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https://github.com/TES3MP/openmw-tes3mp.git
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80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
#include "Spells.hpp"
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <components/misc/stringops.hpp>
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using namespace mwmp;
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unsigned int SpellFunctions::GetSpellbookSize(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->spellbook.count;
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}
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void SpellFunctions::AddSpell(unsigned short pid, const char* spellId) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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Spell spell;
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spell.id = spellId;
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player->spellbookSendBuffer.spells.push_back(spell);
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player->spellbookSendBuffer.action = Spellbook::ADD;
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}
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void SpellFunctions::RemoveSpell(unsigned short pid, const char* spellId) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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Spell spell;
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spell.id = spellId;
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player->spellbookSendBuffer.spells.push_back(spell);
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player->spellbookSendBuffer.action = Spellbook::REMOVE;
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}
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void SpellFunctions::ClearSpellbook(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->spellbookSendBuffer.spells.clear();
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player->spellbookSendBuffer.action = Spellbook::UPDATE;
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}
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bool SpellFunctions::HasSpell(unsigned short pid, const char* spellId)
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{
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Player *player;
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GET_PLAYER(pid, player, false);
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for (unsigned int i = 0; i < player->spellbook.count; i++)
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if (Misc::StringUtils::ciEqual(player->spellbook.spells.at(i).id, spellId))
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return true;
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return false;
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}
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const char *SpellFunctions::GetSpellId(unsigned short pid, unsigned int i) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, "");
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if (i >= player->spellbook.count)
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return "invalid";
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return player->spellbook.spells.at(i).id.c_str();
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}
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void SpellFunctions::SendSpellbook(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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std::swap(player->spellbook, player->spellbookSendBuffer);
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mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_SPELLBOOK)->Send(player, false);
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player->spellbook = std::move(player->spellbookSendBuffer);
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player->spellbookSendBuffer.spells.clear();
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}
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