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# Conflicts: # apps/openmw-mp/Networking.cpp # apps/openmw-mp/Script/Functions/Objects.cpp # apps/openmw-mp/Script/Functions/Objects.hpp # apps/openmw-mp/processors/ObjectProcessor.cpp # apps/openmw-mp/processors/object/ProcessorContainer.hpp # apps/openmw-mp/processors/object/ProcessorDoorState.hpp # apps/openmw-mp/processors/object/ProcessorMusicPlay.hpp # apps/openmw-mp/processors/object/ProcessorObjectAnimPlay.hpp # apps/openmw-mp/processors/object/ProcessorObjectDelete.hpp # apps/openmw-mp/processors/object/ProcessorObjectLock.hpp # apps/openmw-mp/processors/object/ProcessorObjectMove.hpp # apps/openmw-mp/processors/object/ProcessorObjectPlace.hpp # apps/openmw-mp/processors/object/ProcessorObjectRotate.hpp # apps/openmw-mp/processors/object/ProcessorObjectScale.hpp # apps/openmw-mp/processors/object/ProcessorObjectSpawn.hpp # apps/openmw-mp/processors/object/ProcessorObjectState.hpp # apps/openmw-mp/processors/object/ProcessorObjectTrap.hpp # apps/openmw-mp/processors/object/ProcessorScriptGlobalFloat.hpp # apps/openmw-mp/processors/object/ProcessorScriptGlobalShort.hpp # apps/openmw-mp/processors/object/ProcessorScriptLocalFloat.hpp # apps/openmw-mp/processors/object/ProcessorScriptLocalShort.hpp # apps/openmw-mp/processors/object/ProcessorScriptMemberFloat.hpp # apps/openmw-mp/processors/object/ProcessorScriptMemberShort.hpp # apps/openmw-mp/processors/object/ProcessorVideoPlay.hpp # apps/openmw/mwmp/Networking.cpp # apps/openmw/mwmp/processors/object/BaseObjectProcessor.hpp # apps/openmw/mwmp/processors/object/ProcessorMusicPlay.hpp # apps/openmw/mwmp/processors/object/ProcessorScriptGlobalFloat.hpp # apps/openmw/mwmp/processors/object/ProcessorScriptGlobalShort.hpp # apps/openmw/mwmp/processors/object/ProcessorScriptMemberFloat.hpp # apps/openmw/mwmp/processors/object/ProcessorScriptMemberShort.hpp # apps/openmw/mwmp/processors/object/ProcessorVideoPlay.hpp
25 lines
590 B
C++
25 lines
590 B
C++
#ifndef OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP
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#define OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP
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#include "BaseObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptLocalFloat final: public BaseObjectProcessor
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{
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public:
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ProcessorScriptLocalFloat()
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{
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BPP_INIT(ID_SCRIPT_LOCAL_FLOAT)
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}
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virtual void Do(ObjectPacket &packet, ObjectList &objectList)
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{
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BaseObjectProcessor::Do(packet, objectList);
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objectList.setLocalFloats(ptrCellStore);
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}
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};
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}
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#endif //OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP
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