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openmw-tes3mp/apps/openmw/mwmechanics
2013-06-01 10:44:23 +02:00
..
activespells.cpp Implemented potion & ingredient effect stacking 2013-03-03 12:41:37 +01:00
activespells.hpp Implemented potion & ingredient effect stacking 2013-03-03 12:41:37 +01:00
actors.cpp AI Execute Fix - May as well not create the object either to save extra time. 2013-05-26 19:54:59 -07:00
actors.hpp Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander. 2013-05-24 20:10:07 -07:00
aiactivate.cpp various fixes 2012-11-16 20:28:20 +01:00
aiactivate.hpp various fixes 2012-11-16 20:28:20 +01:00
aiescort.cpp Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes). 2013-05-31 17:49:52 -07:00
aiescort.hpp AIEscort Cleanup - Fixed spacing, removed unnecessary includes, fixed branch itself. The other pull requests were fine, it was just this one with the problem. 2013-05-25 04:36:21 -07:00
aifollow.cpp add AI script functions 2012-11-30 02:16:16 +02:00
aifollow.hpp add AI script functions 2012-11-30 02:16:16 +02:00
aipackage.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aipackage.hpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aisequence.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aisequence.hpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aitravel.cpp Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes). 2013-05-31 17:49:52 -07:00
aitravel.hpp AITravel Cleanup - Removed unnecessary includes and other varius cleanups. 2013-05-24 18:16:35 -07:00
aiwander.cpp Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes). 2013-05-31 17:49:52 -07:00
aiwander.hpp Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!). 2013-05-29 19:26:45 -07:00
alchemy.cpp Fix appending int to string in an exception message 2013-03-09 01:00:03 +01:00
alchemy.hpp Issue #61: fixed alchemy skill 2012-10-28 14:07:36 +01:00
character.cpp Fix being able to move slowly when over encumbered 2013-05-31 04:08:44 +02:00
character.hpp Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander. 2013-05-24 20:10:07 -07:00
creaturestats.cpp keep track of death events 2013-03-18 10:47:09 +01:00
creaturestats.hpp keep track of death events 2013-03-18 10:47:09 +01:00
drawstate.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00
enchanting.cpp Removal of duplicit enumeration and unnecessary conditions. 2013-05-29 00:01:18 +02:00
enchanting.hpp Removal of duplicit enumeration and unnecessary conditions. 2013-05-29 00:01:18 +02:00
magiceffects.cpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
magiceffects.hpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
mechanicsmanagerimp.cpp Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander. 2013-05-24 20:10:07 -07:00
mechanicsmanagerimp.hpp Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander. 2013-05-24 20:10:07 -07:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Athletics skill increase 2013-04-28 07:53:04 +02:00
npcstats.hpp Companion UI 2013-03-31 13:13:46 +02:00
objects.cpp Store whether a given animation loops in the state table 2013-05-12 05:59:39 -07:00
objects.hpp another minor fix 2013-04-01 17:30:54 +02:00
pathfinding.cpp Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes). 2013-05-31 17:49:52 -07:00
pathfinding.hpp Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes. 2013-05-29 20:05:17 -07:00
repair.cpp Added PC repair feature 2013-03-23 08:16:46 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Security fixes 2013-05-20 12:42:11 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spells.cpp Fix wrong detection of diseases 2013-04-14 17:51:17 +02:00
spells.hpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
spellsuccess.hpp new interface in manualref, fix various typos 2012-11-06 13:43:48 +04:00
stat.hpp Fix method signatures 2013-03-06 21:26:41 +01:00