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openmw-tes3mp/files/shaders
glassmancody.info c48eee4eee Clamp vertex lighting before interpolation
Fixes a regression in which pass lighting was clamped after being passed
to fragment shader. For correct FFP emulation, we need to clamp the result
in vertex shader. When clamping after interpolation, negative lights in
particular have a much more drastic effect.
4 years ago
..
CMakeLists.txt Make life not suck for whoever wants to edit lighting shaders 4 years ago
alpha.glsl Check for EXT_gpu_shader4 CPU-side 4 years ago
groundcover_fragment.glsl Clamp vertex lighting before interpolation 4 years ago
groundcover_vertex.glsl Clamp vertex lighting before interpolation 4 years ago
lighting.glsl Code review fixes, remove implicit GLSL casts 4 years ago
lighting_util.glsl Clamp vertex lighting before interpolation 4 years ago
nv_default_fragment.glsl Clamp vertex lighting before interpolation 4 years ago
nv_default_vertex.glsl Don't break NV shaders 4 years ago
nv_nolighting_fragment.glsl Handle BSShader[PP/No]LightingProperty 4 years ago
nv_nolighting_vertex.glsl Handle BSShader[PP/No]LightingProperty 4 years ago
objects_fragment.glsl Clamp vertex lighting before interpolation 4 years ago
objects_vertex.glsl Clamp vertex lighting before interpolation 4 years ago
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 9 years ago
s360_fragment.glsl Replace switch with ifs in shader 7 years ago
s360_vertex.glsl get rid of sphericalscreenshot class 7 years ago
shadowcasting_fragment.glsl Use correct extension name. 4 years ago
shadowcasting_vertex.glsl Rely on existing alpha test for non-blended shadow casting 5 years ago
shadows_fragment.glsl Add optional shadow map max distance and fading 5 years ago
shadows_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 6 years ago
terrain_fragment.glsl Clamp vertex lighting before interpolation 4 years ago
terrain_vertex.glsl Clamp vertex lighting before interpolation 4 years ago
vertexcolors.glsl Clean up shader lighting 4 years ago
water_fragment.glsl Make life not suck for whoever wants to edit lighting shaders 4 years ago
water_nm.png New water WIP 9 years ago
water_vertex.glsl Support for radial fog (feature #4708) 5 years ago