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openmw-tes3mp/apps/openmw/mwgui/tooltips.cpp
2012-04-15 21:14:14 +02:00

451 lines
18 KiB
C++

#include "tooltips.hpp"
#include "window_manager.hpp"
#include <boost/lexical_cast.hpp>
using namespace MWGui;
using namespace MyGUI;
ToolTips::ToolTips(WindowManager* windowManager) :
Layout("openmw_tooltips.xml")
, mGameMode(true)
, mWindowManager(windowManager)
{
getWidget(mTextToolTip, "TextToolTip");
getWidget(mTextToolTipBox, "TextToolTipBox");
getWidget(mDynamicToolTipBox, "DynamicToolTipBox");
mDynamicToolTipBox->setVisible(false);
// turn off mouse focus so that getMouseFocusWidget returns the correct widget,
// even if the mouse is over the tooltip
mDynamicToolTipBox->setNeedMouseFocus(false);
mTextToolTipBox->setNeedMouseFocus(false);
mTextToolTip->setNeedMouseFocus(false);
mMainWidget->setNeedMouseFocus(false);
}
void ToolTips::onFrame(float frameDuration)
{
/// \todo Store a MWWorld::Ptr in the widget user data, retrieve it here and construct a tooltip dynamically
const IntSize &viewSize = RenderManager::getInstance().getViewSize();
if (!mGameMode)
{
mDynamicToolTipBox->setVisible(false);
mTextToolTipBox->setVisible(true);
Widget* focus = InputManager::getInstance().getMouseFocusWidget();
if (focus == 0)
{
mTextToolTipBox->setVisible(false);
return;
}
std::string type = focus->getUserString("ToolTipType");
std::string text = focus->getUserString("ToolTipText");
if (type == "" || text == "")
{
mTextToolTipBox->setVisible(false);
return;
}
// this the maximum width of the tooltip before it starts word-wrapping
setCoord(0, 0, 300, 300);
mTextToolTip->setCaption(text);
const IntSize &textSize = mTextToolTip->getTextSize();
IntPoint tooltipPosition = InputManager::getInstance().getMousePosition() + IntPoint(0, 24);
IntSize size = textSize + IntSize(6, 6);
// make the tooltip stay completely in the viewport
if ((tooltipPosition.left + size.width) > viewSize.width)
{
tooltipPosition.left = viewSize.width - size.width;
}
if ((tooltipPosition.top + size.height) > viewSize.height)
{
tooltipPosition.top = viewSize.height - size.height;
}
setCoord(tooltipPosition.left, tooltipPosition.top, size.width, size.height);
}
else
{
mTextToolTipBox->setVisible(false);
if (!mFocusObject.isEmpty())
{
IntSize tooltipSize = getToolTipViaPtr();
tooltipSize += IntSize(6,6); // padding, adjust for skin
// adjust tooltip size to fit its content, position it above the crosshair
/// \todo Slide the tooltip along the bounding box of the focused object (like in Morrowind)
setCoord(viewSize.width/2 - (tooltipSize.width)/2.f,
viewSize.height/2 - (tooltipSize.height) - 32,
tooltipSize.width,
tooltipSize.height);
}
else
mDynamicToolTipBox->setVisible(false);
}
}
void ToolTips::enterGameMode()
{
mGameMode = true;
}
void ToolTips::enterGuiMode()
{
mGameMode = false;
}
void ToolTips::setFocusObject(const MWWorld::Ptr& focus)
{
mFocusObject = focus;
}
IntSize ToolTips::getToolTipViaPtr ()
{
/// \todo we are destroying/creating the tooltip widgets every frame here,
/// because the tooltip might change (e.g. when trap is activated)
/// is there maybe a better way (listener when the object changes)?
for (size_t i=0; i<mDynamicToolTipBox->getChildCount(); ++i)
{
mDynamicToolTipBox->_destroyChildWidget(mDynamicToolTipBox->getChildAt(i));
}
// this the maximum width of the tooltip before it starts word-wrapping
setCoord(0, 0, 300, 300);
IntSize tooltipSize;
// -------------------- Door -------------------------------
if (mFocusObject.getTypeName() == typeid(ESM::Door).name())
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData>* ref = mFocusObject.get<ESM::Door>();
std::string text;
/// \todo If destCell is empty, the teleport target is an exterior cell. In that case we
/// need to fetch that cell (via target position) and retrieve the region name.
if (ref->ref.teleport && (ref->ref.destCell != ""))
{
text += "\n" + mWindowManager->getGameSettingString("sTo", "to");
text += "\n"+ref->ref.destCell;
}
if (ref->ref.lockLevel > 0)
text += "\n" + mWindowManager->getGameSettingString("sLockLevel", "Lock") + ": " + toString(ref->ref.lockLevel);
if (ref->ref.trap != "")
text += "\n" + mWindowManager->getGameSettingString("sTrapped", "Trapped!");
tooltipSize = createToolTip(ref->base->name, text);
}
// -------------------- NPC -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::NPC).name())
{
/// \todo We don't want tooltips for NPCs in combat mode.
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* ref = mFocusObject.get<ESM::NPC>();
tooltipSize = createToolTip(ref->base->name, "");
}
// -------------------- Creature -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Creature).name())
{
/// \todo We don't want tooltips for Creatures in combat mode.
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData>* ref = mFocusObject.get<ESM::Creature>();
tooltipSize = createToolTip(ref->base->name, "");
}
// -------------------- Container -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Container).name())
{
ESMS::LiveCellRef<ESM::Container, MWWorld::RefData>* ref = mFocusObject.get<ESM::Container>();
std::string text;
if (ref->ref.lockLevel > 0)
text += "\n" + mWindowManager->getGameSettingString("sLockLevel", "Lock") + ": " + toString(ref->ref.lockLevel);
if (ref->ref.trap != "")
text += "\n" + mWindowManager->getGameSettingString("sTrapped", "Trapped!");
tooltipSize = createToolTip(ref->base->name, text);
}
// -------------------- Potion -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Potion).name())
{
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData>* ref = mFocusObject.get<ESM::Potion>();
/// \todo magic effects
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
// -------------------- Apparatus -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Apparatus).name())
{
ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData>* ref = mFocusObject.get<ESM::Apparatus>();
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sQuality", "Quality") + ": " + toString(ref->base->data.quality);
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
// -------------------- Armor -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Armor).name())
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData>* ref = mFocusObject.get<ESM::Armor>();
/// \todo magic effects, armor type (medium/light/heavy)
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sArmorRating", "Armor Rating") + ": " + toString(ref->base->data.armor);
/// \todo where is the current armor health stored?
//text += "\n" + mWindowManager->getGameSettingString("sCondition", "Condition") + ": " + toString(ref->base->data.health);
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
// -------------------- Book -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Book).name())
{
ESMS::LiveCellRef<ESM::Book, MWWorld::RefData>* ref = mFocusObject.get<ESM::Book>();
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
// -------------------- Clothing -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Clothing).name())
{
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData>* ref = mFocusObject.get<ESM::Clothing>();
/// \todo magic effects
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
// -------------------- Ingredient -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Ingredient).name())
{
ESMS::LiveCellRef<ESM::Ingredient, MWWorld::RefData>* ref = mFocusObject.get<ESM::Ingredient>();
/// \todo magic effects
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
// -------------------- Light -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Light).name())
{
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData>* ref = mFocusObject.get<ESM::Light>();
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
// -------------------- Tool -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Tool).name())
{
ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData>* ref = mFocusObject.get<ESM::Tool>();
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sUses", "Uses") + ": " + toString(ref->base->data.uses);
text += "\n" + mWindowManager->getGameSettingString("sQuality", "Quality") + ": " + toString(ref->base->data.quality);
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
// -------------------- Miscellaneous -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Miscellaneous).name())
{
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData>* ref = mFocusObject.get<ESM::Miscellaneous>();
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
// -------------------- Probe -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Probe).name())
{
ESMS::LiveCellRef<ESM::Probe, MWWorld::RefData>* ref = mFocusObject.get<ESM::Probe>();
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sUses", "Uses") + ": " + toString(ref->base->data.uses);
text += "\n" + mWindowManager->getGameSettingString("sQuality", "Quality") + ": " + toString(ref->base->data.quality);
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
// -------------------- Repair -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Repair).name())
{
ESMS::LiveCellRef<ESM::Repair, MWWorld::RefData>* ref = mFocusObject.get<ESM::Repair>();
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sUses", "Uses") + ": " + toString(ref->base->data.uses);
text += "\n" + mWindowManager->getGameSettingString("sQuality", "Quality") + ": " + toString(ref->base->data.quality);
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
// -------------------- Weapon -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Weapon).name())
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData>* ref = mFocusObject.get<ESM::Weapon>();
/// \todo weapon damage, magic effects, health (condition)
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, "");
}
// -------------------- Activator -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Activator).name())
{
ESMS::LiveCellRef<ESM::Activator, MWWorld::RefData>* ref = mFocusObject.get<ESM::Activator>();
tooltipSize = createToolTip(ref->base->name, "");
}
else
{
// object without tooltip
mDynamicToolTipBox->setVisible(false);
}
return tooltipSize;
}
void ToolTips::findImageExtension(std::string& image)
{
int len = image.size();
if (len < 4) return;
if (!Ogre::ResourceGroupManager::getSingleton().resourceExists(Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME, image))
{
// Change texture extension to .dds
image[len-3] = 'd';
image[len-2] = 'd';
image[len-1] = 's';
}
}
IntSize ToolTips::createImageToolTip(const std::string& caption, const std::string& image, const std::string& text)
{
// remove the first newline (easier this way)
std::string realText = text;
if (realText.size() > 0)
realText.erase(0, 1);
std::string realImage = "icons\\" + image;
findImageExtension(realImage);
const int imageSize = 32;
EditBox* captionWidget = mDynamicToolTipBox->createWidget<EditBox>("NormalText", IntCoord(0, 0, 300, 300), Align::Left | Align::Top, "ToolTipCaption");
captionWidget->setProperty("Static", "true");
captionWidget->setCaption(caption);
EditBox* textWidget = mDynamicToolTipBox->createWidget<EditBox>("SandText", IntCoord(0, imageSize, 300, 262), Align::Stretch, "ToolTipText");
textWidget->setProperty("Static", "true");
textWidget->setProperty("MultiLine", "true");
textWidget->setCaption(realText);
textWidget->setTextAlign(Align::HCenter);
IntSize captionSize = captionWidget->getTextSize();
IntSize textSize = textWidget->getTextSize();
captionSize += IntSize(imageSize, 0); // adjust for image
IntSize totalSize = IntSize( std::max(textSize.width, captionSize.width), ((realText != "") ? textSize.height : 0) + imageSize );
ImageBox* imageWidget = mDynamicToolTipBox->createWidget<ImageBox>("ImageBox",
IntCoord((totalSize.width - captionSize.width)/2, 0, imageSize, imageSize),
Align::Left | Align::Top, "ToolTipImage");
imageWidget->setImageTexture(realImage);
captionWidget->setCoord( (totalSize.width - captionSize.width)/2 + imageSize, (32-captionSize.height)/2, captionSize.width-imageSize, captionSize.height);
mDynamicToolTipBox->setVisible(caption != "");
return totalSize;
}
IntSize ToolTips::createToolTip(const std::string& caption, const std::string& text)
{
// remove the first newline (easier this way)
std::string realText = text;
if (realText.size() > 0)
realText.erase(0, 1);
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("NormalText", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setProperty("MultiLine", "true");
box->setCaption(caption + (realText != "" ? "\n#BF9959" + realText : ""));
mDynamicToolTipBox->setVisible(caption != "");
return box->getTextSize();
}
std::string ToolTips::toString(const float value)
{
std::ostringstream stream;
stream << std::setprecision(3) << value;
return stream.str();
}
std::string ToolTips::toString(const int value)
{
std::ostringstream stream;
stream << value;
return stream.str();
}
std::string ToolTips::getValueString(const int value)
{
if (value == 0)
return "";
else
return "\n" + mWindowManager->getGameSettingString("sValue", "Value") + ": " + toString(value);
}