mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-15 20:19:56 +00:00
501 lines
19 KiB
C++
501 lines
19 KiB
C++
#include "vrviewer.hpp"
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#include "openxrmanagerimpl.hpp"
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#include "openxrswapchain.hpp"
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#include "vrenvironment.hpp"
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#include "vrsession.hpp"
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#include "vrframebuffer.hpp"
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#include "vrview.hpp"
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#include "../mwrender/vismask.hpp"
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#include <osgViewer/Renderer>
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#include <components/debug/gldebug.hpp>
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#include <components/sceneutil/mwshadowtechnique.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/misc/stereo.hpp>
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#include <components/sdlutil/sdlgraphicswindow.hpp>
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namespace MWVR
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{
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const std::array<const char*, 2> VRViewer::sViewNames = {
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"LeftEye",
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"RightEye"
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};
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// Callback to do construction with a graphics context
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class RealizeOperation : public osg::GraphicsOperation
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{
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public:
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RealizeOperation() : osg::GraphicsOperation("VRRealizeOperation", false) {};
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void operator()(osg::GraphicsContext* gc) override;
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bool realized();
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private:
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};
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VRViewer::VRViewer(
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osg::ref_ptr<osgViewer::Viewer> viewer)
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: mViewer(viewer)
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, mPreDraw(new PredrawCallback(this))
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, mPostDraw(new PostdrawCallback(this))
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, mUpdateViewCallback(new UpdateViewCallback(this))
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, mMsaaResolveTexture{}
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, mMirrorTexture{ nullptr }
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, mOpenXRConfigured(false)
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, mCallbacksConfigured(false)
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{
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mViewer->setRealizeOperation(new RealizeOperation());
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}
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VRViewer::~VRViewer(void)
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{
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}
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void VRViewer::traversals()
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{
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mViewer->updateTraversal();
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mViewer->renderingTraversals();
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}
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int parseResolution(std::string conf, int recommended, int max)
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{
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if (Misc::StringUtils::isNumber(conf))
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{
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int res = std::atoi(conf.c_str());
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if (res <= 0)
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return recommended;
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if (res > max)
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return max;
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return res;
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}
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conf = Misc::StringUtils::lowerCase(conf);
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if (conf == "auto" || conf == "recommended")
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{
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return recommended;
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}
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if (conf == "max")
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{
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return max;
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}
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return recommended;
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}
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static VRViewer::MirrorTextureEye mirrorTextureEyeFromString(const std::string& str)
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{
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if (Misc::StringUtils::ciEqual(str, "left"))
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return VRViewer::MirrorTextureEye::Left;
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if (Misc::StringUtils::ciEqual(str, "right"))
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return VRViewer::MirrorTextureEye::Right;
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if (Misc::StringUtils::ciEqual(str, "both"))
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return VRViewer::MirrorTextureEye::Both;
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return VRViewer::MirrorTextureEye::Both;
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}
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void VRViewer::configureXR(osg::GraphicsContext* gc)
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{
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std::unique_lock<std::mutex> lock(mMutex);
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if (mOpenXRConfigured)
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{
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return;
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}
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auto* xr = Environment::get().getManager();
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xr->realize(gc);
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// Run through initial events to start session
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// For the rest of runtime this is handled by vrsession
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xr->handleEvents();
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// Set up swapchain config
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mSwapchainConfig = xr->getRecommendedSwapchainConfig();
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std::array<std::string, 2> xConfString;
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std::array<std::string, 2> yConfString;
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xConfString[0] = Settings::Manager::getString("left eye resolution x", "VR");
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yConfString[0] = Settings::Manager::getString("left eye resolution y", "VR");
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xConfString[1] = Settings::Manager::getString("right eye resolution x", "VR");
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yConfString[1] = Settings::Manager::getString("right eye resolution y", "VR");
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for (unsigned i = 0; i < sViewNames.size(); i++)
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{
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auto name = sViewNames[i];
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mSwapchainConfig[i].selectedWidth = parseResolution(xConfString[i], mSwapchainConfig[i].recommendedWidth, mSwapchainConfig[i].maxWidth);
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mSwapchainConfig[i].selectedHeight = parseResolution(yConfString[i], mSwapchainConfig[i].recommendedHeight, mSwapchainConfig[i].maxHeight);
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mSwapchainConfig[i].selectedSamples =
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std::max(1, // OpenXR requires a non-zero value
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std::min(mSwapchainConfig[i].maxSamples,
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Settings::Manager::getInt("antialiasing", "Video")
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)
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);
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Log(Debug::Verbose) << name << " resolution: Recommended x=" << mSwapchainConfig[i].recommendedWidth << ", y=" << mSwapchainConfig[i].recommendedHeight;
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Log(Debug::Verbose) << name << " resolution: Max x=" << mSwapchainConfig[i].maxWidth << ", y=" << mSwapchainConfig[i].maxHeight;
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Log(Debug::Verbose) << name << " resolution: Selected x=" << mSwapchainConfig[i].selectedWidth << ", y=" << mSwapchainConfig[i].selectedHeight;
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mSwapchainConfig[i].name = sViewNames[i];
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if (i > 0)
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mSwapchainConfig[i].offsetWidth = mSwapchainConfig[i].selectedWidth + mSwapchainConfig[i].offsetWidth;
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mSwapchain[i].reset(new OpenXRSwapchain(gc->getState(), mSwapchainConfig[i]));
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mSubImages[i].width = mSwapchainConfig[i].selectedWidth;
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mSubImages[i].height = mSwapchainConfig[i].selectedHeight;
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mSubImages[i].x = mSubImages[i].y = 0;
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mSubImages[i].swapchain = mSwapchain[i].get();
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}
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int width = mSubImages[0].width + mSubImages[1].width;
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int height = std::max(mSubImages[0].height, mSubImages[1].height);
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int samples = std::max(mSwapchainConfig[0].selectedSamples, mSwapchainConfig[1].selectedSamples);
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mFramebuffer.reset(new VRFramebuffer(gc->getState(),width,height, samples));
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mFramebuffer->createColorBuffer(gc);
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mFramebuffer->createDepthBuffer(gc);
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mMsaaResolveTexture.reset(new VRFramebuffer(gc->getState(),width,height,0));
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mMsaaResolveTexture->createColorBuffer(gc);
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mGammaResolveTexture.reset(new VRFramebuffer(gc->getState(), width, height, 0));
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mGammaResolveTexture->createColorBuffer(gc);
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mGammaResolveTexture->createDepthBuffer(gc);
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mViewer->setReleaseContextAtEndOfFrameHint(false);
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mViewer->getCamera()->getGraphicsContext()->setSwapCallback(new VRViewer::SwapBuffersCallback(this));
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setupMirrorTexture();
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Log(Debug::Verbose) << "XR configured";
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mOpenXRConfigured = true;
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}
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void VRViewer::configureCallbacks()
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{
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if (mCallbacksConfigured)
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return;
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// Give the main camera an initial draw callback that disables camera setup (we don't want it)
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Misc::StereoView::instance().setUpdateViewCallback(mUpdateViewCallback);
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Misc::StereoView::instance().setInitialDrawCallback(new InitialDrawCallback(this));
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Misc::StereoView::instance().setPredrawCallback(mPreDraw);
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Misc::StereoView::instance().setPostdrawCallback(mPostDraw);
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//auto cullMask = Misc::StereoView::instance().getCullMask();
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auto cullMask = ~(MWRender::VisMask::Mask_UpdateVisitor | MWRender::VisMask::Mask_SimpleWater);
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cullMask &= ~MWRender::VisMask::Mask_GUI;
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cullMask |= MWRender::VisMask::Mask_3DGUI;
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Misc::StereoView::instance().setCullMask(cullMask);
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mCallbacksConfigured = true;
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}
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void VRViewer::setupMirrorTexture()
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{
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mMirrorTextureEnabled = Settings::Manager::getBool("mirror texture", "VR");
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mMirrorTextureEye = mirrorTextureEyeFromString(Settings::Manager::getString("mirror texture eye", "VR"));
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mFlipMirrorTextureOrder = Settings::Manager::getBool("flip mirror texture order", "VR");
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mMirrorTextureShouldBeCleanedUp = true;
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mMirrorTextureViews.clear();
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if (mMirrorTextureEye == MirrorTextureEye::Left || mMirrorTextureEye == MirrorTextureEye::Both)
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mMirrorTextureViews.push_back(sViewNames[(int)Side::LEFT_SIDE]);
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if (mMirrorTextureEye == MirrorTextureEye::Right || mMirrorTextureEye == MirrorTextureEye::Both)
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mMirrorTextureViews.push_back(sViewNames[(int)Side::RIGHT_SIDE]);
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if (mFlipMirrorTextureOrder)
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std::reverse(mMirrorTextureViews.begin(), mMirrorTextureViews.end());
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// TODO: If mirror is false either hide the window or paste something meaningful into it.
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// E.g. Fanart of Dagoth UR wearing a VR headset
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}
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void VRViewer::processChangedSettings(const std::set<std::pair<std::string, std::string>>& changed)
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{
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bool mirrorTextureChanged = false;
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for (Settings::CategorySettingVector::const_iterator it = changed.begin(); it != changed.end(); ++it)
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{
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if (it->first == "VR" && it->second == "mirror texture")
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{
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mirrorTextureChanged = true;
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}
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if (it->first == "VR" && it->second == "mirror texture eye")
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{
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mirrorTextureChanged = true;
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}
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if (it->first == "VR" && it->second == "flip mirror texture order")
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{
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mirrorTextureChanged = true;
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}
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}
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if (mirrorTextureChanged)
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setupMirrorTexture();
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}
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SubImage VRViewer::subImage(Side side)
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{
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return mSubImages[static_cast<int>(side)];
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}
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GLuint createShader(osg::GLExtensions* gl, const char* source, GLenum type)
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{
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GLint len = strlen(source);
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GLuint shader = gl->glCreateShader(type);
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gl->glShaderSource(shader, 1, &source, &len);
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gl->glCompileShader(shader);
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GLint isCompiled = 0;
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gl->glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled);
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if (isCompiled == GL_FALSE)
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{
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GLint maxLength = 0;
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gl->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
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std::vector<GLchar> infoLog(maxLength);
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gl->glGetShaderInfoLog(shader, maxLength, &maxLength, &infoLog[0]);
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gl->glDeleteShader(shader);
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Log(Debug::Error) << "Failed to compile shader: " << infoLog.data();
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return 0;
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}
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return shader;
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}
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void VRViewer::blit(osg::GraphicsContext* gc)
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{
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if (mMirrorTextureShouldBeCleanedUp)
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{
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mMirrorTexture = nullptr;
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mMirrorTextureShouldBeCleanedUp = false;
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}
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if (!mMirrorTextureEnabled)
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return;
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auto* traits = SDLUtil::GraphicsWindowSDL2::findContext(*mViewer)->getTraits();
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int screenWidth = traits->width;
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int screenHeight = traits->height;
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if (!mMirrorTexture)
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{
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;
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mMirrorTexture.reset(new VRFramebuffer(gc->getState(),
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screenWidth,
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screenHeight,
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0));
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mMirrorTexture->createColorBuffer(gc);
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}
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auto* state = gc->getState();
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auto* gl = osg::GLExtensions::Get(state->getContextID(), false);
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int mirrorWidth = screenWidth / mMirrorTextureViews.size();
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//// Since OpenXR does not include native support for mirror textures, we have to generate them ourselves
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//// which means resolving msaa twice.
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mMsaaResolveTexture->bindFramebuffer(gc, GL_FRAMEBUFFER_EXT);
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mFramebuffer->blit(gc, 0, 0, mFramebuffer->width(), mFramebuffer->height(), 0, 0, mMsaaResolveTexture->width(), mMsaaResolveTexture->height(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
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static bool first = true;
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static GLuint vShader = 0;
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static GLuint fShader = 0;
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static GLuint program = 0;
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static GLuint vbo = 0;
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static GLuint gammaUniform = 0;
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static GLuint contrastUniform = 0;
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if (first)
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{
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first = false;
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const char* vSource = "#version 120\n varying vec2 uv; void main(){ gl_Position = vec4(gl_Vertex.xy*2.0 - 1, 0, 1); uv = gl_Vertex.xy;}";
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const char* fSource = "#version 120\n varying vec2 uv; uniform sampler2D t; uniform float gamma; uniform float contrast;"
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"void main() {"
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"vec4 color1 = texture2D(t, uv);"
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"vec3 rgb = color1.rgb;"
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"rgb = (rgb - 0.5f) * contrast + 0.5f;"
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"rgb = pow(rgb, vec3(1.0/gamma));"
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"gl_FragColor = vec4(rgb, color1.a);"
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"}";
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vShader = createShader(gl, vSource, GL_VERTEX_SHADER);
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fShader = createShader(gl, fSource, GL_FRAGMENT_SHADER);
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program = gl->glCreateProgram();
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gl->glAttachShader(program, vShader);
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gl->glAttachShader(program, fShader);
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gl->glLinkProgram(program);
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GLint isCompiled = 0;
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gl->glGetProgramiv(program, GL_LINK_STATUS, &isCompiled);
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if (isCompiled == GL_FALSE)
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{
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GLint maxLength = 0;
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gl->glGetProgramInfoLog(program, 0, &maxLength, nullptr);
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std::vector<GLchar> infoLog(maxLength);
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gl->glGetProgramInfoLog(program, maxLength, &maxLength, &infoLog[0]);
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gl->glDeleteProgram(program);
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program = 0;
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Log(Debug::Error) << "Failed to link program: " << infoLog.data();
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}
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if (program)
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{
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GLfloat vertices[] =
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{
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0, 0, 0, 0,
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1, 0, 0, 0,
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1, 1, 0, 0,
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0, 0, 0, 0,
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1, 1, 0, 0,
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0, 1, 0, 0
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};
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gl->glGenBuffers(1, &vbo);
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gl->glBindBuffer(GL_ARRAY_BUFFER_ARB, vbo);
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gl->glBufferData(GL_ARRAY_BUFFER_ARB, sizeof(vertices), vertices, GL_STATIC_DRAW);
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gammaUniform = gl->glGetUniformLocation(program, "gamma");
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contrastUniform = gl->glGetUniformLocation(program, "contrast");
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}
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}
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mGammaResolveTexture->bindFramebuffer(gc, GL_FRAMEBUFFER_EXT);
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if (program > 0)
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{
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gl->glUseProgram(program);
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gl->glBindVertexArray(0);
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glViewport(0, 0, mGammaResolveTexture->width(), mGammaResolveTexture->height());
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gl->glUniform1f(gammaUniform, Settings::Manager::getFloat("gamma", "Video"));
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gl->glUniform1f(contrastUniform, Settings::Manager::getFloat("contrast", "Video"));
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gl->glBindBuffer(GL_ARRAY_BUFFER_ARB, vbo);
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glVertexPointer(4, GL_FLOAT, 0, 0);
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gl->glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, mMsaaResolveTexture->colorBuffer());
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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glDisable(GL_BLEND);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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gl->glUseProgram(0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glEnable(GL_BLEND);
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gl->glBindBuffer(GL_ARRAY_BUFFER_ARB, 0);
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}
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else
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mMsaaResolveTexture->blit(gc, 0, 0, mMsaaResolveTexture->width(), mMsaaResolveTexture->height(), 0, 0, mGammaResolveTexture->width(), mGammaResolveTexture->height(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
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mFramebuffer->blit(gc, 0, 0, mFramebuffer->width(), mFramebuffer->height(), 0, 0, mGammaResolveTexture->width(), mGammaResolveTexture->height(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
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if (mMirrorTexture)
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{
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mMirrorTexture->bindFramebuffer(gc, GL_FRAMEBUFFER_EXT);
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mMsaaResolveTexture->blit(gc, 0, 0, mMsaaResolveTexture->width(), mMsaaResolveTexture->height(), 0, 0, screenWidth, screenHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR);
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gl->glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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mMirrorTexture->blit(gc, 0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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}
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mSwapchain[0]->endFrame(gc, *mGammaResolveTexture);
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mSwapchain[1]->endFrame(gc, *mGammaResolveTexture);
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gl->glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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}
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void
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VRViewer::SwapBuffersCallback::swapBuffersImplementation(
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osg::GraphicsContext* gc)
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{
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mViewer->swapBuffersCallback(gc);
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}
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void
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RealizeOperation::operator()(
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osg::GraphicsContext* gc)
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{
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if (Debug::shouldDebugOpenGL())
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Debug::EnableGLDebugOperation()(gc);
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Environment::get().getViewer()->configureXR(gc);
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}
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bool
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RealizeOperation::realized()
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{
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return Environment::get().getViewer()->xrConfigured();
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}
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void VRViewer::initialDrawCallback(osg::RenderInfo& info)
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{
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if (mRenderingReady)
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return;
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Environment::get().getSession()->beginPhase(VRSession::FramePhase::Draw);
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if (Environment::get().getSession()->getFrame(VRSession::FramePhase::Draw)->mShouldRender)
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{
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mSwapchain[0]->beginFrame(info.getState()->getGraphicsContext());
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mSwapchain[1]->beginFrame(info.getState()->getGraphicsContext());
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}
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mViewer->getCamera()->setViewport(0, 0, mFramebuffer->width(), mFramebuffer->height());
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osg::GraphicsOperation* graphicsOperation = info.getCurrentCamera()->getRenderer();
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osgViewer::Renderer* renderer = dynamic_cast<osgViewer::Renderer*>(graphicsOperation);
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if (renderer != nullptr)
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{
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// Disable normal OSG FBO camera setup
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renderer->setCameraRequiresSetUp(false);
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}
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mRenderingReady = true;
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}
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void VRViewer::preDrawCallback(osg::RenderInfo& info)
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{
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if (Environment::get().getSession()->getFrame(VRSession::FramePhase::Draw)->mShouldRender)
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{
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mFramebuffer->bindFramebuffer(info.getState()->getGraphicsContext(), GL_FRAMEBUFFER_EXT);
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//mSwapchain->framebuffer()->bindFramebuffer(info.getState()->getGraphicsContext(), GL_FRAMEBUFFER_EXT);
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}
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}
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void VRViewer::postDrawCallback(osg::RenderInfo& info)
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{
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auto* camera = info.getCurrentCamera();
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auto name = camera->getName();
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// This happens sometimes, i've not been able to catch it when as happens
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// to see why and how i can stop it.
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if (camera->getPreDrawCallback() != mPreDraw)
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{
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camera->setPreDrawCallback(mPreDraw);
|
|
Log(Debug::Warning) << ("osg overwrote predraw");
|
|
}
|
|
}
|
|
|
|
void VRViewer::swapBuffersCallback(osg::GraphicsContext* gc)
|
|
{
|
|
auto* session = Environment::get().getSession();
|
|
session->swapBuffers(gc, *this);
|
|
mRenderingReady = false;
|
|
}
|
|
|
|
void VRViewer::updateView(Misc::View& left, Misc::View& right)
|
|
{
|
|
auto phase = VRSession::FramePhase::Update;
|
|
auto session = Environment::get().getSession();
|
|
auto& frame = session->getFrame(phase);
|
|
|
|
if (frame->mShouldRender)
|
|
{
|
|
left = frame->mPredictedPoses.view[static_cast<int>(Side::LEFT_SIDE)];
|
|
right = frame->mPredictedPoses.view[static_cast<int>(Side::RIGHT_SIDE)];
|
|
}
|
|
}
|
|
|
|
void VRViewer::UpdateViewCallback::updateView(Misc::View& left, Misc::View& right)
|
|
{
|
|
mViewer->updateView(left, right);
|
|
}
|
|
}
|