mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 23:53:52 +00:00
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
48 lines
901 B
C++
48 lines
901 B
C++
//
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// Created by koncord on 12.08.17.
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//
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#pragma once
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#include <sol.hpp>
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class LuaState;
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class Timer
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{
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friend class TimerController;
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public:
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static void Init(LuaState &lua);
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public:
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bool isElapsed();
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void stop();
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void start();
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void restart(long msec);
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Timer() = delete;
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~Timer();
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protected:
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Timer(sol::environment &env, sol::function &callback, long msec, sol::table &args);
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void tick();
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private:
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double startTime, targetMsec;
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sol::function callback;
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sol::table data;
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sol::environment env;
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bool end;
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};
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class TimerController
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{
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public:
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static void Init(LuaState &lua);
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public:
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std::shared_ptr<Timer> create(sol::environment env, sol::function callback, long msec, sol::table args);
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void kill(std::shared_ptr<Timer> timer);
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void terminate();
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void tick();
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private:
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std::vector<std::shared_ptr<Timer>> timers;
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};
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