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mwbase
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Properly implement SetWerewolfAcrobatics
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2013-08-13 04:54:41 -07:00 |
mwclass
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Apply trap magic effects
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2013-08-13 04:56:15 +02:00 |
mwdialogue
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Dialog function 72 is not player-specific
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2013-08-08 06:02:16 -07:00 |
mwgui
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Throw an exception when trying to get an empty Ptr's type
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2013-08-15 04:52:01 -07:00 |
mwinput
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Handle the pick/probe in the character controller
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2013-08-06 19:48:59 -07:00 |
mwmechanics
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Properly implement SetWerewolfAcrobatics
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2013-08-13 04:54:41 -07:00 |
mwrender
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
mwscript
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GetEffect can accept an effect ID string as well
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2013-08-13 19:18:21 -07:00 |
mwsound
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Added underwater and drowning sounds.
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2013-08-08 20:57:15 +02:00 |
mwworld
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Improve actor movement collision handling
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2013-08-19 20:39:37 +02:00 |
CMakeLists.txt
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
config.hpp.cmake
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another minor correction (fixing the previous one)
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2011-07-08 16:16:06 +02:00 |
doc.hpp
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first set of additional doxygen comments
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2010-09-25 15:03:53 +02:00 |
engine.cpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
engine.hpp
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Removed the no longer needed --debug switch
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2013-06-16 20:39:40 +02:00 |
main.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |