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c27351c19e
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory Example: ```lua tes3mp.AddItem(pid, "glass dagger", 1, 50) tes3mp.AddItem(pid, "glass dagger", 1, -1) tes3mp.SendInventory(pid) tes3mp.RemoveItem(pid, "glass dagger", 1) tes3mp.SendInventory(pid) local invSize = tes3mp.GetInventorySize(pid) - 1 for i = 0, invSize do print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i))) end ```
38 lines
688 B
C++
38 lines
688 B
C++
//
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// Created by koncord on 05.01.16.
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//
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#ifndef OPENMW_NETWORKMESSAGES_HPP
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#define OPENMW_NETWORKMESSAGES_HPP
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#include <MessageIdentifiers.h>
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enum GameMessages
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{
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ID_GAME_BASE_INFO = ID_USER_PACKET_ENUM+1,
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ID_GAME_CHARGEN,
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ID_GAME_POS,
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ID_GAME_DYNAMICSTATS,
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ID_GAME_ATTACK,
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ID_USER_MYID,
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ID_GAME_EQUIPMENT,
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ID_USER_DISCONNECTED,
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ID_GAME_DIE,
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ID_GAME_RESURRECT,
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ID_CHAT_MESSAGE,
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ID_GAME_CELL,
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ID_GAME_DRAWSTATE,
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ID_GAME_ATTRIBUTE,
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ID_GAME_SKILL,
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ID_GAME_LEVEL,
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ID_GAME_CHARCLASS,
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ID_HANDSHAKE,
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ID_LOADED,
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ID_GUI_MESSAGEBOX,
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ID_GAME_TIME,
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ID_GAME_INVENTORY
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};
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#endif //OPENMW_NETWORKMESSAGES_HPP
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