mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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159 lines
4.2 KiB
C++
159 lines
4.2 KiB
C++
#include "Quests.hpp"
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#include <components/misc/stringops.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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using namespace mwmp;
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void QuestFunctions::ClearJournalChanges(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->journalChanges.clear();
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}
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unsigned int QuestFunctions::GetJournalChangesSize(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->journalChanges.size();
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}
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void QuestFunctions::AddJournalEntry(unsigned short pid, const char* quest, unsigned int index, const char* actorRefId) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::JournalItem journalItem;
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journalItem.type = JournalItem::ENTRY;
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journalItem.quest = quest;
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journalItem.index = index;
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journalItem.actorRefId = actorRefId;
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journalItem.hasTimestamp = false;
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player->journalChanges.push_back(journalItem);
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}
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void QuestFunctions::AddJournalEntryWithTimestamp(unsigned short pid, const char* quest, unsigned int index, const char* actorRefId,
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unsigned int daysPassed, unsigned int month, unsigned int day) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::JournalItem journalItem;
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journalItem.type = JournalItem::ENTRY;
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journalItem.quest = quest;
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journalItem.index = index;
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journalItem.actorRefId = actorRefId;
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journalItem.hasTimestamp = true;
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journalItem.timestamp.daysPassed = daysPassed;
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journalItem.timestamp.month = month;
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journalItem.timestamp.day = day;
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player->journalChanges.push_back(journalItem);
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}
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void QuestFunctions::AddJournalIndex(unsigned short pid, const char* quest, unsigned int index) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::JournalItem journalItem;
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journalItem.type = JournalItem::INDEX;
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journalItem.quest = quest;
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journalItem.index = index;
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player->journalChanges.push_back(journalItem);
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}
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void QuestFunctions::SetReputation(unsigned short pid, int value) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->npcStats.mReputation = value;
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}
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const char *QuestFunctions::GetJournalItemQuest(unsigned short pid, unsigned int index) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, "");
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if (index >= player->journalChanges.size())
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return "invalid";
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return player->journalChanges.at(index).quest.c_str();
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}
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int QuestFunctions::GetJournalItemIndex(unsigned short pid, unsigned int index) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->journalChanges.at(index).index;
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}
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int QuestFunctions::GetJournalItemType(unsigned short pid, unsigned int index) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->journalChanges.at(index).type;
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}
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const char *QuestFunctions::GetJournalItemActorRefId(unsigned short pid, unsigned int index) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->journalChanges.at(index).actorRefId.c_str();
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}
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int QuestFunctions::GetReputation(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->npcStats.mReputation;
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}
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void QuestFunctions::SendJournalChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_JOURNAL);
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packet->setPlayer(player);
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if (!skipAttachedPlayer)
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packet->Send(false);
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if (sendToOtherPlayers)
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packet->Send(true);
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}
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void QuestFunctions::SendReputation(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_REPUTATION);
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packet->setPlayer(player);
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if (!skipAttachedPlayer)
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packet->Send(false);
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if (sendToOtherPlayers)
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packet->Send(true);
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}
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// All methods below are deprecated versions of methods from above
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void QuestFunctions::InitializeJournalChanges(unsigned short pid) noexcept
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{
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ClearJournalChanges(pid);
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}
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