp Force normal polygon mode for the map camera (Fixes #4235) 2018-03-03 00:15:57 +00:00
localmap.hpp
npcanimation.cpp Fix error message that referred to the wrong file (Bug #4159) 2017-11-10 22:51:32 +00:00
npcanimation.hpp
objects.cpp Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864) 2017-08-01 00:11:14 +02:00
objects.hpp
pathgrid.cpp
pathgrid.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Don't use a different setting for distant viewing distance 2018-03-04 11:37:57 -08:00
renderingmanager.hpp Don't use a different setting for distant viewing distance 2018-03-04 11:37:57 -08:00
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp Cap the rain emitter's frame time (Fixes #4314) 2018-02-10 23:14:41 +00:00
sky.hpp Use alternate fog parameters when distant land is enabled 2018-03-04 11:37:57 -08:00
terrainstorage.cpp
terrainstorage.hpp
util.cpp
util.hpp
vismask.hpp
water.cpp remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 2018-03-27 20:20:40 +02:00
water.hpp fix water shader switching bug 2017-10-17 10:00:01 +02:00
weaponanimation.cpp
weaponanimation.hpp