A mirror of the official tes3mp repository
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Go to file
Kyle Cooley 71040659ac Fix gcc build 7 years ago
CI Set compiler at start, bit of cleanup, luajit 7 years ago
apps Fix gcc build 7 years ago
cmake Look for sol in extern 7 years ago
components Merge pull request #415 from TES3MP/0.6.3 while resolving conflicts 7 years ago
docs Merge pull request #400 from OpenMW/master while resolving conflicts 7 years ago
extern Merge pull request #409 from TES3MP/0.6.3 while resolving conflicts 7 years ago
files Merge pull request #413 from TES3MP/0.6.3 while resolving conflicts 7 years ago
manual/opencs remove latex error 10 years ago
.editorconfig Add an EditorConfig file 7 years ago
.gitignore Merge pull request #369 from OpenMW/master 7 years ago
.gitmodules [General] Modernize Script API 7 years ago
.travis.yml Set compiler at start, bit of cleanup, luajit 7 years ago
AUTHORS.md Update AUTHORS.md 7 years ago
CHANGELOG.md updated changelog 7 years ago
CMakeLists.txt Merge pull request #409 from TES3MP/0.6.3 while resolving conflicts 7 years ago
CONTRIBUTING.md Add section on dealing with regressions 7 years ago
LICENSE http to https for supported urls (#1625) 7 years ago
README.md Merge pull request #394 from TES3MP/0.6.3 while resolving conflicts 7 years ago
appveyor.yml Fix "curl: command not found" error 8 years ago
tes3mp-changelog.md [Documentation] Update changelog for 0.6.2 7 years ago
tes3mp-credits.md [Documentation] Update credits 7 years ago

README.md

TES3MP

Build Status

TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source engine recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind".

  • TES3MP version: 0.7-alpha
  • OpenMW version: 0.43.0
  • License: GPLv3 (see LICENSE for more information)

Font Licenses:

Project Status

Version changelog

As of version 0.6, TES3MP is playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.

Serverside Lua scripts are used to save and load the state of most of the aforementioned.

Please note that version 0.7 has involved rewriting a significant portion of our code and is not yet playable. You should use the latest 0.6 release for now.

Contributing

Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.

Test sessions are often advertised on our Discord server or in our Steam group.

Feel free to contact the team members for any questions you might have.

Getting Started

Donations

You can benefit the project by contributing to the Patreon pages of our two developers, Koncord and David Cernat, as well as by supporting OpenMW.