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351 lines
7.5 KiB
C++
351 lines
7.5 KiB
C++
#ifndef OPENMW_BASEPLAYER_HPP
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#define OPENMW_BASEPLAYER_HPP
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#include <components/esm/loadcell.hpp>
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#include <components/esm/loadcrea.hpp>
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#include <components/esm/loadnpc.hpp>
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#include <components/esm/npcstats.hpp>
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#include <components/esm/loadclas.hpp>
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#include <components/esm/loadspel.hpp>
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#include <components/esm/activespells.hpp>
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#include <components/openmw-mp/Base/BaseStructs.hpp>
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#include <components/openmw-mp/Base/BaseNetCreature.hpp>
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#include <RakNetTypes.h>
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namespace mwmp
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{
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struct Chat
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{
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enum class Action: uint8_t {
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print = 0,
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clear,
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addchannel,
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setchannel,
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closechannel,
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renamechannel
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};
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unsigned channel;
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Action action;
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std::string message;
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};
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struct CurrentContainer
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{
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std::string refId;
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unsigned refNumIndex;
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unsigned mpNum;
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bool loot;
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};
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struct JournalItem
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{
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std::string quest;
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int index;
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enum class Type: uint8_t
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{
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Entry = 0,
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Index = 1
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};
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std::string actorRefId;
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Type type;
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};
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struct Faction
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{
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enum ChangesMask
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{
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Rank = 1,
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Expulsion = 2,
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Reputation = 4
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};
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inline bool isRankChanged() const { return (changes & ChangesMask::Rank) > 0; }
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inline bool isExpulsionChanged() const { return (changes & ChangesMask::Expulsion) > 0; }
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inline bool isReputationChanged() const { return (changes & ChangesMask::Reputation) > 0; }
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inline void rankChanged() { changes |= ChangesMask::Rank; };
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inline void expulsionChanged() { changes |= ChangesMask::Expulsion; };
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inline void reputationChanged() { changes |= ChangesMask::Reputation; };
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std::string factionId;
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int rank;
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int reputation;
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bool isExpelled;
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uint8_t changes = 0;
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};
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struct Topic
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{
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std::string topicId;
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};
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struct Kill
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{
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std::string refId;
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int number;
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};
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struct Book
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{
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std::string bookId;
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};
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struct QuickKey
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{
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std::string itemId;
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enum class Type: uint8_t
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{
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Item = 0,
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Magic,
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MagicItem,
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Unassigned
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};
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unsigned short slot;
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Type type;
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};
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struct CellState
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{
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ESM::Cell cell;
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enum class Type: uint8_t
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{
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Load = 0,
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Unload
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};
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Type type;
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};
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struct JournalChanges
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{
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std::vector<JournalItem> journalItems;
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};
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struct FactionChanges
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{
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std::vector<Faction> factions;
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};
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struct TopicChanges
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{
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std::vector<Topic> topics;
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};
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struct KillChanges
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{
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std::vector<Kill> kills;
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};
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struct BookChanges
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{
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std::vector<Book> books;
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};
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struct SpellbookChanges
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{
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std::vector<ESM::Spell> spells;
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enum class Type: int8_t
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{
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None = -1,
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Set = 0,
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Add,
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Remove
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};
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Type action;
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};
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struct QuickKeyChanges
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{
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std::vector<QuickKey> quickKeys;
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};
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struct CellStateChanges
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{
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std::vector<CellState> cellStates;
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};
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enum class ResurrectType : uint8_t
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{
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Regular = 0,
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ImperialShrine,
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TribunalTemple
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};
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enum class MiscellaneousChangeType : uint8_t
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{
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MarkLocation = 0,
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SelectedSpell
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};
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class BasePlayer : public mwmp::BaseNetCreature
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{
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public:
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struct CharGenState
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{
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int currentStage, endStage;
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bool isFinished;
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};
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struct GUIMessageBox
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{
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enum class Type: uint8_t
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{
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MessageBox = 0,
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CustomMessageBox,
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InputDialog,
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PasswordDialog,
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ListBox
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};
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uint64_t id;
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Type type;
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std::string label;
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std::string note;
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std::string buttons;
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std::string data;
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};
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struct GUIWindow
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{
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int32_t id;
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short width, height;
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enum class WidgetType: uint8_t
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{
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Button,
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Editbox,
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Label,
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ListBoxActive,
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ListBoxPassive,
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Slider
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};
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struct Widget
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{
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WidgetType type;
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std::string name;
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bool disabled;
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short posX, posY;
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short width, height;
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std::vector<std::string> data;
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};
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std::vector<Widget> widgets;
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};
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BasePlayer(RakNet::RakNetGUID guid) : guid(guid)
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{
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spellbookChanges.action = SpellbookChanges::Type::None;
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isWerewolf = false;
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exchangeFullInfo = false;
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displayCreatureName = false;
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resetStats = false;
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enforcedLogLevel = -1;
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}
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BasePlayer()
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{
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}
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~BasePlayer()
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{
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}
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RakNet::RakNetGUID guid;
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GUIMessageBox guiMessageBox;
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GUIWindow guiWindow;
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// Track only the indexes of the attributes that have been changed,
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// with the attribute values themselves being stored in creatureStats.mAttributes
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std::vector<int> attributeIndexChanges;
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// Track only the indexes of the skills that have been changed,
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// with the skill values themselves being stored in npcStats.mSkills
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std::vector<int> skillIndexChanges;
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bool exchangeFullInfo;
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SpellbookChanges spellbookChanges;
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QuickKeyChanges quickKeyChanges;
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JournalChanges journalChanges;
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FactionChanges factionChanges;
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TopicChanges topicChanges;
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KillChanges killChanges;
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BookChanges bookChanges;
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CellStateChanges cellStateChanges;
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ESM::ActiveSpells activeSpells;
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CurrentContainer currentContainer;
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struct
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{
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int currentWeather, nextWeather;
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float updateTime, transitionFactor;
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} weather;
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int difficulty;
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int enforcedLogLevel;
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float physicsFramerate;
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bool consoleAllowed;
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bool bedRestAllowed;
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bool wildernessRestAllowed;
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bool waitAllowed;
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bool ignorePosPacket;
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ESM::Position previousCellPosition;
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ESM::NPC npc;
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ESM::NpcStats npcStats;
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ESM::Creature creature;
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ESM::Class charClass;
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std::string birthsign;
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Chat chat;
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CharGenState charGenState;
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std::string passw;
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std::string sound;
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Animation animation;
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bool resetStats;
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float scale;
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bool isWerewolf;
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bool displayCreatureName;
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std::string creatureRefId;
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std::string deathReason;
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int jailDays;
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bool ignoreJailTeleportation;
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bool ignoreJailSkillIncreases;
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std::string jailProgressText;
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std::string jailEndText;
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ResurrectType resurrectType;
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MiscellaneousChangeType miscellaneousChangeType;
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ESM::Cell markCell;
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ESM::Position markPosition;
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std::string selectedSpellId;
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bool isReceivingQuickKeys;
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bool isPlayingAnimation;
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bool diedSinceArrestAttempt;
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};
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}
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#endif //OPENMW_BASEPLAYER_HPP
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