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2017-02-17 16:24:40 +02:00
apps [Server] Reorder World script functions 2017-02-17 16:24:40 +02:00
CI Merge pull request #146 from OpenMW/master while resolving conflicts 2017-02-10 21:39:16 +02:00
cmake Print correct variable for Terra's library 2017-01-12 13:46:17 +02:00
components [General] Remove unused packet placeholder ID_OBJECT_HEALTH 2017-02-16 18:46:39 +02:00
docs finish up openmw-cs 2017-02-17 12:23:24 +01:00
extern Merge pull request #134 from OpenMW/master 2017-01-29 07:07:06 +02:00
files Merge pull request #149 from OpenMW/master 2017-02-14 10:27:53 +02:00
manual/opencs remove latex error 2015-05-25 18:45:42 +09:00
plugins/mygui_resource_plugin Uses case-sensitive MyGUI_* variables 2016-08-15 15:59:02 +03:00
.gitignore Update gitignore for new version of the CLion 2016-12-03 15:50:36 +08:00
.gitmodules Add breakpad to server 2016-10-23 17:07:46 +08:00
.travis.yml [CI] Use QT5 instead QT4 2017-01-27 21:35:14 +08:00
appveyor.yml A final bit of script cleanup and caching 2016-08-29 00:29:30 +02:00
AUTHORS.md Update request for AUTHORS.md 2017-02-16 22:05:15 +01:00
CHANGELOG.md fixed changelog 2016-12-19 15:28:27 +01:00
CMakeLists.txt Merge pull request #145 from OpenMW/master while resolving conflicts 2017-02-09 12:17:27 +02:00
CONTRIBUTING.md CONTRIBUTING.md: clarify "if applicable" 2015-09-14 17:17:38 +02:00
README.md Set version to 0.4.2 2017-02-06 23:25:46 +02:00
tes3mp-changelog.md Tweaked readme and added first draft of real changelog 2016-12-16 19:39:57 +02:00
tes3mp-credits.md Rename "tes3mp Team" into "tes3mp Credits" and add Special Thanks 2017-01-11 10:19:14 +02:00

TES3MP

Build Status

TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source recreation of the popular Bethesda Softworks' game "The Elder Scrolls III: Morrowind".

Font Licenses:

  • DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)

Project Status

Version changelog

We are still in an early phase of development. At the moment we have synchronization of character appearance, character skills, stats, attributes and death as well as movement on interiors and exteriors, melee and ranged combat, picking up and dropping items in the world and using doors and levers.

Contributing

Development has been somewhat fast, but any contribution regarding code, documentation, bug hunting, artwork or nice Jobasha's gift cards are greatly appreciated. Test sessions are often advertised in our Steam Group, there is also a chat room there. Feel free to contact any of the team members for any questions you might have.

Getting Started

Donations

You can benefit the project by supporting OpenMW and or by becoming Koncord's patron.