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openmw-tes3mp/apps/openmw/mwrender/sky.cpp

229 lines
8.4 KiB
C++

#include "sky.hpp"
#include "Caelum.h"
#include <OgreMesh.h>
#include <OgreSceneNode.h>
#include <OgreSceneManager.h>
#include <OgreCamera.h>
#include <components/nifogre/ogre_nif_loader.hpp>
using namespace Ogre;
namespace MWRender
{
class MWSkyManager : public SkyManager
{
public:
MWSkyManager(Ogre::SceneNode* pMwRoot, Ogre::Camera* pCamera);
virtual ~MWSkyManager();
virtual void update(float duration);
virtual void enable();
virtual void disable();
virtual void setHour (double hour) {}
///< will be called even when sky is disabled.
virtual void setDate (int day, int month) {}
///< will be called even when sky is disabled.
virtual int getMasserPhase() const { return 0; }
///< 0 new moon, 1 waxing or waning cresecent, 2 waxing or waning half,
/// 3 waxing or waning gibbous, 4 full moon
virtual int getSecundaPhase() const { return 0; }
///< 0 new moon, 1 waxing or waning cresecent, 2 waxing or waning half,
/// 3 waxing or waning gibbous, 4 full moon
virtual void setMoonColour (bool red) {}
private:
Camera* mCamera;
SceneNode* mRootNode;
SceneManager* mSceneMgr;
MaterialPtr mCloudMaterial;
MaterialPtr mAtmosphereMaterial;
};
MWSkyManager::MWSkyManager (SceneNode* pMwRoot, Camera* pCamera)
{
mSceneMgr = pMwRoot->getCreator();
mRootNode = pMwRoot->createChildSceneNode();
// Atmosphere
NifOgre::NIFLoader::load("meshes\\sky_atmosphere.nif");
Entity* atmosphere_ent = mSceneMgr->createEntity("meshes\\sky_atmosphere.nif");
atmosphere_ent->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY);
Ogre::SceneNode* atmosphere_node = mRootNode->createChildSceneNode();
atmosphere_node->attachObject(atmosphere_ent);
mAtmosphereMaterial = atmosphere_ent->getSubEntity(0)->getMaterial();
// Clouds
NifOgre::NIFLoader::load("meshes\\sky_clouds_01.nif");
Entity* clouds_ent = mSceneMgr->createEntity("meshes\\sky_clouds_01.nif");
clouds_ent->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY);
SceneNode* clouds_node = mRootNode->createChildSceneNode();
clouds_node->attachObject(clouds_ent);
mCloudMaterial = clouds_ent->getSubEntity(0)->getMaterial();
// I'm not sure if the materials are being used by any other objects
// Make a unique "modifiable" copy of the materials to be sure
mCloudMaterial = mCloudMaterial->clone("Clouds");
clouds_ent->getSubEntity(0)->setMaterial(mCloudMaterial);
mAtmosphereMaterial = mAtmosphereMaterial->clone("Atmosphere");
atmosphere_ent->getSubEntity(0)->setMaterial(mAtmosphereMaterial);
// Default atmosphere color: light blue
mAtmosphereMaterial->getTechnique(0)->getPass(0)->setAmbient(0.235, 0.5, 0.73);
mAtmosphereMaterial->getTechnique(0)->getPass(0)->setDiffuse(0.0, 0.0, 0.0, 1.0);
// Set up an UV scroll animation to move the clouds
mCloudMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setScrollAnimation(0.01f, 0.01f);
// Disable depth writing so that the sky does not cover any objects
mCloudMaterial->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
mAtmosphereMaterial->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
// Alpha-blend the clouds with the atmosphere
mCloudMaterial->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
mCamera = pCamera;
mCamera->setFarClipDistance(50000.f);
}
MWSkyManager::~MWSkyManager()
{
}
void MWSkyManager::update(float duration)
{
// Sync the position of the skydomes with the camera
/// \todo for some reason this is 1 frame delayed, which causes the skydome move funnily when the camera moves
mRootNode->_setDerivedPosition(mCamera->getParentSceneNode()->_getDerivedPosition());
}
void MWSkyManager::enable()
{
mRootNode->setVisible(true);
}
void MWSkyManager::disable()
{
mRootNode->setVisible(false);
}
//
// Implements a Caelum sky with default settings.
//
// Note: this is intended as a temporary solution to provide some form of
// sky rendering. This code will obviously need significant tailoring to
// support fidelity with Morrowind's rendering. Before doing major work
// on this class, more research should be done to determine whether
// Caelum or another plug-in such as SkyX would be best for the long-term.
//
class CaelumManager : public SkyManager
{
protected:
Caelum::CaelumSystem* mpCaelumSystem;
public:
CaelumManager (Ogre::RenderWindow* pRenderWindow,
Ogre::Camera* pCamera,
const boost::filesystem::path& resDir);
virtual ~CaelumManager ();
virtual void update(float duration) {}
virtual void enable() {}
virtual void disable() {}
virtual void setHour (double hour) {}
///< will be called even when sky is disabled.
virtual void setDate (int day, int month) {}
///< will be called even when sky is disabled.
virtual int getMasserPhase() const { return 0; }
///< 0 new moon, 1 waxing or waning cresecent, 2 waxing or waning half,
/// 3 waxing or waning gibbous, 4 full moon
virtual int getSecundaPhase() const { return 0; }
///< 0 new moon, 1 waxing or waning cresecent, 2 waxing or waning half,
/// 3 waxing or waning gibbous, 4 full moon
virtual void setMoonColour (bool red) {}
};
CaelumManager::CaelumManager (Ogre::RenderWindow* pRenderWindow,
Ogre::Camera* pCamera,
const boost::filesystem::path& resDir)
: mpCaelumSystem (NULL)
{
using namespace Caelum;
assert(pCamera);
assert(pRenderWindow);
// Load the Caelum resources
//
ResourceGroupManager::getSingleton().addResourceLocation((resDir / "caelum").string(), "FileSystem", "Caelum");
ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
// Load the Caelum resources
//
Ogre::SceneManager* pScene = pCamera->getSceneManager();
Caelum::CaelumSystem::CaelumComponent componentMask = CaelumSystem::CAELUM_COMPONENTS_DEFAULT;
mpCaelumSystem = new Caelum::CaelumSystem (Root::getSingletonPtr(), pScene, componentMask);
// Set time acceleration.
mpCaelumSystem->getUniversalClock()->setTimeScale(128);
// Disable fog since OpenMW is handling OGRE fog elsewhere
mpCaelumSystem->setManageSceneFog(false);
// Change the camera far distance to make sure the sky is not clipped
pCamera->setFarClipDistance(50000);
// Register Caelum as an OGRE listener
pRenderWindow->addListener(mpCaelumSystem);
Root::getSingletonPtr()->addFrameListener(mpCaelumSystem);
}
CaelumManager::~CaelumManager()
{
if (mpCaelumSystem)
mpCaelumSystem->shutdown (false);
}
/// Creates and connects the sky rendering component to OGRE.
///
/// \return NULL on failure.
///
SkyManager* SkyManager::create (Ogre::RenderWindow* pRenderWindow,
Ogre::Camera* pCamera,
Ogre::SceneNode* pMwRoot,
const boost::filesystem::path& resDir)
{
SkyManager* pSkyManager = NULL;
try
{
//pSkyManager = new CaelumManager(pRenderWindow, pCamera, resDir);
pSkyManager = new MWSkyManager(pMwRoot, pCamera);
}
catch (Ogre::Exception& e)
{
std::cout << "\nOGRE Exception when attempting to add sky: "
<< e.getFullDescription().c_str() << std::endl;
}
catch (std::exception& e)
{
std::cout << "\nException when attempting to add sky: "
<< e.what() << std::endl;
}
return pSkyManager;
}
}