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189 lines
5.1 KiB
C++
189 lines
5.1 KiB
C++
#include "Items.hpp"
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#include <components/misc/stringops.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <apps/openmw/mwworld/inventorystore.hpp>
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using namespace mwmp;
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void ItemFunctions::InitializeInventoryChanges(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->inventoryChanges.items.clear();
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player->inventoryChanges.action = InventoryChanges::SET;
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}
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int ItemFunctions::GetEquipmentSize() noexcept
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{
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return MWWorld::InventoryStore::Slots;
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}
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unsigned int ItemFunctions::GetInventoryChangesSize(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->inventoryChanges.count;
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}
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void ItemFunctions::EquipItem(unsigned short pid, unsigned short slot, const char *refId, unsigned int count, int charge, double enchantmentCharge) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,);
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player->equipmentItems[slot].refId = refId;
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player->equipmentItems[slot].count = count;
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player->equipmentItems[slot].charge = charge;
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player->equipmentItems[slot].enchantmentCharge = enchantmentCharge;
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if (!Utils::vectorContains(player->equipmentIndexChanges, slot))
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player->equipmentIndexChanges.push_back(slot);
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}
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void ItemFunctions::UnequipItem(unsigned short pid, unsigned short slot) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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ItemFunctions::EquipItem(pid, slot, "", 0, -1, -1);
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}
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void ItemFunctions::AddItem(unsigned short pid, const char* refId, unsigned int count, int charge, double enchantmentCharge) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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Item item;
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item.refId = refId;
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item.count = count;
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item.charge = charge;
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item.enchantmentCharge = enchantmentCharge;
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player->inventoryChanges.items.push_back(item);
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player->inventoryChanges.action = InventoryChanges::ADD;
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}
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void ItemFunctions::RemoveItem(unsigned short pid, const char* refId, unsigned short count) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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Item item;
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item.refId = refId;
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item.count = count;
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player->inventoryChanges.items.push_back(item);
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player->inventoryChanges.action = InventoryChanges::REMOVE;
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}
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bool ItemFunctions::HasItemEquipped(unsigned short pid, const char* refId)
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{
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Player *player;
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GET_PLAYER(pid, player, false);
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
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if (Misc::StringUtils::ciEqual(player->equipmentItems[slot].refId, refId))
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return true;
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return false;
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}
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const char *ItemFunctions::GetEquipmentItemRefId(unsigned short pid, unsigned short slot) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->equipmentItems[slot].refId.c_str();
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}
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int ItemFunctions::GetEquipmentItemCount(unsigned short pid, unsigned short slot) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->equipmentItems[slot].count;
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}
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int ItemFunctions::GetEquipmentItemCharge(unsigned short pid, unsigned short slot) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->equipmentItems[slot].charge;
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}
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double ItemFunctions::GetEquipmentItemEnchantmentCharge(unsigned short pid, unsigned short slot) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->equipmentItems[slot].enchantmentCharge;
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}
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const char *ItemFunctions::GetInventoryItemRefId(unsigned short pid, unsigned int i) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, "");
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if (i >= player->inventoryChanges.count)
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return "invalid";
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return player->inventoryChanges.items.at(i).refId.c_str();
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}
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int ItemFunctions::GetInventoryItemCount(unsigned short pid, unsigned int i) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->inventoryChanges.items.at(i).count;
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}
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int ItemFunctions::GetInventoryItemCharge(unsigned short pid, unsigned int i) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->inventoryChanges.items.at(i).charge;
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}
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double ItemFunctions::GetInventoryItemEnchantmentCharge(unsigned short pid, unsigned int i) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->inventoryChanges.items.at(i).enchantmentCharge;
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}
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void ItemFunctions::SendEquipment(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_EQUIPMENT);
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packet->setPlayer(player);
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packet->Send(false);
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packet->Send(true);
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player->equipmentIndexChanges.clear();
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}
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void ItemFunctions::SendInventoryChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_INVENTORY);
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packet->setPlayer(player);
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if (!skipAttachedPlayer)
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packet->Send(false);
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if (sendToOtherPlayers)
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packet->Send(true);
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}
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