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openmw-tes3mp/apps/openmw-mp/Script/Functions/Actors.hpp

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7.6 KiB
C++

#ifndef OPENMW_ACTORAPI_HPP
#define OPENMW_ACTORAPI_HPP
#define ACTORAPI \
{"ReadLastActorList", ActorFunctions::ReadLastActorList},\
{"ReadCellActorList", ActorFunctions::ReadCellActorList},\
{"InitializeActorList", ActorFunctions::InitializeActorList},\
\
{"GetActorListSize", ActorFunctions::GetActorListSize},\
{"GetActorListAction", ActorFunctions::GetActorListAction},\
\
{"GetActorCell", ActorFunctions::GetActorCell},\
{"GetActorRefId", ActorFunctions::GetActorRefId},\
{"GetActorRefNumIndex", ActorFunctions::GetActorRefNumIndex},\
{"GetActorMpNum", ActorFunctions::GetActorMpNum},\
\
{"GetActorPosX", ActorFunctions::GetActorPosX},\
{"GetActorPosY", ActorFunctions::GetActorPosY},\
{"GetActorPosZ", ActorFunctions::GetActorPosZ},\
{"GetActorRotX", ActorFunctions::GetActorRotX},\
{"GetActorRotY", ActorFunctions::GetActorRotY},\
{"GetActorRotZ", ActorFunctions::GetActorRotZ},\
\
{"GetActorHealthBase", ActorFunctions::GetActorHealthBase},\
{"GetActorHealthCurrent", ActorFunctions::GetActorHealthCurrent},\
{"GetActorHealthModified", ActorFunctions::GetActorHealthModified},\
{"GetActorMagickaBase", ActorFunctions::GetActorMagickaBase},\
{"GetActorMagickaCurrent", ActorFunctions::GetActorMagickaCurrent},\
{"GetActorMagickaModified", ActorFunctions::GetActorMagickaModified},\
{"GetActorFatigueBase", ActorFunctions::GetActorFatigueBase},\
{"GetActorFatigueCurrent", ActorFunctions::GetActorFatigueCurrent},\
{"GetActorFatigueModified", ActorFunctions::GetActorFatigueModified},\
\
{"GetActorEquipmentItemRefId", ActorFunctions::GetActorEquipmentItemRefId},\
{"GetActorEquipmentItemCount", ActorFunctions::GetActorEquipmentItemCount},\
{"GetActorEquipmentItemCharge", ActorFunctions::GetActorEquipmentItemCharge},\
\
{"DoesActorHavePosition", ActorFunctions::DoesActorHavePosition},\
{"DoesActorHaveStatsDynamic", ActorFunctions::DoesActorHaveStatsDynamic},\
\
{"SetActorListCell", ActorFunctions::SetActorListCell},\
{"SetActorListAction", ActorFunctions::SetActorListAction},\
\
{"SetActorCell", ActorFunctions::SetActorCell},\
{"SetActorRefId", ActorFunctions::SetActorRefId},\
{"SetActorRefNumIndex", ActorFunctions::SetActorRefNumIndex},\
{"SetActorMpNum", ActorFunctions::SetActorMpNum},\
\
{"SetActorPosition", ActorFunctions::SetActorPosition},\
{"SetActorRotation", ActorFunctions::SetActorRotation},\
\
{"SetActorHealthBase", ActorFunctions::SetActorHealthBase},\
{"SetActorHealthCurrent", ActorFunctions::SetActorHealthCurrent},\
{"SetActorHealthModified", ActorFunctions::SetActorHealthModified},\
{"SetActorMagickaBase", ActorFunctions::SetActorMagickaBase},\
{"SetActorMagickaCurrent", ActorFunctions::SetActorMagickaCurrent},\
{"SetActorMagickaModified", ActorFunctions::SetActorMagickaModified},\
{"SetActorFatigueBase", ActorFunctions::SetActorFatigueBase},\
{"SetActorFatigueCurrent", ActorFunctions::SetActorFatigueCurrent},\
{"SetActorFatigueModified", ActorFunctions::SetActorFatigueModified},\
\
{"EquipActorItem", ActorFunctions::EquipActorItem},\
{"UnequipActorItem", ActorFunctions::UnequipActorItem},\
\
{"AddActor", ActorFunctions::AddActor},\
\
{"SendActorList", ActorFunctions::SendActorList},\
{"SendActorAuthority", ActorFunctions::SendActorAuthority},\
{"SendActorPosition", ActorFunctions::SendActorPosition},\
{"SendActorStatsDynamic", ActorFunctions::SendActorStatsDynamic},\
{"SendActorEquipment", ActorFunctions::SendActorEquipment},\
{"SendActorCellChange", ActorFunctions::SendActorCellChange}
class ActorFunctions
{
public:
static void ReadLastActorList() noexcept;
static void ReadCellActorList(const char* cellDescription) noexcept;
static void InitializeActorList(unsigned short pid) noexcept;
static unsigned int GetActorListSize() noexcept;
static unsigned char GetActorListAction() noexcept;
static const char *GetActorCell(unsigned int i) noexcept;
static const char *GetActorRefId(unsigned int i) noexcept;
static int GetActorRefNumIndex(unsigned int i) noexcept;
static int GetActorMpNum(unsigned int i) noexcept;
static double GetActorPosX(unsigned int i) noexcept;
static double GetActorPosY(unsigned int i) noexcept;
static double GetActorPosZ(unsigned int i) noexcept;
static double GetActorRotX(unsigned int i) noexcept;
static double GetActorRotY(unsigned int i) noexcept;
static double GetActorRotZ(unsigned int i) noexcept;
static double GetActorHealthBase(unsigned int i) noexcept;
static double GetActorHealthCurrent(unsigned int i) noexcept;
static double GetActorHealthModified(unsigned int i) noexcept;
static double GetActorMagickaBase(unsigned int i) noexcept;
static double GetActorMagickaCurrent(unsigned int i) noexcept;
static double GetActorMagickaModified(unsigned int i) noexcept;
static double GetActorFatigueBase(unsigned int i) noexcept;
static double GetActorFatigueCurrent(unsigned int i) noexcept;
static double GetActorFatigueModified(unsigned int i) noexcept;
static const char *GetActorEquipmentItemRefId(unsigned int i, unsigned short slot) noexcept;
static int GetActorEquipmentItemCount(unsigned int i, unsigned short slot) noexcept;
static int GetActorEquipmentItemCharge(unsigned int i, unsigned short slot) noexcept;
static bool DoesActorHavePosition(unsigned int i) noexcept;
static bool DoesActorHaveStatsDynamic(unsigned int i) noexcept;
static void SetActorListCell(const char* cellDescription) noexcept;
static void SetActorListAction(unsigned char action) noexcept;
static void SetActorCell(const char* cellDescription) noexcept;
static void SetActorRefId(const char* refId) noexcept;
static void SetActorRefNumIndex(int refNumIndex) noexcept;
static void SetActorMpNum(int mpNum) noexcept;
static void SetActorPosition(double x, double y, double z) noexcept;
static void SetActorRotation(double x, double y, double z) noexcept;
static void SetActorHealthBase(double value) noexcept;
static void SetActorHealthCurrent(double value) noexcept;
static void SetActorHealthModified(double value) noexcept;
static void SetActorMagickaBase(double value) noexcept;
static void SetActorMagickaCurrent(double value) noexcept;
static void SetActorMagickaModified(double value) noexcept;
static void SetActorFatigueBase(double value) noexcept;
static void SetActorFatigueCurrent(double value) noexcept;
static void SetActorFatigueModified(double value) noexcept;
static void EquipActorItem(unsigned short slot, const char* refId, unsigned int count, int charge) noexcept;
static void UnequipActorItem(unsigned short slot) noexcept;
static void AddActor() noexcept;
static void SendActorList() noexcept;
static void SendActorAuthority() noexcept;
static void SendActorPosition() noexcept;
static void SendActorStatsDynamic() noexcept;
static void SendActorEquipment() noexcept;
static void SendActorCellChange() noexcept;
};
#endif //OPENMW_ACTORAPI_HPP