mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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149 lines
7.6 KiB
C++
149 lines
7.6 KiB
C++
#ifndef OPENMW_ACTORAPI_HPP
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#define OPENMW_ACTORAPI_HPP
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#define ACTORAPI \
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{"ReadLastActorList", ActorFunctions::ReadLastActorList},\
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{"ReadCellActorList", ActorFunctions::ReadCellActorList},\
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{"InitializeActorList", ActorFunctions::InitializeActorList},\
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\
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{"GetActorListSize", ActorFunctions::GetActorListSize},\
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{"GetActorListAction", ActorFunctions::GetActorListAction},\
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\
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{"GetActorCell", ActorFunctions::GetActorCell},\
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{"GetActorRefId", ActorFunctions::GetActorRefId},\
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{"GetActorRefNumIndex", ActorFunctions::GetActorRefNumIndex},\
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{"GetActorMpNum", ActorFunctions::GetActorMpNum},\
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\
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{"GetActorPosX", ActorFunctions::GetActorPosX},\
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{"GetActorPosY", ActorFunctions::GetActorPosY},\
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{"GetActorPosZ", ActorFunctions::GetActorPosZ},\
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{"GetActorRotX", ActorFunctions::GetActorRotX},\
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{"GetActorRotY", ActorFunctions::GetActorRotY},\
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{"GetActorRotZ", ActorFunctions::GetActorRotZ},\
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\
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{"GetActorHealthBase", ActorFunctions::GetActorHealthBase},\
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{"GetActorHealthCurrent", ActorFunctions::GetActorHealthCurrent},\
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{"GetActorHealthModified", ActorFunctions::GetActorHealthModified},\
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{"GetActorMagickaBase", ActorFunctions::GetActorMagickaBase},\
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{"GetActorMagickaCurrent", ActorFunctions::GetActorMagickaCurrent},\
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{"GetActorMagickaModified", ActorFunctions::GetActorMagickaModified},\
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{"GetActorFatigueBase", ActorFunctions::GetActorFatigueBase},\
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{"GetActorFatigueCurrent", ActorFunctions::GetActorFatigueCurrent},\
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{"GetActorFatigueModified", ActorFunctions::GetActorFatigueModified},\
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\
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{"GetActorEquipmentItemRefId", ActorFunctions::GetActorEquipmentItemRefId},\
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{"GetActorEquipmentItemCount", ActorFunctions::GetActorEquipmentItemCount},\
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{"GetActorEquipmentItemCharge", ActorFunctions::GetActorEquipmentItemCharge},\
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\
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{"DoesActorHavePosition", ActorFunctions::DoesActorHavePosition},\
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{"DoesActorHaveStatsDynamic", ActorFunctions::DoesActorHaveStatsDynamic},\
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\
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{"SetActorListCell", ActorFunctions::SetActorListCell},\
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{"SetActorListAction", ActorFunctions::SetActorListAction},\
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\
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{"SetActorCell", ActorFunctions::SetActorCell},\
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{"SetActorRefId", ActorFunctions::SetActorRefId},\
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{"SetActorRefNumIndex", ActorFunctions::SetActorRefNumIndex},\
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{"SetActorMpNum", ActorFunctions::SetActorMpNum},\
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\
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{"SetActorPosition", ActorFunctions::SetActorPosition},\
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{"SetActorRotation", ActorFunctions::SetActorRotation},\
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\
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{"SetActorHealthBase", ActorFunctions::SetActorHealthBase},\
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{"SetActorHealthCurrent", ActorFunctions::SetActorHealthCurrent},\
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{"SetActorHealthModified", ActorFunctions::SetActorHealthModified},\
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{"SetActorMagickaBase", ActorFunctions::SetActorMagickaBase},\
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{"SetActorMagickaCurrent", ActorFunctions::SetActorMagickaCurrent},\
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{"SetActorMagickaModified", ActorFunctions::SetActorMagickaModified},\
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{"SetActorFatigueBase", ActorFunctions::SetActorFatigueBase},\
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{"SetActorFatigueCurrent", ActorFunctions::SetActorFatigueCurrent},\
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{"SetActorFatigueModified", ActorFunctions::SetActorFatigueModified},\
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\
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{"EquipActorItem", ActorFunctions::EquipActorItem},\
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{"UnequipActorItem", ActorFunctions::UnequipActorItem},\
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\
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{"AddActor", ActorFunctions::AddActor},\
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\
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{"SendActorList", ActorFunctions::SendActorList},\
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{"SendActorAuthority", ActorFunctions::SendActorAuthority},\
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{"SendActorPosition", ActorFunctions::SendActorPosition},\
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{"SendActorStatsDynamic", ActorFunctions::SendActorStatsDynamic},\
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{"SendActorEquipment", ActorFunctions::SendActorEquipment},\
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{"SendActorCellChange", ActorFunctions::SendActorCellChange}
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class ActorFunctions
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{
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public:
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static void ReadLastActorList() noexcept;
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static void ReadCellActorList(const char* cellDescription) noexcept;
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static void InitializeActorList(unsigned short pid) noexcept;
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static unsigned int GetActorListSize() noexcept;
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static unsigned char GetActorListAction() noexcept;
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static const char *GetActorCell(unsigned int i) noexcept;
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static const char *GetActorRefId(unsigned int i) noexcept;
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static int GetActorRefNumIndex(unsigned int i) noexcept;
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static int GetActorMpNum(unsigned int i) noexcept;
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static double GetActorPosX(unsigned int i) noexcept;
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static double GetActorPosY(unsigned int i) noexcept;
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static double GetActorPosZ(unsigned int i) noexcept;
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static double GetActorRotX(unsigned int i) noexcept;
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static double GetActorRotY(unsigned int i) noexcept;
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static double GetActorRotZ(unsigned int i) noexcept;
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static double GetActorHealthBase(unsigned int i) noexcept;
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static double GetActorHealthCurrent(unsigned int i) noexcept;
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static double GetActorHealthModified(unsigned int i) noexcept;
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static double GetActorMagickaBase(unsigned int i) noexcept;
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static double GetActorMagickaCurrent(unsigned int i) noexcept;
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static double GetActorMagickaModified(unsigned int i) noexcept;
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static double GetActorFatigueBase(unsigned int i) noexcept;
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static double GetActorFatigueCurrent(unsigned int i) noexcept;
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static double GetActorFatigueModified(unsigned int i) noexcept;
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static const char *GetActorEquipmentItemRefId(unsigned int i, unsigned short slot) noexcept;
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static int GetActorEquipmentItemCount(unsigned int i, unsigned short slot) noexcept;
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static int GetActorEquipmentItemCharge(unsigned int i, unsigned short slot) noexcept;
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static bool DoesActorHavePosition(unsigned int i) noexcept;
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static bool DoesActorHaveStatsDynamic(unsigned int i) noexcept;
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static void SetActorListCell(const char* cellDescription) noexcept;
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static void SetActorListAction(unsigned char action) noexcept;
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static void SetActorCell(const char* cellDescription) noexcept;
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static void SetActorRefId(const char* refId) noexcept;
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static void SetActorRefNumIndex(int refNumIndex) noexcept;
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static void SetActorMpNum(int mpNum) noexcept;
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static void SetActorPosition(double x, double y, double z) noexcept;
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static void SetActorRotation(double x, double y, double z) noexcept;
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static void SetActorHealthBase(double value) noexcept;
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static void SetActorHealthCurrent(double value) noexcept;
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static void SetActorHealthModified(double value) noexcept;
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static void SetActorMagickaBase(double value) noexcept;
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static void SetActorMagickaCurrent(double value) noexcept;
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static void SetActorMagickaModified(double value) noexcept;
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static void SetActorFatigueBase(double value) noexcept;
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static void SetActorFatigueCurrent(double value) noexcept;
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static void SetActorFatigueModified(double value) noexcept;
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static void EquipActorItem(unsigned short slot, const char* refId, unsigned int count, int charge) noexcept;
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static void UnequipActorItem(unsigned short slot) noexcept;
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static void AddActor() noexcept;
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static void SendActorList() noexcept;
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static void SendActorAuthority() noexcept;
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static void SendActorPosition() noexcept;
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static void SendActorStatsDynamic() noexcept;
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static void SendActorEquipment() noexcept;
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static void SendActorCellChange() noexcept;
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};
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#endif //OPENMW_ACTORAPI_HPP
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