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Until now, the fact that charGenThread() returned false whenever the player had a menu open was preventing Main::UpdateWorld() from running at all with a menu open. The result was that no player packets from LocalPlayer::Update() were being sent by a player in a menu. |
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| .. | ||
| bsatool | ||
| esmtool | ||
| essimporter | ||
| launcher | ||
| mwiniimporter | ||
| niftest | ||
| opencs | ||
| openmw | ||
| openmw-mp | ||
| openmw_test_suite | ||
| wizard | ||
| doc.hpp | ||