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openmw-tes3mp/apps/openmw
2011-03-22 21:30:46 +01:00
..
mwclass Merge branch 'master' into collision 2011-03-22 20:02:03 +01:00
mwdialogue moved PlayerPos class from MWRender to MWWorld and renamed it to Player 2011-01-04 15:58:22 +01:00
mwgui Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions 2011-03-15 13:36:25 +01:00
mwinput replaced old movement input system 2011-02-03 12:16:59 +01:00
mwmechanics Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions 2011-03-15 13:36:25 +01:00
mwrender decrease the range of the raycast, and modifie the gravity/speed of the player. 2011-03-22 21:30:46 +01:00
mwscript fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class 2011-03-13 22:33:55 +01:00
mwsound Merge remote branch 'pvdk/master' 2011-01-06 09:45:14 +01:00
mwworld fix the door bug 2011-03-22 20:15:19 +01:00
CMakeLists.txt Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions 2011-03-15 13:36:25 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Not sure about this commit: the PhysicEngine was initialized twice... 2011-03-18 13:22:51 +01:00
engine.hpp Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions 2011-03-15 13:36:25 +01:00
main.cpp Oops. Used tabs instead of 4 spaces. Fixed. 2011-03-12 03:00:42 +03:00
path.cpp Builds on OS X now 2011-03-07 05:09:29 +03:00
path.hpp Builds on OS X now 2011-03-07 05:09:29 +03:00