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3c8543bfaf
Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs. Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it. |
9 years ago | |
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bsatool | 10 years ago | |
esmtool | 9 years ago | |
essimporter | 9 years ago | |
launcher | 9 years ago | |
mwiniimporter | 9 years ago | |
niftest | 10 years ago | |
opencs | 9 years ago | |
openmw | 9 years ago | |
openmw-mp | 9 years ago | |
openmw_test_suite | 9 years ago | |
wizard | 9 years ago | |
doc.hpp |