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openmw-tes3mp/apps/openmw
fredzio e37e5d4d16 Don't run unstuck if there is no simulation running in async case.
In this case, the actor mPreviousPosition is not updated, so the actor
position is interpolated between an old (stucked) position and the new
(unstucked) position. The new position is most likely "stucked", so the
unstuck code strikes again, making the actor "vibrates".

That's exactly what the sync code path does, and it doesn't exhibit this
behavior.
2021-01-18 17:45:57 +01:00
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mwbase mResourceSystem initialization reorder 2021-01-12 19:58:46 +01:00
mwclass rename setting 2020-12-07 21:56:41 +01:00
mwdialogue Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwgui Avoid possible memory leak in the mInterMessageBoxe field 2021-01-09 14:43:00 +04:00
mwinput Move screenshots handling to the separate class 2021-01-09 10:44:33 +04:00
mwmechanics Allow all creatures to float to the water surface 2021-01-12 15:46:19 +03:00
mwphysics Don't run unstuck if there is no simulation running in async case. 2021-01-18 17:45:57 +01:00
mwrender Merge pull request #3042 from akortunov/helpers 2021-01-13 23:09:01 +01:00
mwscript Show mesh origin 2020-12-29 21:45:59 +01:00
mwsound Remove redundant SoundManager::lookupSound and loadSound 2021-01-09 14:11:49 +01:00
mwstate Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwworld Add an API to get base wind speed (which is from openmw.cfg) 2021-01-13 14:25:25 +04:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Merge branch 'sound_buffer_pool_2' into 'master' 2021-01-17 12:11:11 +00:00
doc.hpp
engine.cpp Merge branch 'no_bonus_points' into 'master' 2021-01-11 21:21:47 +00:00
engine.hpp Add stats for all updates 2020-06-30 22:00:23 +02:00
main.cpp Split long osg log messages into lines. 2021-01-08 23:21:39 +01:00