mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
#include "messagebox.hpp"
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using namespace MWGui;
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MessageBoxManager::MessageBoxManager (WindowManager *windowManager)
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{
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mWindowManager = windowManager;
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}
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void MessageBoxManager::createMessageBox (const std::string& message)
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{
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std::cout << "create non-interactive message box" << std::endl;
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MessageBox *box = new MessageBox(*this, message);
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mMessageBoxes.insert(mMessageBoxes.begin(), box);
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int height = box->getHeight();
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std::vector<MessageBox*>::const_iterator it;
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int i = 0;
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for(it = mMessageBoxes.begin()+1; it != mMessageBoxes.end(); ++it) {
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if(i == 2) {
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(*it)->del();
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break;
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}
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else {
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(*it)->update(height);
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height += (*it)->getHeight();
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i++;
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}
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}
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}
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void MessageBoxManager::createInteractiveMessageBox (const std::string& message, const std::vector<std::string>& buttons)
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{
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std::cout << "create interactive message box" << std::endl;
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std::copy (buttons.begin(), buttons.end(), std::ostream_iterator<std::string> (std::cout, ", "));
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}
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MessageBox::MessageBox(MessageBoxManager& parMessageBoxManager, const std::string& message)
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: Layout("openmw_messagebox_layout.xml")
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, mMessageBoxManager(parMessageBoxManager)
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, cMessage(message)
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{
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mFixedWidth = 300;
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mBottomPadding = 20;
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getWidget(mMessageWidget, "message");
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mMessageWidget->setOverflowToTheLeft(true);
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mMessageWidget->addText(cMessage);
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MyGUI::IntSize size;
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size.width = mFixedWidth; // fiexd width
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size.height = 100; // dummy
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MyGUI::IntCoord coord;
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coord.left = 10; // dummy
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coord.top = 10; // dummy
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mMessageWidget->setSize(size);
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MyGUI::IntSize textSize = mMessageWidget->_getTextSize();
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size.height = mHeight = textSize.height + 20; // this is the padding between the text and the box
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mMainWidget->setSize(size);
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size.width -= 5; // this is to center the text (see messagebox_layout.xml, Widget type="Edit" position="-2 -3 0 0")
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mMessageWidget->setSize(size);
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update(0);
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}
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void MessageBox::update (int height)
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{
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MyGUI::IntSize gameWindowSize = mMessageBoxManager.mWindowManager->getGui()->getViewSize();
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MyGUI::IntCoord coord;
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coord.left = (gameWindowSize.width - mFixedWidth)/2;
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coord.top = (gameWindowSize.height - mHeight - height - mBottomPadding);
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MyGUI::IntSize size;
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size.width = mFixedWidth;
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size.height = mHeight;
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mMainWidget->setCoord(coord);
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mMainWidget->setSize(size);
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mMainWidget->setVisible(true);
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}
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void MessageBox::del ()
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{
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// i dont know how to destroy, but therefor i will just set height and width to zero
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MyGUI::IntSize size;
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size.width = size.height = 0;
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mMainWidget->setSize(size);
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}
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int MessageBox::getHeight ()
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{
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return mHeight+20; // 20 is the padding between this and the next MessageBox
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}
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