mirror of
				https://github.com/TES3MP/openmw-tes3mp.git
				synced 2025-11-03 02:56:42 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			321 lines
		
	
	
	
		
			9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			321 lines
		
	
	
	
		
			9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "layouts.hpp"
 | 
						|
 | 
						|
#include "../mwmechanics/mechanicsmanager.hpp"
 | 
						|
#include "window_manager.hpp"
 | 
						|
 | 
						|
#include <cmath>
 | 
						|
#include <algorithm>
 | 
						|
#include <iterator>
 | 
						|
 | 
						|
#undef min
 | 
						|
#undef max
 | 
						|
 | 
						|
using namespace MWGui;
 | 
						|
 | 
						|
 | 
						|
HUD::HUD(int width, int height, int fpsLevel)
 | 
						|
    : Layout("openmw_hud_layout.xml")
 | 
						|
    , health(NULL)
 | 
						|
    , magicka(NULL)
 | 
						|
    , stamina(NULL)
 | 
						|
    , weapImage(NULL)
 | 
						|
    , spellImage(NULL)
 | 
						|
    , weapStatus(NULL)
 | 
						|
    , spellStatus(NULL)
 | 
						|
    , effectBox(NULL)
 | 
						|
    , effect1(NULL)
 | 
						|
    , minimap(NULL)
 | 
						|
    , compass(NULL)
 | 
						|
    , crosshair(NULL)
 | 
						|
    , fpsbox(NULL)
 | 
						|
    , fpscounter(NULL)
 | 
						|
    , trianglecounter(NULL)
 | 
						|
    , batchcounter(NULL)
 | 
						|
{
 | 
						|
    setCoord(0,0, width, height);
 | 
						|
 | 
						|
    // Energy bars
 | 
						|
    getWidget(health, "Health");
 | 
						|
    getWidget(magicka, "Magicka");
 | 
						|
    getWidget(stamina, "Stamina");
 | 
						|
 | 
						|
    // Item and spell images and status bars
 | 
						|
    getWidget(weapImage, "WeapImage");
 | 
						|
    getWidget(weapStatus, "WeapStatus");
 | 
						|
    getWidget(spellImage, "SpellImage");
 | 
						|
    getWidget(spellStatus, "SpellStatus");
 | 
						|
 | 
						|
    getWidget(effectBox, "EffectBox");
 | 
						|
    getWidget(effect1, "Effect1");
 | 
						|
 | 
						|
    getWidget(minimap, "MiniMap");
 | 
						|
    getWidget(compass, "Compass");
 | 
						|
 | 
						|
    getWidget(crosshair, "Crosshair");
 | 
						|
 | 
						|
    if ( fpsLevel == 2 ){
 | 
						|
        getWidget(fpsbox, "FPSBoxAdv");
 | 
						|
        fpsbox->setVisible(true);
 | 
						|
        getWidget(fpscounter, "FPSCounterAdv");
 | 
						|
    }else if ( fpsLevel == 1 ){
 | 
						|
        getWidget(fpsbox, "FPSBox");
 | 
						|
        fpsbox->setVisible(true);
 | 
						|
        getWidget(fpscounter, "FPSCounter");
 | 
						|
    }else{
 | 
						|
        getWidget(fpscounter, "FPSCounter");
 | 
						|
    }
 | 
						|
    getWidget(trianglecounter, "TriangleCounter");
 | 
						|
    getWidget(batchcounter, "BatchCounter");
 | 
						|
 | 
						|
    compass->setImageTexture("textures\\compass.dds");
 | 
						|
    crosshair->setImageTexture("textures\\target.dds");
 | 
						|
 | 
						|
    // These are just demo values, you should replace these with
 | 
						|
    // real calls from outside the class later.
 | 
						|
    setWeapIcon("icons\\w\\tx_knife_iron.dds");
 | 
						|
    setWeapStatus(90, 100);
 | 
						|
    setSpellIcon("icons\\s\\b_tx_s_rstor_health.dds");
 | 
						|
    setSpellStatus(65, 100);
 | 
						|
    setEffect("icons\\s\\tx_s_chameleon.dds");
 | 
						|
 | 
						|
    LocalMapBase::init(minimap, this);
 | 
						|
}
 | 
						|
 | 
						|
void HUD::setFPS(float fps)
 | 
						|
{
 | 
						|
    fpscounter->setCaption(boost::lexical_cast<std::string>((int)fps));
 | 
						|
}
 | 
						|
 | 
						|
void HUD::setTriangleCount(size_t count)
 | 
						|
{
 | 
						|
    trianglecounter->setCaption(boost::lexical_cast<std::string>(count));
 | 
						|
}
 | 
						|
 | 
						|
void HUD::setBatchCount(size_t count)
 | 
						|
{
 | 
						|
    batchcounter->setCaption(boost::lexical_cast<std::string>(count));
 | 
						|
}
 | 
						|
 | 
						|
void HUD::setStats(int h, int hmax, int m, int mmax, int s, int smax)
 | 
						|
{
 | 
						|
    health->setProgressRange(hmax);
 | 
						|
    health->setProgressPosition(h);
 | 
						|
    magicka->setProgressRange(mmax);
 | 
						|
    magicka->setProgressPosition(m);
 | 
						|
    stamina->setProgressRange(smax);
 | 
						|
    stamina->setProgressPosition(s);
 | 
						|
}
 | 
						|
 | 
						|
void HUD::setWeapIcon(const char *str)
 | 
						|
{
 | 
						|
    weapImage->setImageTexture(str);
 | 
						|
}
 | 
						|
 | 
						|
void HUD::setSpellIcon(const char *str)
 | 
						|
{
 | 
						|
    spellImage->setImageTexture(str);
 | 
						|
}
 | 
						|
 | 
						|
void HUD::setWeapStatus(int s, int smax)
 | 
						|
{
 | 
						|
    weapStatus->setProgressRange(smax);
 | 
						|
    weapStatus->setProgressPosition(s);
 | 
						|
}
 | 
						|
 | 
						|
void HUD::setSpellStatus(int s, int smax)
 | 
						|
{
 | 
						|
    spellStatus->setProgressRange(smax);
 | 
						|
    spellStatus->setProgressPosition(s);
 | 
						|
}
 | 
						|
 | 
						|
void HUD::setEffect(const char *img)
 | 
						|
{
 | 
						|
    effect1->setImageTexture(img);
 | 
						|
}
 | 
						|
 | 
						|
void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<int>& value)
 | 
						|
{
 | 
						|
    static const char *ids[] =
 | 
						|
    {
 | 
						|
        "HBar", "MBar", "FBar", 0
 | 
						|
    };
 | 
						|
 | 
						|
    for (int i=0; ids[i]; ++i)
 | 
						|
        if (ids[i]==id)
 | 
						|
        {
 | 
						|
            switch (i)
 | 
						|
            {
 | 
						|
                case 0:
 | 
						|
                    health->setProgressRange (value.getModified());
 | 
						|
                    health->setProgressPosition (value.getCurrent());
 | 
						|
                    break;
 | 
						|
                case 1:
 | 
						|
                    magicka->setProgressRange (value.getModified());
 | 
						|
                    magicka->setProgressPosition (value.getCurrent());
 | 
						|
                    break;
 | 
						|
                case 2:
 | 
						|
                    stamina->setProgressRange (value.getModified());
 | 
						|
                    stamina->setProgressPosition (value.getCurrent());
 | 
						|
                    break;
 | 
						|
            }
 | 
						|
        }
 | 
						|
}
 | 
						|
 | 
						|
void HUD::setPlayerDir(const float x, const float y)
 | 
						|
{
 | 
						|
    MyGUI::ISubWidget* main = compass->getSubWidgetMain();
 | 
						|
    MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
 | 
						|
    rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
 | 
						|
    float angle = std::atan2(x,y);
 | 
						|
    rotatingSubskin->setAngle(angle);
 | 
						|
}
 | 
						|
 | 
						|
void HUD::setPlayerPos(const float x, const float y)
 | 
						|
{
 | 
						|
    MyGUI::IntSize size = minimap->getCanvasSize();
 | 
						|
    MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
 | 
						|
    MyGUI::IntCoord viewsize = minimap->getCoord();
 | 
						|
    MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
 | 
						|
 | 
						|
    minimap->setViewOffset(pos);
 | 
						|
    compass->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
 | 
						|
}
 | 
						|
 | 
						|
MapWindow::MapWindow()
 | 
						|
  : Layout("openmw_map_window_layout.xml"), mGlobal(false)
 | 
						|
{
 | 
						|
    setCoord(500,0,320,300);
 | 
						|
    setText("WorldButton", "World");
 | 
						|
    setImage("Compass", "textures\\compass.dds");
 | 
						|
 | 
						|
    // Obviously you should override this later on
 | 
						|
    setCellName("No Cell Loaded");
 | 
						|
 | 
						|
    getWidget(mLocalMap, "LocalMap");
 | 
						|
    getWidget(mGlobalMap, "GlobalMap");
 | 
						|
    getWidget(mPlayerArrow, "Compass");
 | 
						|
 | 
						|
    getWidget(mButton, "WorldButton");
 | 
						|
    mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
 | 
						|
 | 
						|
    MyGUI::Button* eventbox;
 | 
						|
    getWidget(eventbox, "EventBox");
 | 
						|
    eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
 | 
						|
    eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
 | 
						|
 | 
						|
    LocalMapBase::init(mLocalMap, this);
 | 
						|
}
 | 
						|
 | 
						|
void MapWindow::setVisible(bool b)
 | 
						|
{
 | 
						|
    mMainWidget->setVisible(b);
 | 
						|
    if (b)
 | 
						|
        mVisible = true;
 | 
						|
    else
 | 
						|
        mVisible = false;
 | 
						|
}
 | 
						|
 | 
						|
void MapWindow::setCellName(const std::string& cellName)
 | 
						|
{
 | 
						|
    static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
 | 
						|
    adjustWindowCaption();
 | 
						|
}
 | 
						|
 | 
						|
void MapWindow::setPlayerPos(const float x, const float y)
 | 
						|
{
 | 
						|
    if (mGlobal || mVisible) return;
 | 
						|
    MyGUI::IntSize size = mLocalMap->getCanvasSize();
 | 
						|
    MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
 | 
						|
    MyGUI::IntCoord viewsize = mLocalMap->getCoord();
 | 
						|
    MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
 | 
						|
    mLocalMap->setViewOffset(pos);
 | 
						|
 | 
						|
    mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
 | 
						|
}
 | 
						|
 | 
						|
void MapWindow::setPlayerDir(const float x, const float y)
 | 
						|
{
 | 
						|
    if (!mVisible) return;
 | 
						|
    MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
 | 
						|
    MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
 | 
						|
    rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
 | 
						|
    float angle = std::atan2(x,y);
 | 
						|
    rotatingSubskin->setAngle(angle);
 | 
						|
}
 | 
						|
 | 
						|
void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
 | 
						|
{
 | 
						|
    if (_id!=MyGUI::MouseButton::Left) return;
 | 
						|
    if (!mGlobal)
 | 
						|
        mLastDragPos = MyGUI::IntPoint(_left, _top);
 | 
						|
}
 | 
						|
 | 
						|
void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
 | 
						|
{
 | 
						|
    if (_id!=MyGUI::MouseButton::Left) return;
 | 
						|
 | 
						|
    if (!mGlobal)
 | 
						|
    {
 | 
						|
        MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
 | 
						|
        mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
 | 
						|
 | 
						|
        mLastDragPos = MyGUI::IntPoint(_left, _top);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
 | 
						|
{
 | 
						|
    mGlobal = !mGlobal;
 | 
						|
    mGlobalMap->setVisible(mGlobal);
 | 
						|
    mLocalMap->setVisible(!mGlobal);
 | 
						|
 | 
						|
    mButton->setCaption( mGlobal ? "Local" : "World" );
 | 
						|
}
 | 
						|
 | 
						|
void LocalMapBase::init(MyGUI::ScrollView* widget, OEngine::GUI::Layout* layout)
 | 
						|
{
 | 
						|
    mLocalMap = widget;
 | 
						|
    mLayout = layout;
 | 
						|
}
 | 
						|
 | 
						|
void LocalMapBase::setCellPrefix(const std::string& prefix)
 | 
						|
{
 | 
						|
    mPrefix = prefix;
 | 
						|
    mChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void LocalMapBase::setActiveCell(const int x, const int y, bool interior)
 | 
						|
{
 | 
						|
    if (x==mCurX && y==mCurY && mInterior==interior && !mChanged) return; // don't do anything if we're still in the same cell
 | 
						|
    for (int mx=0; mx<3; ++mx)
 | 
						|
    {
 | 
						|
        for (int my=0; my<3; ++my)
 | 
						|
        {
 | 
						|
            std::string name = "Map_" + boost::lexical_cast<std::string>(mx) + "_"
 | 
						|
                    + boost::lexical_cast<std::string>(my);
 | 
						|
 | 
						|
            std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(x + (mx-1)) + "_"
 | 
						|
                    + boost::lexical_cast<std::string>(y + (interior ? (my-1) : -1*(my-1)));
 | 
						|
 | 
						|
            MyGUI::ImageBox* box;
 | 
						|
            mLayout->getWidget(box, name);
 | 
						|
            MyGUI::ImageBox* fog;
 | 
						|
            mLayout->getWidget(fog, name+"_fog");
 | 
						|
 | 
						|
            if (MyGUI::RenderManager::getInstance().getTexture(image) != 0)
 | 
						|
                box->setImageTexture(image);
 | 
						|
            else
 | 
						|
                box->setImageTexture("black.png");
 | 
						|
 | 
						|
            if (MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0)
 | 
						|
                fog->setImageTexture(image+"_fog");
 | 
						|
            else
 | 
						|
                fog->setImageTexture("black.png");
 | 
						|
        }
 | 
						|
    }
 | 
						|
    mInterior = interior;
 | 
						|
    mCurX = x;
 | 
						|
    mCurY = y;
 | 
						|
    mChanged = false;
 | 
						|
}
 | 
						|
 |