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openmw-tes3mp/apps/openmw/mwmechanics
scrawl 416d549568 Fix animation glitch caused by knockdown
If the player was knocked down while having no weapon, spell nor fists ready, the animation state would incorrectly shift to "weapon equipped" even though no weapon is equipped.
2014-12-05 22:02:18 +01:00
..
activespells.cpp
activespells.hpp
actors.cpp
actors.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aicombat.cpp
aicombat.hpp
aicombataction.cpp
aicombataction.hpp
aiescort.cpp
aiescort.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aipursue.cpp
aipursue.hpp
aisequence.cpp
aisequence.hpp
aistate.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp
aiwander.hpp Move AiWander path finder to temporary storage (Fixes #2082) 2014-12-01 23:09:46 +01:00
alchemy.cpp
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Fix animation glitch caused by knockdown 2014-12-05 22:02:18 +01:00
character.hpp
combat.cpp
combat.hpp
creaturestats.cpp
creaturestats.hpp
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp
mechanicsmanagerimp.hpp
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp
pathfinding.hpp
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp
spellcasting.hpp
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp