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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actiondoor.hpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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Add initial player inventory when new game is started
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2013-04-15 02:56:23 +02:00 |
actionequip.hpp
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actionopen.cpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
actionopen.hpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
actionread.cpp
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actionread.hpp
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actionrepair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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cellfunctors.hpp
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Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
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2013-04-17 17:06:30 +02:00 |
cells.cpp
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Fix inventory/container content loading so that it's done for dynamically spawned objects as well
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2013-07-31 00:02:24 +02:00 |
cells.hpp
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Fix inventory/container content loading so that it's done for dynamically spawned objects as well
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2013-07-31 00:02:24 +02:00 |
cellstore.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
cellstore.hpp
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removed another redundant include
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2013-04-04 12:42:38 +02:00 |
class.cpp
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Move getEvasion to CreatureStats
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2013-08-02 00:21:01 -07:00 |
class.hpp
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Move getEvasion to CreatureStats
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2013-08-02 00:21:01 -07:00 |
containerstore.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
containerstore.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
customdata.hpp
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esmstore.cpp
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Added new game button
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2013-05-15 17:54:18 +02:00 |
esmstore.hpp
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Some fixes
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2013-05-15 22:38:53 +02:00 |
failedaction.cpp
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Remove unnecessary WindowManager::messageBox arguments
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2013-03-30 12:56:37 +01:00 |
failedaction.hpp
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fallback.cpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
fallback.hpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
globals.cpp
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Insert records that may not exist in vanilla MW
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2013-05-01 12:47:50 +02:00 |
globals.hpp
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inventorystore.cpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
inventorystore.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
livecellref.hpp
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some cleanup
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2013-04-04 12:23:06 +02:00 |
localscripts.cpp
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localscripts.hpp
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manualref.hpp
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CELL record corrections
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2013-03-27 17:27:43 +01:00 |
nullaction.hpp
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physicssystem.cpp
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silenced some warnings
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2013-08-03 15:26:53 +02:00 |
physicssystem.hpp
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Try to figure out what gets hit
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2013-07-25 12:58:43 -07:00 |
player.cpp
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Show sneak indicator when sneaking
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2013-08-03 03:03:29 +02:00 |
player.hpp
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Fix mouse movement events being discarded when there's more than one event in a frame
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2013-06-12 16:07:46 +02:00 |
ptr.cpp
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ptr.hpp
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Added new game button
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2013-05-15 17:54:18 +02:00 |
recordcmp.hpp
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refdata.cpp
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Don't store the player base node in MWRender::Player
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2013-04-28 23:44:44 -07:00 |
refdata.hpp
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Don't store the player base node in MWRender::Player
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2013-04-28 23:44:44 -07:00 |
scene.cpp
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Update the player's Ptr in mwrender when changing cells
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2013-07-17 19:11:03 -07:00 |
scene.hpp
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Added new game button
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2013-05-15 17:54:18 +02:00 |
store.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
store.hpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Restored window resizing
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2013-07-29 02:32:08 +02:00 |
weather.hpp
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Implement the ModRegion script function
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2013-07-27 07:10:18 -07:00 |
worldimp.cpp
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Fix the initial player inventory being added twice when starting a new game
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2013-07-31 21:00:58 +02:00 |
worldimp.hpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |