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https://github.com/TES3MP/openmw-tes3mp.git
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109 lines
3.2 KiB
C++
109 lines
3.2 KiB
C++
#include "navigator.hpp"
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#include "debug.hpp"
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#include "settingsutils.hpp"
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#include <Recast.h>
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namespace DetourNavigator
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{
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Navigator::Navigator(const Settings& settings)
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: mSettings(settings)
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, mNavMeshManager(mSettings)
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{
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}
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void Navigator::addAgent(const osg::Vec3f& agentHalfExtents)
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{
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++mAgents[agentHalfExtents];
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mNavMeshManager.addAgent(agentHalfExtents);
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}
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void Navigator::removeAgent(const osg::Vec3f& agentHalfExtents)
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{
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const auto it = mAgents.find(agentHalfExtents);
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if (it == mAgents.end() || --it->second)
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return;
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mAgents.erase(it);
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mNavMeshManager.reset(agentHalfExtents);
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}
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bool Navigator::addObject(std::size_t id, const btCollisionShape& shape, const btTransform& transform)
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{
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return mNavMeshManager.addObject(id, shape, transform, AreaType_ground);
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}
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bool Navigator::addObject(std::size_t id, const ObjectShapes& shapes, const btTransform& transform)
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{
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bool result = addObject(id, shapes.mShape, transform);
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if (shapes.mAvoid)
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{
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const auto avoidId = reinterpret_cast<std::size_t>(shapes.mAvoid);
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if (mNavMeshManager.addObject(avoidId, *shapes.mAvoid, transform, AreaType_null))
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{
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updateAvoidShapeId(id, avoidId);
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result = true;
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}
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}
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return result;
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}
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bool Navigator::updateObject(std::size_t id, const btCollisionShape& shape, const btTransform& transform)
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{
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return mNavMeshManager.updateObject(id, shape, transform, AreaType_ground);
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}
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bool Navigator::updateObject(std::size_t id, const ObjectShapes& shapes, const btTransform& transform)
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{
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bool result = updateObject(id, shapes.mShape, transform);
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if (shapes.mAvoid)
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{
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const auto avoidId = reinterpret_cast<std::size_t>(shapes.mAvoid);
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if (mNavMeshManager.updateObject(avoidId, *shapes.mAvoid, transform, AreaType_null))
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{
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updateAvoidShapeId(id, avoidId);
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result = true;
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}
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}
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return result;
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}
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bool Navigator::removeObject(std::size_t id)
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{
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bool result = mNavMeshManager.removeObject(id);
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const auto avoid = mAvoidIds.find(id);
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if (avoid == mAvoidIds.end())
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return result;
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return mNavMeshManager.removeObject(avoid->second) || result;
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}
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void Navigator::update(const osg::Vec3f& playerPosition)
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{
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for (const auto& v : mAgents)
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mNavMeshManager.update(playerPosition, v.first);
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}
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void Navigator::wait()
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{
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mNavMeshManager.wait();
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}
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std::map<osg::Vec3f, std::shared_ptr<NavMeshCacheItem>> Navigator::getNavMeshes() const
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{
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return mNavMeshManager.getNavMeshes();
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}
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const Settings& Navigator::getSettings() const
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{
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return mSettings;
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}
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void Navigator::updateAvoidShapeId(std::size_t id, std::size_t avoidId)
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{
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auto inserted = mAvoidIds.insert(std::make_pair(id, avoidId));
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if (!inserted.second)
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{
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mNavMeshManager.removeObject(inserted.first->second);
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inserted.second = avoidId;
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}
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}
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}
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